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PoE 2 Build

Detailed SSF Minion Infernalist Leveling Guide [Updated for 0.3]

SSF
Starter
0.3 TTE
presentationWitch
presentationInfernalist
Creator
Updated on Sep 5, 2025
Sep 5, 2025

Build Overview

This is a detailed Infernalist Sniper minion build leveling guide, with the aim to get you into maps as smoothly as possible. Every Act/Interlude has a passive tree, the gear I had at the end of the act for comparison, and all skill and support gems, all the way to maps.

Early on, minion gear helps, but isn't required by any means. If you find, buy or craft a +2 to minion levels scepter with some spirit on it, the build feels better, but as minions were buffed a lot in patch 0.3, you can do without even in Act 1.

Comes with:

  • a detailed PoB w/ loadouts (use only for the passive tree for now, PoB doesn't work yet with 0.3)
  • a loot filter for those who want it and accept the risks (it's kinda strict)
  • a video levelling guide (still the 0.2 version, I'll post a new one soon-ish)


Strengths and Weaknesses

  • Smooth Progression & Easy Scaling with a few stats, making it easy to gear and understand
  • Summoner playstyle allows you to focus on other stuff, like the boss, or picking up loot
  • SSF-friendly. This whole guide was done in SSF.
  • Fairly tanky, with ES, block, and minions taking hits
  • Uses a level 1 skill (Skeletal Sniper) and build on that until the end
  • Reliant on minion gear early on. Can be a bit of a rough start, but minions were heavily buffed in 0.3.
  • Not as much damage as the top meta builds, including top minion builds, but very smooth levelling and decent visual clarity are worth a lot, I feel. Also, you tend to avoid the nerf hammer if you don't play top meta stuff.

Build Variants

The start of Act 1 is very smooth, as minions have been buffed a lot in 0.3.

Equipment

item
item
item
item
item
item
item
item
item
item
item
item

Gear above is the gear at the end of act 1

Focus on getting:

  • + levels to minions
  • spirit
  • life
  • energy shield
  • resistances

+ Level to Minions is found on:

  • Scepters
  • Amulets
  • Helmets

Spirit is found on:

  • Scepters
  • Amulets
  • Body Armour

Try to get a rattling sceptre, for the skeletal warriors

Skill Gems

Support Gem Requirements:

Str 15

Dex 10

Int 10

Expand all
1

Skeletal Sniper

Skeletal Sniper
supportmultishotplayer
supportrapidattacksplayer
2

Raging Spirits

Raging Spirits
prolongeddurationsupportplayer
supportaddedfiredamageplayer
3

Unearth

Unearth
supportbrutalityplayer
4

Skeletal Warrior

Skeletal Warrior
supportlastgaspplayer
supportsacrificiallambplayer
5

Flame Wall

Flame Wall
6

Pain Offering

Pain Offering
7

Contagion

Contagion
Gem Priority
+7

Progression

important: Do all side quests for support and skill gem upgrades in Act 1. Use the icons on the map to know if you missed something.

Clear Speed

Early in Act 1, a mix of Contagion and Unearth even without support gems works well for clearing low levels monsters. You lay down dots, and then the minions you spawn with unearth inherit those dots and before you know it, the entire zone is ticking down.

Single Target

Your main minion for single target in Act 1 is Skeletal Sniper with his special ability Gas Arrow, which you can have explode by using Flame Wall. This is great against bosses.

Defense

Equip a shield, not a focus

Other Skills

Raging Spirits got some love in 0.3, so we're already equipping and activating the buff. Spam Flame Wall to summon a bunch of them.

Pain Offering is nice to have in Act 1 and can be supported by Expanse. If you make sure your Skeletal Warrior from the sceptre has Sacrificial Lamb support, the Pain Offering will target those minions while the rest of your army goes berserk.

Army Composition (depends on gear)

At the end of Act 1, I have 3 Skeletal Sniper, 2 Skeletal Warrior, 10 Raging Spirits and a bunch of Bone constructs from Unearth.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We're pathing through various minion nodes to get some extra damage, and rush towards Restless Dead for revive speed, to make sure you're not too long without your minions.

The attribute points should be allocated in such a way that you can equip the support gems listed. It depends on gear as well. Remember you can respecc at the Hooded One, after saving him.

How it Plays

You just run around and cast flame wall, and try not to die from ground effects you can't see due to all the explosions.

How it Works

Defence:

  • block from the shield
  • energy shield from gear
  • minions blocking stuff for you

Offence:

  • Minions scale by + minion levels and spirit for more minions
  • buffs like Pain Offering increasing minion damage
  • cursing enemies with Elemental Weakness reduces their fire resistances
  • Command ability of the Skeletal Sniper does a lot of single target damage

Synergies

Summon Infernal Hound takes 10% of our damage, and ignites enemies, plus inflicts fire exposure.

Flame Wall ignites enemies, and adds flat fire damage to projectiles, plus the ignite/flammability explodes the gas arrows from the snipers.

Skeletal Sniper shoots projectiles, and their command ability is excellent against single target.

Raging Spirits are summoned by using flame wall, and are another damage source

Skeletal Cleric and several tanky passives keeps our army alive


Changelog

31-12-2024: Initial Version

16-04-2025: Fully 0.2 compatible

28-04-2025: Fixed small loadout errors / Added levelling YouTube video

26-07-2025 Added priority throughout the build

27-08-2025 Started converting this to 0.3, where possible. Provided updated support gems and changed chapters and interludes.

31-08-2025 Finished the levelling part of the levelling guide for 0.3

Path of Building Code

Loot Filter

Video Guide

Table of Contents

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