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PoE 2 Build

Thy's Detailed SSF Minion Infernalist Guide for 0.5

presentationWitch
presentationInfernalist
Starter
End Game
0.5 RotA
SSF
Creator
Updated on Jun 12, 2026
Jun 12, 2026

Build Overview

This is a detailed Infernalist Sniper minion / Spectre build guide, with the aim to get you into maps as smoothly as possible and conquer endgame from there on. Every Act/Interlude has a passive tree, the gear I had at the end of the act for comparison, and all skill and support gems, all the way to endgame maps. I have added various variants and videos after league start.

Comes with:

  • a detailed PoB w/ loadouts, all the way up to lvl 90
  • a loot filter for those who want it and accept the risks
  • a video guide, explaining the more visual details, with time stamps
  • video updates (below) and variants after 0.5 starts
  • the in-game guide functionality, courtesy of Mobalytics (may be wonky at the start)

Update Videos:


Strengths and Weaknesses

  • Smooth Progression & Easy Scaling with a few stats, making it easy to gear and understand
  • Summoner playstyle allows you to focus on other stuff, like the boss mechanics, picking up loot, crafting during mapping, or inventory management while mapping.
  • SSF-friendly. This whole guide was done in SSF.
  • Fairly tanky, with Energy Shield, block and minions taking hits. ES took a hit in 0.5 though, which I'll aim to mitigate with rune crafting and possibly some other tech.
  • Uses a level 1 skill (Skeletal Sniper) and build on that until swapping to more powerful spectres.
  • Great all-round build that clears maps and melts bosses
  • Slower than most builds. Minions can also lag at times. 
  • With energy shield recharge nerfed, may have some issues with tankiness. I'll be testing out things once 0.5 is live and we have access to all new cool stuff.
  • Visual clarity
  • Witch voice lines

Build Variants

This is the very start. Pick up everything, sell it, buy your +1 gear from the vendors, they almost always sell some.

Equipment

item
1
item
4
item
3
item
2
item
item
Equipment Priority
+4

Gear above is the gear at level 5

Focus on getting:

  • + levels to minions
  • spirit
  • life
  • energy shield
  • resistances

+ Level to Minions is found on:

  • Scepters
  • Amulets
  • Helmets

Spirit is found on:

  • Scepters
  • Amulets
  • Body Armour

Try to get a rattling sceptre, for the skeletal warriors

Skill Gems

Support Gem Requirements:

Str 5

Dex 5

Int 0

1

Skeletal Sniper

Level 2

supportmultishotplayer
2

Flame Wall

Level 1

supportigniteplayer
3

Frost Bomb

Level 2

4

Contagion

Level 1

5

Unearth

Level 1

6

Skeletal Warrior

Level 2

Gem Priority
+2

important: Do all side quests for support and skill gem upgrades in Act 1. Use the icons on the map to know if you missed something.

Use Contagion and Unearth for clear, but don't invest support gems into them.

Get Ignite I on Flame Wall so it ignites faster, and Multishot I on Skeletal Sniper so you get 3 gas explosions. Use this combination on rares and bosses to melt them.

use Frost Bomb for exposure, increasing damage significantly

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
Hunting GroundsThe Crowbell
Grants Two Weapon Set Passive Skill Points
FreythornThe King in the Mists
+30 to Spirit
Ogham FarmlandsUna's Hut
Grants Two Weapon Set Passive Skill Points
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
KethKabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
DesharFinal Letter
Grants Two Weapon Set Passive Skill Points
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Jungle RuinsMighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom CryptsVenom Draught
25% increased Stun Threshold
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
The Molten VaultThe Molten Vault
Reforging Bench
AggoratBlood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's EndCaptain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadYama The White
Grants Two Weapon Set Passive Skill Points
Halls of the DeadTawhoa's Test
+5 to Dexterity
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Halls of the DeadTasalio's Test
+5 to Intelligence
Halls of the DeadNgamahu's Test
+5 to Strength
Halls of the DeadTribal Medicine
15% of Armour also applies to Elemental Damage
+12% of Evasion Rating is added as Deflection Rating
12% faster start of Energy Shield Recharge
WolvenholdOswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari CrossingAkthi and Anundr
Two Weapon Set Passive Skill Points
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
+5 to all Attributes
Kriar VillageLythara, the Wayward Spear
+40 to Spirit
Howling CavesThe Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Act 1 until Vaal Guard Swap in Act 3

  1. cast Gas Arrow from the Skeletal Sniper
  2. ignite it so it explodes using Flame Wall, which also summons a few Raging Spirits
  3. blow up bosses and rares with this combi
  4. use Unearth for some extra minions
  5. reduce resistances of bosses/rares with Elemental Weakness & Frost Bomb
  6. increase minion damage with Pain Offering

After spectres swap:

  1. Spectres do everything, all you do is a bonus, really
  2. use Unearth for some extra minions
  3. reduce resistances of bosses/rares with Elemental Weakness & Frost Bomb
  4. increase minion damage with Pain Offering

How it Works

How patch 0.5 has impacted the build

Energy Shield:

  • Energy shield is nerfed, in particular recharge. However, I was still able to quite easily reach 8000+ energy shield. I use Convalescence to force recharge, for 30 spirit, and that fixes most issues.
  • Jewels are much easier to craft, with a guaranteed 20% ES prefix when using emotions on sapphires. That is a guaranteed 40% ES in SSF.

Runic Ward:

  • In my opinion, so far a little underwhelming. The end game version of this build also has no real free slots, but even then, the runic skills are so situational that you are better off just taking another minion. It is also another button to press, which I am not a fan of.

Minions:

  • Overall minions are buffed by 25% - 35% more damage in endgame, due to a bugfix.
  • At the time of writing (June 7th) no crazy spectres have been detected/tested. The powered zealots are still doing a great job. I tried gargantuan wasps with Rage III & Minion Splash II, which clears super nicely but lacks in single target. I will test this a bit further later on however.
  • No other significant changes

Gearing in SSF:

  • Somewhat easier resistance & attributes capping in SSF because several runes, primarily those for resistances and attributes, were buffed.
  • The breach tree turns out to be great for minion rings and belts.
  • Ritual offering only uniques basically guarantees you Enfolding Dawn, Bones of Ullr & Ventor's Gamble.
  • The item that allows you to destroy a unique (something of Aldur it is called), is incredibly rare and you will likely never find one in SSF, so do not count on this
  • Rune crafting uniques on the other hand is very viable, and a great addition to SSF. Turning a Bones of Ullr into its rune crafted version adds energy shield and a bit of runic ward.
  • Of all the new uniques that I have found, I have not seen something that would synergize well with the build.

Character Progression

  • Early on, currency is very scarce. Focus on the atlas passive tree in the fortress, so you get better drops and can sustain.
  • The runes from the league mechanic and those available in Expedition, tend to provide Perfect Jeweller's Orbs and Level 20 uncut gems. I have in 100 hours of play only found 1 level 20 uncut gem however.
  • In 0.5, a tier 16 map is allegedly harder than it was in 0.4. I have not noticed this with my build, it still clears everything as if nothing happened.

Defensive Scaling:

  1. Energy Shield. While recharge and recovery rate got nerfed significantly, I think it's still the best way to get defences for this build. I will start using Convalescence in maps to trigger ES recharge when you need it.
  2. Block. Get a shield, with a increased block chance prefix, easily getting you 32% block chance. That means you avoid a third of the hits, and energy shield recharge is not interrupted.
  3. Life, to an extent. Mainly because it converts into energy shield. Some damage bypasses energy shield however, so having some life definitely helps.
  4. The Loyal Hellhound with Loyalty means 10% less damage taken
  5. Minions blind on hit, in late-game setups, reducing enemies' accuracy 
  6. Minions can block incoming projectiles. However, minions can also attract unwanted attention, so there's a counter argument as well.
  7. Runic Ward turns out to be not great as a defensive layer, as it is hard to get, and removes other defensive layers. Energy shield is better than runic ward by a significant margin.

Offensive Scaling:

  1. The flat damage of minions. This is scaled by their level, which is one of the main reasons why minion levels are so important. It is also an affix on sceptres.
  2. The increased damage scaling, which includes all sources of increased minion damage, for example on the passive tree, sceptres, etc. Stats like increased minion attack speed help as well, as do skills like Pain Offering.  
  3. The multiplicative damage scaling, which mostly comes from support gems which have more multipliers on them, such as Muster or Feeding Frenzy II.   
  4. Damage scaling factors that don't directly increase your damage output, but increase the damage received by enemies.
    1. Reducing enemy elemental resistances with Elemental Weakness
    2. elemental exposure with Frost Bomb
    3. Shock from Powered Zealots or Skeletal Storm Mage
  5. Finally, after all is said and done, you can scale the number of minions you have, by increasing your spirit.
  6. Also, we're scaling the number of projectiles of the powered zealots by Wildshards II.

How I crafted my gear in SSF

Campaign

Use the regex and check vendors often, even in endgame: "\d+% i.+mov|^\+.*ills$|spiri|d rari"

This checks for movement speed, +levels, spirit, and increased rarity.

Other than that, I use transmutation and augmentation orbs on normal Rattling Sceptre and helmets, hoping to hit a +minion levels affix. Similarly, I craft body armors and amulets, hoping for spirit affixes.

Sceptre

  1. on a normal Rattling Sceptre, use a greater orb of transmutation and a greater orb of augmentation. Identify any magic Rattling Sceptre and augment as well, if possible.
  2. IF you hit +x to minion levels, continue crafting (step 3). IF NOT, throw the item away or use the 3:1 reforge bench if you want to try your luck. You can slam a bricked magic item with an Alchemy Orb, but it is a crapshoot.
  3. You should now have a magic Rattling Sceptre with +x to minion levels.
    Use an Greater Essence of Command, for increased minion damage (suffix).
  4. You should now have a rare Rattling Sceptre with +x to minion levels, a random suffix, and 70% or so increased minion damage.
    Use an abyss crafting item, the preserved jawbone. There is a 66% chance that hits a prefix. You can guarantee it hits a prefix by using an Omen of Sinistral Necromany. Reveal the modifier at the Well of Souls, and pray you get a good spirit roll. You can roll twice if you use an Omen of Abyssal Echoes. If you miss entirely, you can use an Omen of Light in combination with an annulment orb to remove the desecrated modifier. This allows you to retry step 4 again. If you miss, you still have 1 more chance to randomly roll spirit, as you have 1 open prefix.
  5. You should now have a rare Rattling Sceptre with +x to minion levels, a random suffix, 70%-ish increased minion damage, and some spirit (prefix).
    This leaves you with an open prefix and suffix. There is no real way to guarantee any more mods, to my knowledge, as you have already got a single crafted modifier (the essence), and a desecrated modifier. The rest is just luck, so I tend to use a (greater) exalted orb and just pray.
  6. Slot in an Rabbit Idol for 15% extra spirit.

Helmet

  1. on a normal helmet, use a greater orb of transmutation and a greater orb of augmentation. Identify any magic helmet and augment as well, if possible.
  2. IF you hit +x to minion levels, continue crafting (step 3). IF NOT, throw the item away or use the 3:1 reforge bench if you want to try your luck. You can slam a bricked magic item with an Alchemy Orb, but it is a crapshoot.
  3. You should now have a magic helmet with +x to minion levels, and ideally a decent prefix too, such as any Energy Shield, Life, or rarity. However, I would argue +x to minion levels is more important than anything, so even if you roll 13 stun resistance, keep the item.
    Use any Greater Essence you like, decent candidates are those that give Energy Shield, resistances, rarity, or even life.
  4. You should now have a rare helmet with +x to minion levels, a random suffix, and whatever essence mod you just used.
    Use an abyss crafting item, the preserved ribcage. It does not matter too much imo if it is a prefix or suffix, both provide decent options to roll. Either energy shield mods on the prefix, or resistances on the suffix.
  5. Finish the item with greater exalted Orbs and do a little prayer.
  6. if you crafted a great helm, slot in an Idol of Ralakesh for 8% spirit reservation which is huge.

Amulet

you can craft the amulet with either +x to minion skills, or spirit, like the crafts above. If you want to hit both, however, in SSF, follow the instructions below.

  1. on a normal amulet, use a greater orb of transmutation and a greater orb of augmentation. Identify any magic amulet and augment as well, if possible.
  2. IF you hit +x to minion levels OR spirit, continue crafting (step 3). IF NOT, throw the item away or use the 3:1 reforge bench if you want to try your luck. You can slam a bricked magic item with an Alchemy Orb, but it is a crapshoot.
  3. You should now have a magic amulet with +x to minion levels OR spirit, anything else does not matter, because the amulet is a great candidate for fracturing.
  4. Make the item rare using a regal orb, add a 4th affix using an exalted orb, DO NOT ADD MORE AFFIXES THAN 4, and use a fracturing orb. Pray you hit the spirit/+x to minion levels. It is a 25% chance.
  5. If you hit, use 2 Orbs of annulment, so you have a rare item with a fractured spirit/+x to minion levels, and a second random affix.
  6. spam chaos Orbs or greater chaos orbs, until you hit the other mod, meaning if +x to minion levels is fractured, wait until you hit spirit, and vice versa. It is harder to hit the +x to minion levels, I believe, but it will happen at some point.
  7. After you hit, which can take hundreds of chaos orbs, add the rest of the affixes, ideally using the best currency possible, meaning perfect exalted orbs. But greater will do as well. You will have an amazing SSF amulet, even if all 4 mods are trash.

Any other item in SSF

  1. start with a normal item and use an orb of transmutation, or start with a magic item with a good affix
  2. use normal or greater orb of augmentation
  3. IF you hit a good affix, continue to 5.
  4. ELSE, throw away the item
  5. guarantee an affix using an essence. I typically go for life, resistances or attributes. For sceptres, you can guarantee minion damage.
  6. use 2 exalted orbs to see which affixes you get. You should now have at least 3 good affixes, plus the 2 you just got from the exalted orbs, for 5 affixes in total
  7. use abyss currency to get a desecrated modifier, so you get to choose from 3 options. Usually, at least 1 result is decent, giving you 4 good affixes on an item
  8. finish with quality and sockets

Notable Uniques

Endgame

  • Bones of Ullr - the reservation allows for big armies
  • Trenchtimbre - because of the minion levels. You can wear this with a sceptre. However, you'd give up a shield or focus, which is a significant drawback
  • Enfolding Dawn - 100 spirit is a lot. Also, you can corrupt it for even more, plus with rune crafting in 0.5, maybe this item will be even better
  • Ventor's Gamble - not easy to get good rolls in SSF, but definitely a great item if well-rolled.
  • Ingenuity - if well-rolled, can be a nice upgrade. It is hard to beat a regular belt however.
  • Prism Guardian - amazing shield, has everything you want pretty much. Also incredibly rare
  • Darkness Enthroned (helmet) can give a lot of spirit reservation if you slot in an Idol of Ralakesh, up to 16% with a perfect 100% roll.
  • The Whispering Ice for offhand exposure

Early Game

  • Pariah's Embrace - should you find it early, it's decent
  • Waveshaper - not bad, maybe even viable as a cure to the ES recharge rate nerfs
  • Beacon of Azis - should you find it early, it's decent
  • Gravebind - this is amazing sustain for early on, but it lack stats later on.

Bait:

  • The Raven's Flock, because it doesn't have minion levels. RF is fun, but I don't think this is the build to do it.

I will be adding more information after it's clear how all the crafting works.

Anoint 

Use a tool like PoE Instilling Calculator to deal with your emotions. I'll list some anoints I like later. This tool is a little old, at this point. Maybe someone else will make a better one.

Flasks 

  • get an instant recovery life flask
  • charges gained per second is nice to have too
  • Lavianga's Spirits with a 70% roll should be enough for sustain

Regex Strings

Vendor: "\d+% i.+mov|^\+.*ills$|spiri|d rari"

  • checks for movement speed, +levels, spirit, and increased rarity

Map Mods that are bad: "!tta|% ma|f l|oj|ign"
Map Mods that are bad and not fun: "!tta|% ma|f l|oj|ign|chi|emp"

External Resources

  • Path of Building - simply the best
  • Exiled Exchange 2 - for easy rolling of maps and checking vendors using regex strings (I clearly don't trade)
  • PoE 2 Spectre Wiki - by Truditoru, amazing overview of the best spectres available, tested and updated regularly
  • PoE 2 Wiki - Whenever I want to figure out the difference between penetration, exposure and minus resistances
  • PoE 2 DB - Another Wiki, this one more in-depth and less user friendly
  • Filterblade - by NeverSink, where I make all my loot filters
  • Craft of Exile - to import items to check which affixes you can roll on them, and to simulate and thus practice crafting
  • Updated skill tree for 0.5 - this website has a decent one

FAQ:

Questions I got often from the streams or comments:

Q: What items to buy in trade if I don't play SSF?
A: Check the scaling sections, if you understand those, you know what to buy. In PoB, there's a 'trade for these items' function, you can load my lvl 100 character and trade for all his gear. You can also look at the uniques section

Q: When do I swap to Vaal Guards?
A: Once you reach act 3, Utzaal (after draining the area and completing the sun temple and going through the gateway). Make sure to pick the correct vaal guard, it's the one that throws grenades at you and costs 50 spirit.

Q: When do I swap to Powered Zealots?
A: You can get them in the interludes, but I would only swap when you have them on a 5-link. On just a 4-link, I think Vaal Guards are better, so make sure you have a 5-link and all the required support gems. It can take some time for those to drop, at least in 0.4. I swap to powered zealots between level 65 and 70.

Q: my powered zealots are not using spells, what am I doing wrong?
A: I had this question a few times in the comments. You have either picked up the wrong powered zealot, or (more likely) they sometimes just bug out for some people. I have not had this issue, most of the time they are using spells, but it can happen they start to use melee attacks. So I do not have a real solution here, unfortunately.

Changelog

31-12-2024: Initial Version

2024 - now: Many iterations in between

22-05-2026: Added Buffs & Nerfs from patch 0.5 patch notes

24-05-2026: Added lots of info to 'How the Build Works', an FAQ, Notable Uniques,

25-05-2026: Added additional regex strings

26-05-2026: Updated PoB and imported my latest test run. Removed aspirational lvl 95 gear section. Updated loot filter. Added SSF impactful Changes in How to Play. Made the build a bit tankier, covering for ES nerfs.

28-05-2026: make build guide video and added it to the written guide. Updated huge minion buff in patch notes today.

29-05-2026: added weapon swaps, in-game build tool is available, updated all notes. Added external resources.

02-06-2026: updated guide with video entries

04-06-2026: updated Act 4 final choice (shark fin), added day 6 loadout.

06-06-2026: final update to the character (will update guide itself still)

Video Guide

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