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PoE 2 Build

[0.5.5] "Whirling Chaos" Gemling - Infinite Ignites + Super Speed. NO OIL GRENADE

Updated on Sep 16, 2026
Sep 16, 2026

Build Overview

WIP

working POB: https://pobb.in/o5qcKxITsqI9

ES/EV POB: https://pobb.in/8k6kOSS-WI7_


Since we need to use a spear and staff, we can’t use a crossbow to create ignited ground. This is where we use Forgotten Warden to summon a companion that can cast Oil Barrage for us.

NO SWAP VERSION:

  1. NO SWAP VERSION:
  2. Wyvern Oil Barrage (use Direct Minions Key) + Flameblast
  3. Whirling Slash over ignited ground
  4. Do map for 5-8s as usual
  5. Cast Despair with Burning Inscription
  6. Whirling Slash over the new ignited ground
  7. PATIENT and learn the timing for despair. It's worth it. Stand in both ignited grounds for a little bit longer if it's not working. You go infinite after carrying an ignite for a certain time. That's why we DELAY the Despair 5-8s.


so for pinnacle bossing, i just play it like normal oil grenade build. i command wyvern to oil barrage the boss and then i flameblast. and the wyvern should jsut continously spread the oil. you can do nova projectiles, multi shot, mag area to make the whole boss room burn like a normal oil grenade build.

alternatively, you can wyvern oil barrage the boss, flameblast, put on birth of fury boots and just whirling slash. at that point you have an infinite ignite whirling slash and can just stand next to the boss to burn it infinitely. no need for other mobs.

--

FAQ + TROUBLESHOOTING

- Elemental Ground maps are doable. You just need to do the initial flameblast/whirl combo away from elemental ground. Once you pick up the first flameblast ignite properly, the ground cannot override it. I REPEAT, IF YOU DO THE COMBO AWAY FROM ELE GROUND, YOU WILL GO INFINITE. make sure your flameblast whirling ignite is not RUNNING OUT before Despair. Do despair earlier and just stand in the igited ground longer.

- Troubleshooting Despair Burning Inscription. Try these extra steps to see if you can get it working. You can go faster later:

1. Flameblast Ignited ground - whirling slash 3 times in the ground. Make sure to leave the ground after.

2. Count 7s and then cast despair with burning inscription (you can also use timing tech below)

3. Whirl into the new ignited ground. Whirl 3 times and stay in the ignite the whole time.

This is to help ensure that you are waiting long enough to let the ignite stick to whirling slash. You can also play around with the despair timing. Try 4s instead of 5s, and try 8s or 10s. You might also be waiting too long or too short to despair. We want both ignites to "connect". You will get it I promise.

- Timing Tech^ - you can look at your Flameblast Cooldown when FB is almost ready: https://imgur.com/a/VOowufr - this is assuming 10s cooldown on FB and no reduced recovery mapmods. but the timing is around 8s after your flameblast. so if your cooldown is longer or shorter just read the tooltip and see where u need to be. its just a guide.

- If you want to automate infinite and don't mind screen clutter: do CoEA - Contagion - Despair - Burning Inscription - Efficiency

^This will allow auto cast the ignited ground for you but create screen clutter and potentially lag. You can take despair/burning out after if you dont mind swaps to kill the lag.

- You don't need darkness enthroned. Just go rare belt, fox idol on chest. Drop Blasphemy and manual cast Despair on bosses. You will actually do more damage and have good stats from rare belt. If you need even more spirit you can drop withering presence.


- Wyvern not oil barraging: watch video

- Mana issues: level 1 contagion + mana on kill jewel

- Whirling slash mechanics extended (watch vid first): you you NEED to hold the WASD direction you're moving in. Closer you place your cursor to character, the faster you will move. You can only do this movement on WASD not click to move.

- Annoits: slow burn, Burnout, Paragon (this is best). Can look for the same nodes in Mega too

- Bossing damage is bad: manually flameblast them with wyvern oil to create powerful ignited ground like OG build. Whirling sometimes has trouble applying ignite to the boss unless you spam whirl them at melee range. Watch my video, I melt 10M boss.

- Monsters don't ignite immediately - we are still testing, but it seems like flammability magnitude is slightly useful in this variant. Whirling has to ignite before it can apply flameblast's ignite or something. Try getting Fulmination passive node, ignite 3 on whirling and try and click on a few more flammability nodes to test. Try Overwhelming Presence too. Swap out withering for a bit.

- Blackflame Covenant - you can use this if you want. The gearing is just slightly different:

Blackflame Ring - No damage as extra chaos, all other fire and chaos mods ok

Blackflame Covenant - No increased fire damage. Everything else ok, including extra chaos.

BOTH cases you want +fire spell skils or all spells skills NOT chaos spells.

- Staff Mods - 2 inc. 1 extra damage prefix is best for most ppl.

- +fire/all spell skils NOT chaos

- Covenant Staff (inc. chaos, inc. spell, extra chaos)

- Ring Staff (inc. fire, inc. spell, extra fire)

- This is for a mid-game staff, not including any crazy desecrations or anything.


--


Goals for the build:

20% quality gems (the more the better)

Bind “Direct Minions” hotkey (I use MB4)

Fox Idol in Chest or Darkness Enthroned Body Mod

70% armour with Arctic and Virtuous Barrier on

2K life after virtuous barrier

~40% armour applies to elemental damage (more the better)

Mandatory Auras: Arctic Armour + CoEA Contagion

Nice to have Auras: Temporal Chains, Withering Presence

~2.2 attack speed spear, around 5.5s to 6 attacks per second on WS

Blackflame with low ignite duration

Life & mana on kill on jewels


Build Variants

https://pobb.in/8k6kOSS-WI7_

BUILD GOALS (don’t swap unless you can confidently get this - NO MB):
85% Deflection in hideout with auras
4.5K ES and 1400 life
Atziri’s step with low reduced deflection (can replace with ES/EV boots once MB Jade)
5.7 Attack speed on Whirling Slash
Equal Red & Blue support gems (no gems in default weapon skills)
Mana on kill + enough mana to channel flameblast for 10 stacks & 2 seconds (burgeon)
Fill empty skill slots with green skill gems
Mandatory Auras: Ghost Dance, Wind Dancer, CoEA
Add these auras in as you get more spirit: Despair, Temporal Chains, Withering Presence
Staff: ideally +6, inc spell, inc chaos, 1x damage as extra chaos

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
2
item
8
item
9
item
10
item
item
item
item
item
Jewels
item
item
item
item
item
item
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 75

Dex 25

Int 65

1

Virtuous Barrier

2

Consecrate

Level 18

3

Spirit Vessel

Level 19

oilbarrageplayer
supportloyaltyplayer
supportmeatshieldplayertwo
supportelementalarmyplayer
4

Spear Throw

Level 1

5

Wind Serpent's Fury

Level 14

supportrageplayer
supportigniteplayerthree
supportelementalarmamentplayer
supportknockbackplayer
6

Despair

Level 19

supportfocusedcurseplayer
supportburningrunesplayer
7

Flameblast

supportburgeonplayertwo
supportdeadlyignitesplayertwo
supportcontrolleddestructionplayer
supportconcentratedareaplayer
supportconsideredcastingplayer
8

Ghost Dance

Level 19

supportarmourdemolisherplayertwo
supportcooldownrecoveryplayertwo
9

Whirling Slash

Level 1

supportrapidattacksplayerthree
supportrageplayerthree
supportrageforgedplayer
supportmagnifiedareaplayertwo
supportblindplayertwo
10

Wind Dancer

Level 17

supportarmourdemolisherplayertwo
supportelementalfocusplayer
supportmagnifiedareaplayertwo
supportcooldownrecoveryplayertwo
11

Cull The Weak

Level 12

supportbloodmagicplayer
supportrageplayertwo
supportknockbackplayer
supportelementalarmamentplayertwo
12

Blasphemy

despairplayer
temporalchainsplayer
supportritualisticcurseplayer
supportslowpotencyplayer
supportmagnifiedareaplayertwo
13

Cast on Elemental Ailment

Level 18

contagionplayer
supportefficiencyplayertwo
skyfallplayer
Gem Priority
+38

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu IslandGreat White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
3% increased Movement Speed
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Comments

9
B
BrightSun14h ago

Infinite ignite no-swap no longer seems to work

0
F
FreshSun19h ago

The build is awesome, but soon it will reach level 96–97, and there won’t be enough spirit for all the abilities — what should I do? I’d also like to know about the first cast: after Flameblast, do you need to run around the slain monsters, spin around, or just stand still?

0
B
BrightSun3d ago

I feel like I'm losing my fucking mind trying to get this to scoop burning consistently in narrow maps with ground effects and flying monsters... Aside from that, build is incredible.

0
D
DeadlyGolem3d ago

This is an absolutely amazing build; it clears everything in sight.

0
D
DeadlyGolem3d ago

very thx bro

0
R
RustyFlower3d ago

need 100 + 30 +30 + 79 for blasphemy

0
R
RustyFlower3d ago

Hi , how to got 200 spirit ?

0
F
FreshGolem7d ago

Sir, u r so smart .. But does this build effect by ignite ground or burning shot by enemy ??

0
S
SilentDagger2d ago

nope

0

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