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PoE 2 Build

[T15] Twister Zookeeper Hybrid Spirit Walker [0.5]

Updated on Jun 22, 2026
Jun 22, 2026

Build Overview

Concept

I wanted to find a way to utilize both Companions with the new Spirit Walker Ascendancy, as well as Twister to create a fun Hybrid build that doesn't have you just sitting back while Companions do all the work. It took a good amount of time to figure it all out, as this is my first attempt at a build in POE 2, but I have finally gotten to a place where I like the direction the build is heading.

Twister paired with Barrage & Ice-Tipped Arrows carries you through the entirety of the Campaign, and then around Act 4/Interludes, when you get your 2nd set of Ascendancy points, you can begin to bring in the Companion aspect of the Build, since Spirit Walker has so many options for Companions, including The Natural Order where you can capture and summon a single Boss.

Once you get your 4th set of Ascendancy points, the build explodes in endgame. Adding in Primal Bounty allows you to really take advantage of Projectile Acceleration III and when adding in the The Taming ring + Harness the Elements, your damage takes off.

If you have any suggestions or ideas to add to the build, please hop on over to my Twitch and let me know what you have! This is my first build in POE 2 and I've been learning a lot about the game for it, so be sure to let me know your thoughts!

Companions

  • The Boss you want for this is the Mighty Silverfist, start with the one from Jungle Ruins in Act 3, and then try to capture another one later on down the line in Maps.
  • You will get the Wild Protector from the Ascendancy Tree, and eventually Azmerian Wolf & Spirit Vessel as well from the Uniques, with which you will need a low level Talisman to make Spirit Vessel work, but you just need it to grab skill gems (You can get one from Act 1).
  • For the remaining Companions, make sure to get one with Haste Aura, and then things like Trail of Lightning or Fire, Invulnerability, and whatever else you'd like. Haste Aura is most important though. I grabbed them from maps, or from the Troubled Camp in the Infested Barrens in Act 3.

Leveling

You will want want a Spear in your main hand for all of the attacks, and then later down the line, you will want a Sceptre with Malice until you can either find or buy the Sylvan's Effigy.

Focus on upgrading your Spear as much as possible. High % Increase to Physical Damage is vital on it, and if you can find one with + Projectile skills as well, that will carry you nicely. I managed to get a Tangletongue quite early on, and it carried me from around Level 20, all the way to Act 4, so if you want to go that route, that is a great choice too. % Physical Damage increase is the best for damage though. Attack speed is also a great one to have.

For the Sceptre, you want to have Allies in your Presence deal % Increased Damage and % Increased Spirit on the Sceptre. Attribute Requirements isn't awful either, but if you find a + to minion skills, that is also fantastic until you grab the Sylvan's Effigy.

Attributes

This build mainly utilizes Dexterity and Intelligence, but because Spears do require a bit of Strength as well, it would be a good idea to splash in Strength when needed, but mostly focus on Dexterity early, then start going Intelligence once you add the sceptre in. Eventually you will be grabbing the Proficiency node, which will give +25 Dex, allowing you to spec more Intelligence points for upgrading your Sceptre. But since we don't need anything crazy out of the Sceptre aside from buffing companions, don't worry too much about what level it is if you can't squeeze any more Intelligence into the build.

Since we are doing a mixture of Eva/ES for Defenses, we are good on attributes in that part, but we do really want to favor Evasion if you need to make a choice, since it pairs better with Dexterity.

If you need to path outside of the Tree for some extra nodes for gear/skills, then do so, they can always be respec'd later.

Strengths and Weaknesses

  • Twisters are great damage throughout
  • Companions buff your damage as well
  • Squishier early, but big damage
  • Lots of button pressing
  • Can be squishy early
  • Keeping buffs up can be annoying

Build Variants

Equipment

item
1
item
4
item
1
item
2
item
3
Equipment Priority
+4

- Look for Evasion/Energy Shield, or Strictly Evasion. Fill Slots with Evasion or Eva/ES items.

- Life, Resistances, attributes, etc on gear is fine to fill. Don't worry about just Eva/ES if you find a pure Eva with better stats.

Skill Gems

Support Gem Requirements:

Str 15

Dex 10

Int 10

1

Whirling Slash

Level 1

supportrapidattacksplayer
supportrageplayer
2

Twister

supportprojectileaccelerationplayer
supportelementalarmamentplayer
3

Ice-Tipped Arrows

supportelementalarmamentplayer
4

Barrage

supportperpetualchargeplayer
supportrapidcastingplayer
5

Herald of Ice

Gem Priority
+7

*Do not need to level Whirling Slash up at all, can leave it at level 1. Make sure to slash 3 times before using Twisters, also try to keep up Ice-Tipped Arrows and Barrage for most damage.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

Changelog

05/28/26 - Build Creation

06/15/26 - Latest Update

Video Guide

Build Planner Export

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