INTRODUCTION - GIVE ME THE CLICK BAIT
Lightning Spear was king of DotH
Until
Whirling Slash
The ultimate 1-button potato deleter is here, and it works on almost every class.
THERE IS NO FASTER DELETER OF ALL MAP CONTENT THAN THIS BUILD. A T16 80% Deli 10-mod Waystone feels the same as a white T15.
Video Guide: https://www.youtube.com/watch?v=MoBVXGD4pN8
PoB's are always up to date in #Loot-Filters channel of Discord: https://discord.gg/nNPcpZqcBj
CHOOSE YOUR CLASS - I DON'T WANT TO REROLL ANOTHER CHAR AND SUFFER THE CAMPAIGN AGAIN
Each class that can build around this skill has pros and cons, which I like to conceptualize in terms of COST and CEILING. How much more powerful can the build get on this class (ceiling), and how costly is it to get it to power level of x?
Here is my assessment:
Highest ceiling, most expensive to reach:
- Ritualist
- Gemling Legionnaire
- Amazon
Lower ceiling, but much more cost-effective:
- Deadeye
- Bloodmage
Trying to not to be too wordy, but some explanation so you can make your choice:
Gemling and Ritualist both capitalize on stat-stacking to achieve incredibly high speed+DPS combinations that Deadeye and Bloodmage simply cannot realize. BUT, without that gear, both classes are significantly weaker than Deadeye and Bloodmage because of inherent Ascendancy power.
Deadeye and Bloodmage have cheat-codes for achieving the damage and speed numbers. Deadeye's Frenzy charge capitulation along with Tailwind, and Bloodmage's unforgettable boss-deletion mechanics make them less gear-dependent. BUT, if you plan to pop tags and shell out for the most expensive gear, the ceiling is not as high for min/max potential here.
Lastly, there's Amazon. The lone wolf, out trying to find a true identity amidst so much OP options this season. Amazon is the only build that can truly get away with using a Rare Spear rather than
Tangletongue, and to this extent, it can have a very high ceiling, but such a spear by itself is many hundreds of divines in cost. If you plan to Tangletongue on Amazon, then you should just be on Deadeye or Ritualist in my humble opinion. If you have 700 divines in your bank account, and you just love Amazon, you can achieve INCREDIBLY high speed+crit with this class.
WHY DEADEYE - OMFG DEADEYE IS ALWAYS SO GOOD WHY GGG
For this guide, I'm going to focus on Deadeye, because I think it offers the most ideal blend of approachable cost and powerful ceiling. There is nothing you can't delete without just a few medium-cost gear pieces, and scaling up with more investment is possible.
We are capitalizing on Deadeye's
Gathering Winds properties (all of them) and on the 2x Frenzy Consumption (
Thrilling Chase) to double up on
Charge Infusion for speed and
Whirlwind Lance AOE stage modifier. This gives us incredible power at NO COST, and this is why Deadeye is ideal.
For bossing, stack unlimited combo with
Rapid Assault and then unleash with
Primal Strikes, juiced up by Culmination. Pinnacle bosses are are also deletable (Arbiter, Xesht, Olroth ... ), but admittedly the Bleed Bros still win-out on boss efficiency.
This guide will feature the most direct path to auto-deletion, which includes staples like
Tangletongue,
Sacred Flame,
Trinity, and
The Coming Calamity.
THINGS YOU WILL FORGET ABOUT - BECAUSE YOU ARE A POTATO TOO
Every build has what we call in developer world "gotchas", little quirks that you did not realize (some good, some bad). Your awareness of these is essential. Here they are:
Trinity only works because we run
Sacred Flame, which gives 50%+ fire to everything. BUT, on your herald you must run an Embitter gem to convert that fire to cold. The remaining balance comes in the form of lightning from
Herald of Thunder. Generally, if you aren't seeing the 3 colors full on the Trinity icon in the top-right, the most likely cause is not enough lightning. To resolve, you need more "flat" lightning damage "to attacks" on your gear pieces.
Trinity needs to be level 23, achieve this with a level 20 gem + Lightning Mastery + Cold Mastery + Fire Mastery. Trinity also needs all 3 elements nearly maxed out to achieve the attack speed boost (there is no inherent attack speed buff, it comes as a product of high "resonance"). ... Trinity is generally confusing for new potatoes, just get the 3 colors by doing equal amounts of all 3 damage as consistently as possible.
Your lower level
Whirling Slash does more damage the higher the level of the gem. You will see some build guides / PoBs have it at level 1, and that is because the damage from gear/passives is so high that they just want to minimize the mana cost. If you are a poor man like me, a level 1 is absurdly underpowered for damage. Scale the damage by leveling the gem, and at some moment you will strike a perfect balance between mana cost and damage. Run Font of Mana in your AOE Whirly, and also Clarity in your Sacred Flame for some assistance. You can also stat a mana leech affix to your gloves or a ring if needed.
To apply the Shocked Ground to your large AOE whirly you need to actually take a movement step with
Wake of Destruction equipped. Then swap back.
The AOE of your pre-buff
Whirlwind Lance can be permanently boosted by Area of Effect nodes on the tree, which can be reserved to your WEAPON SET 2 skill points. On the passive tree you will see how these are allocated to swap 2. Bind this Whirling to only work on weapon set 2, and the damage-dealing slash to only work on weapon set 1. You don't want to slash bad.
COMBO builds all the time, and currently the Culmination gem in
Primal Strikes is BUGGED, where it does not reset the combo value. Some bros are socketing this into Whirling Slash to get free infinite scaling damage. I do not recommend this, for so many reasons. The three main ones are: 1) you don't need it to begin with, 2) you don't want to have to slowly build up the Whirly damage - it can be high damage all the time anyway, 3) you need it on Primal Strikes. ... ALL THAT SAID, you can quick tap
Primal Strikes during whirly combat. This can be essential for content like SIM 4, where you are passively Slashing mobs (and your combo is up to 200), then Kosis spawns. If you quick tap
Primal Strikes, Kosis deletes.
Because of
Pinpoint Shot, your SPEED is conflated with your CRIT CHANCE. If you are not at 100% crit-cap, you will inherently be slower. This can be patched in Whirling Slash with a Pinpoint Critical support gem. This will reduce the DPS of Whirly, but give you the missing speed back for free (without altering your tree).
Mini-stuns are the 7th-circle of the league. To avoid them you can put Unbreakable in your lower level damage-dealing
Whirling Slash. However, I've found this still doesn't do the trick (because mini stuns are the 7th circle). Allocate
Unwavering Stance to never be stunned again. And, you can do it without pathing over there on your tree with a
From Nothing for
Bulwark -- OP OP!
WAAA MY BUILD IS STILL NOT WORKING - THINGS ARE NOT DELETING
Don't worry, that happened for me to, and almost everyone else. That's because POE2 is subtly and beautifully complex. And somewhere the complexity has been lost in your assessment of the build. Fear not, you are a part of a community of like-minded potatoes who, for some reason, want to help you.
I respond to all YT comments and am regularly available on my Discord server for questions. We even have a few labeled "POE GURUS" who are actual not-potatoes, and whose understanding of game intricacies are like those who split the atom. Come collab with us.

































































