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PoE 2 Build

Thy's Detailed SSF Minion Infernalist Leveling Guide

SSF
Starter
Creator
0.4 TLotD
presentationWitch
presentationInfernalist
Updated on Dec 31, 2025
Dec 31, 2025

Build Overview

Updated for patch 0.4 with all new PoB, loudouts, loot filter, etc.

This is a detailed Infernalist Sniper minion / Spectre build leveling guide, with the aim to get you into maps as smoothly as possible. Every Act/Interlude has a passive tree, the gear I had at the end of the act for comparison, and all skill and support gems, all the way to maps.

Early on, minion gear helps a lot. focus on +minion levels for minion scaling, and spirit to summon more minions.

Comes with:

  • a detailed PoB w/ loadouts, all the way up to lvl 95 for some pretty aspirational gear, which is achievable in SSF this league thanks to the Vaal Temple
  • a loot filter for those who want it and accept the risks


Strengths and Weaknesses

  • Smooth Progression & Easy Scaling with a few stats, making it easy to gear and understand
  • Summoner playstyle allows you to focus on other stuff, like the boss, or picking up loot, or running the Vaal Temple.
  • SSF-friendly. This whole guide was done in SSF.
  • Fairly tanky, with ES and minions taking hits
  • Uses a level 1 skill (Skeletal Sniper) and build on that until swapping to more powerful spectres.
  • Viable to do the Vaal Temple. Minions are pretty decent in there, as you can send them into a room already before you go in.
  • Reliant on minion gear early on. Can be a bit of a rough start, but minions were heavily buffed in 0.3.
  • Slower than most builds, but slow and steady wins the race.

Build Variants

the very early levels, just to make a point that you should be picking up everything and check all the vendors, as well as do all quests and sidequests for uncut gems. That way, you can have a smooth start.

Equipment

item
1
item
4
item
6
item
5
item
3
item
7
item
8
item
2
item
item
Equipment Priority
+8

Gear above is the gear at level 5

Focus on getting:

  • + levels to minions
  • spirit
  • life
  • energy shield
  • resistances

+ Level to Minions is found on:

  • Scepters
  • Amulets
  • Helmets

Spirit is found on:

  • Scepters
  • Amulets
  • Body Armour

Try to get a rattling sceptre, for the skeletal warriors

Skill Gems

Support Gem Requirements:

Str 5

Dex 5

Int 0

Expand all
1

Contagion

Contagion
2

Unearth

Unearth
3

Skeletal Warrior

Skeletal Warrior
4

Skeletal Sniper

Skeletal Sniper
supportmultishotplayer
5

Flame Wall

Flame Wall
supportigniteplayer
Gem Priority
+2

Use Contagion and Unearth for clear, but don't invest support gems into them.

Get Ignite I on Flame Wall so it ignites faster, and Multishot I on Skeletal Sniper so you get 3 gas explosions. Use this combination on rares and bosses to melt them.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

Until far into Act 3, you just run around and cast flame wall, and try not to die from ground effects you can't see due to all the explosions. Skeletal Sniper & Raging Spirits will do all the work.

Later, we swap into spectres, which blow up the screen.

There are several aspirational endgame settings in the guide as well. Please refer to those individual pages where I explain in detail how the build plays.

How it Works

Scaling:

  1. Minion levels are the most important, as it scales everything of minions. Their base health, base damage, etc.
  2. Spirit, so you can summon more minions
  3. Energy Shield, our main source of defence

Defence:

  • energy shield from gear
  • minions blocking stuff for you

Offence:

  • Minions scale by + minion levels and spirit for more minions
  • buffs like Pain Offering increasing minion damage
  • cursing enemies with Elemental Weakness reduces their fire resistances
  • Spectres clear the entire screen after Act 3

Synergies Until Act 3

Summon Infernal Hound takes 10% of our damage, and ignites enemies, plus inflicts fire exposure.

Flame Wall ignites enemies, and adds flat fire damage to projectiles, plus the ignite/flammability explodes the gas arrows from the snipers.

Skeletal Sniper shoots projectiles, and their command ability is excellent against single target.

Raging Spirits are summoned by using flame wall, and are another damage source

Skeletal Cleric and several tanky passives keeps our army alive

Synergies After Act 3

Vaal Guard Spectres blow up the screen, pretty much. And after that, in maps, Powered Zealots take the cake.

Very late game, there are more synergies which require uniques, such as The Whispering Ice. For those, please refer to the individual pages of the guide.

Regex Strings

Vendor: "\d+% i.+mov|^\+.*ills$|spiri|d rari"

  • checks for movement speed, +levels, spirit, and increased rarity

Choices in Campaign

  • act 2 - any of the charm options
  • act 3 - stun threshold
  • act 4 - I took resistance tattoos
  • Act 4 prison - mana recovery from flasks
  • interlude Qimah +5% elemental resistances



Changelog

31-12-2024: Initial Version

16-04-2025: Fully 0.2 compatible

28-04-2025: Fixed small loadout errors / Added levelling YouTube video

26-07-2025 Added priority throughout the build

27-08-2025 Started converting this to 0.3, where possible. Provided updated support gems and changed chapters and interludes.

31-08-2025 Finished the levelling part of the levelling guide for 0.3

12-12-2025 Mostly ready for 0.4, as the build wasn't nerfed in any way.

27-12-2025 Started new playthrough to update the build, with a fresh SSF league. Act 1 done.

28-12-2025 Act 2 done, Act 3 before vaal guard swap done, vaal guard swap done, Act 4 done, Interludes done, loot filter added. Also added swap to Powered Zealot Spectres.

29-12-2025 Added level 80 overview, added lvl 85 overview, added lvl 90 overview, added written campaign choices

31-12-2025 Added lvl 95 overview, for very aspirational gear.

Path of Building Code

Loot Filter

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