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PoE 2 Build

TANKY Lightning Spear Amazon

0.4 TLotD
End Game
presentationHuntress
presentationAmazon
Updated on Dec 22, 2025
Dec 22, 2025

Build Overview

[PoB is not fully updated to 0.4 yet! Some Support Gems are missing, refer to the Support Gems in Skill Gems for the correct setup!]

Lightning Spear Amazon is back in NEW Glory, no pesky Frenzy Charge uptime, slightly less investive Single Target Rotation and GIGA Tanky with absurd Recovery.

Using Lightning Spear & Herald of Ice Chains for Satisfying Screen Wide Clear and kills any Boss in Seconds with Primal Strikes. Thanks to the new Thunderstorm it has never been easier to have perm Shock on Targets to maximize on Primal Strikes.

The Amazon boasts an absurd Survivability Package. Allowing for ~10k Evasion Rating while having over 5k Energy Shield with Stalking Panther for a solid Hybrid Defense with Chaos Inoculation.

Then Recovers any Damage taken near instantly with Mystic Harvest and Essentia Sanguis. Turning our Life Leech into Energy Shield Leech and allows us to leech Elemental Damage instead.

Mana Sustain is also no Issue for the Build. Utilizing a mix of Recovery on Kill, Lavianga's Spirits and Mana Leech to sustain Mana during all Moments of the Game.

Overall The Tanky Lightning Spear Amazon is a Ace of all Trades. Lacking in no Area.

With the singular Exception being its budget maybe.The build uses a couple Expensive Items and I recommend not going for this with less than 20 Divines, preferable 30 Divines. That is what I needed to get the Build into a smooth state.

If you want to play an Amazon, but either lack the Budget for this Build or aren't Level 90 yet, I can highly recommend my Poison Amazon League Starter, which I used to farm up all the Currency needed for this and was even able to reuse some Items in the early Stages of this Build.

[I will mention some cheaper alternatives on couple Expensive Items when they come up]


Strengths and Weaknesses

  • a FUN Ranged & Melee Playstyle
  • Screenwide Clear
  • Herald Chain Explosions
  • Huge Boss Burst Potential
  • Tanky
  • High Recovery
  • All Content Viable
  • a Lot of Spirit and Spirit Gem Flexibility
  • 100-130% Rarity
  • Not Budget Friendly
  • 2 Button Single Target Debuff Setup -> 1 Button Single target Damage
  • Requires Crits, so not Campaign Viable

Build Variants

Gear and Skill Gem Setup 100% same as Variant 2, but Tree removed 6 Nodes.

Equipment

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2
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5
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1
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8
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4
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9
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11
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Equipment Priority
+11

Headhunter or Ingenuity

I am fully aware that Headhunter is expensive and not accessable for everyone. Ingenuity is a lot cheaper and actualy better damage for the Build. Headhunter is a Huge Speed Boost to Mapping and preffered there. For big Bosses or if the budget cannot cover Headhunter feel free to use Ingenuity.

Main Weapon

Weapon Set 1

We want a Akoyan Spear for its high Base Crit Rate. On top of the Base we want

  • High DpS (can be either Cold / Lightning / Fire Elemental or Physical)
  • Damage as Extra Physical (needed for Setups explained in Skill Gems)
  • Critical Hit Chance
  • Level to all Attacks (we are Projectile, Melee Hybrid so all Attacks especialy Good for us)
  • Attack Speed or Chance for Onslaught

Use Thane Leld's Rune of Spring or Saqawal's Rune of the Sky, check your PoB which one would give more Damage based on other other Spear Mods.

Weapon Set 2

Any Quarterstaff with high Attack Speed and (desecrated only ) Magnitude of Shock.

Use Flat Lightning or Attack Speed Rune/Soul Core.

Offhand

Sacred Flame or Guiding Palm of the Eye

Sacred Flame offers more Damage while Guiding Palm of the Eye offers Damage as Extra Cold which benefits our Herald of Ice chaining more.

You should first buy your Helmet, Boots, Body Armour and craft the Rings. Buy either one at the end to fix your Resistances.

Alternative if Sacred Flame is to expensive get a Guiding Palm of the Eye first and buy Gear to fix Resistance around it. Or if you want all the Damage get Sacred Flame and fix Resistance around that.

Use an Rabbit Idol for additional Spirit

Essentia Sanguis

Essentia Sanguis is a Core Unique of our Build that enables us to Leech Energy Shield instead of Life. We can reach a much higher Max Energy Shield Pool than we could reach a Max Life Pool. Allowing us to leech more Damage and have more Sustainable Tankyness.

Use The Greatwolf's Rune of Claws and/or Idol of Sirrius

Rare Armour

Split across our Rares we need to cover our Resistances and get as much Defenses and Rarity as possible.

Helmet

Either use a The Black Insignia or a 1k+ Evasion Helmet, I recommend the Rare Evasion Helmet as we can get higher Resistances and Rarity on it.

Body

900+ Energy Shield Body Armour is mandatory, any Resistances and Stats are nice to have.

Boots

Either use Evasion, Evasion & Energy Shield or pure Energy Shield Boots. Get at least 30% Movement Speed with a T1 Defense Roll and as many Resistances or Rarity as you can get on it.

Jewellery

Amulet

We have to make a Decision between better Clear Damage or Single Target Damage, I preffer high Single Target so I went for +3 to Melee Skills instead of +3 to Projectile Skills (was also the Cheaper Option :D )

We do have a Flex Spot and could use Combat Frenzy, but it is not required, so we can avoid getting 30+ Spirit from our Amulet to further reduce the Cost.

What we do really want on our Amulet is the Perfect Essence of Defense Prefix 20-30 Global Defenses and the Kurgal Specific Desecrated Modifier 35-50 increased Energy Shield from Equipped Body Armour.

For Suffixes I prefer Rarity and 1 Resistance Roll.

Use either Lunar Amulet or Gold Amulet as Base.

Rings

We REQUIRE 1 Ring with Life Leech on it, unless it randomly rolled on your Weapon.

Desireable would be 2-3 Flat damage Prefixes (Physical or any Elemental) and Rarity + Resistance Suffix.

Use either Breach Ring,Gold Ring or Prismatic Ring as Base

Rarity

I currently have 116% Rarity on my Character, between 100% and 150% is advised for a Lategame Farming Build. Feel free to ignore Rarity if you are just starting out with the Build or do not care about it.

Sources of Rarity: Rings, Amulet, Helmet & Boots.

Flasks & Charms

Flasks

As we are using Chaos Inoculation we cannot use Olroth's Resolve or a normal Rare Flask, I mean we could if we'd use Shavronne's Satchel, but I much rather have Headhunter or Ingenuity.

Instead we use Blood of the Warrior which is more a Buff than a Life Flask. For its duration we gain Rage when hit, but also don't lose Rage during Effect. So any Rage we build up from Hitting with Primal Strikes and from getting Hit we keep. This flask is a very neat bonus for going Chaos Inoculation as our Flask Slot is not wasted.

For the Mana Flask we want Lavianga's Spirits which is excelent for Mana Sustain during Maps. No button press needed, just consistent Mana Sustain. We still need some Mana on Kill and Mana Leech to fully sustain our Mana during juiced Maps though.

On Big Boss Fights in early Investment Stages of the Build, consider using a Ultimate Mana Flask with more Recovery on Low Life instead.

Charms

The Fall of the Axe is excellent to add to our Onslaught Uptime

Nascent Hope is great for Survivability, the likelyhood that we are getting hit when frozen is quite high, so this helps with a bit of free recovery.

Rite of Passage would be our last choice, I still use my Serpent Variant, it grants a bit of Damage but thats about it. Any Movement Speed one is perfect, alternative Owl or Ape help with Freeze and our Herald Chaining.




Skill Gems

Support Gem Requirements:

Str 50

Dex 60

Int 85

Expand all
1

Lightning Spear

Set 1

Lightning Spear
supportforkplayer
supportembitterplayer
supportpinpointcriticalplayer
supportrakiatasflowplayer
supportelementalarmamentplayertwo
2

Primal Strikes

Set 1

Primal Strikes
supportelementalarmamentplayertwo
supportclosecombatplayertwo
supportrageplayerthree
supportconcentratedareaplayer
supportgarukhansresolveplayer
3

Hand of Chayula

Set 2

Hand of Chayula
elementalweaknessplayer
supportcurseeffectplayer
freezingmarkplayer
supportmarkofsiphoningplayertwo
supporteternalmarkplayer
4

Thunderstorm

Set 2

Thunderstorm
supportshockconductionplayertwo
supportexpanseplayer
supportblazingcriticalplayer
supportoverchargeplayer
supportcommiserateplayer
5

Purity of Fire

Purity of Fire
supportprecisionplayertwo
supportclarityplayertwo
supportwarmbloodedplayer
supportcoolheadedplayer
6

Wind Dancer

Wind Dancer
supportblindplayertwo
supportknockbackplayer
supportpinplayertwo
supportlifeleechplayerthree
7

Trinity

Trinity
supportprecisionplayer
supportclarityplayer
supportcoldmasteryplayer
8

Herald of Ice

Herald of Ice
supportarmourbreakplayerthree
supportarmourexplosionplayer
supporturukssmeltingplayer
supportaddedcolddamageplayer
supportmagnifiedareaplayertwo
9

Herald of Thunder

Herald of Thunder
supportelementalfocusplayer
supportmagnifiedareaplayertwo
supportfarcombatplayertwo
supportmanaleechplayer
supportelementalarmamentplayertwo
10

Spear Throw

Spear Throw
11

Purity of Fire

Purity of Fire
Gem Priority
+41

Lighting Spear

Lightning Spear is our Main Mapping Skill. We use it both for Clear and Single Target for any non Unique Enemy, with a couple Exceptions mentioned in Primal Strikes below.

There is no need for any Charge Generation in this build, Lightning Spear with Fork Clear is insane. No need for the 3 Projectile Split, if it would still give additional Damage, we could jump through a Couple loops to generate them, but the current State just support with Fork and the Herald Chaining will do the rest.

We support Lightning Spear with Embitter to convert the Damage from Sacred Flame to Cold Damage and enable Freezing for Herald of Ice. While it doesnt give more Damage, it definitiv enables more clear.

Use either Pinpoint Critical or Ambush, I personaly recommend Pinpoint Critical as we sometimes have to throw 2-3 Spears at a Rare to kill it. Alternative use Ambush and Primal Strikes if a Rare survives the first Spear.

Rakiata's Flow is an Expensive Lineage Gem, but it is very powerful for Mapping. When juiced Mapping we try to have to avoid no to little Map Modifiers, so we negate + to Elemental Resistance Modifiers on Maps with Rakiata's Flow, making them actualy take more Damage due to having bigger negative Resistance Numbers.

A cheap Alternative to Rakiata's Flow is Innervate.

Primal Strikes

Primal Strikes is a Single Target Power House. If you can fulfill its condition of a Shocked Enemy. Due to the Skill consuming Shock it has a hidden Modifier, like Herald of Thunder, that it cannot shock itself.

So in prevous Leagues we had to jump, quite literaly, to a hoop to enable Shock on Enemies. We used to use Thunderous Leap or Vaulting Impact with @shoShocking Leap and Crit Supports to apply a Shocked Ground beneath the Boss. This worked really well if 1 Rotation would one tap Bosses before they start moving, however if they Move or 1 Rotation wasn't enough. Then it became a bit Clunky.

This League Thunderstorm got introduced which gurantees shocks thanks to Shock Conduction II. More Details on the Thunderstorm Setup in the Sub Chapter below.

Now that Shock is solved in a non clunky Way, we can focus can Spam Primal Strikes on a Boss to kill in 1-3 Rotations based on when we Crit.

We support this with Rage III for easy Rage Gain and Attack Speed Boost.

We also want Garukhan's Resolve. While we limit our max Crit chance to 50%, we get a 25% Chance to Super Crit. Dealing twice our Critical Damage Bonus on that Attack. With Primal Strikes attacking 3 Times and each Attack releasing a Spirit if the Target is Shocked, we get 6 Attempts at a Super Crit per Rotation. Overall fairly Consistent. We reach near ~49% Crit with a 10% Base Crit Weapon and the Passive Tree at Level 93.

That siad Garukhan's Resolve is a expensive Support Gem, if it is outside your budget replace it with Pinpoint Critical or gem swap Rakiata's Flow if you use one in your Lightning Spear on Unique Map Bosses or Pinnacle Bosses.

Weapon Set 2 Debuffing

Thunderstorm

Thunderstorm is a sustained Spell, we use in Weapon Set 2 to apply Shock on our Enemies. The Cast Time is near instant and it can be pre-cast on Abysses and Bosses. It allows for a very smooth Playstyle compared to Leap Skills to apply Shocked Ground.

We support it with Shock Conduction II to apply Shocks and scale the Shock Effect with Overcharge and Commiserate. Thunderstorm hits every 0.5 Seconds, so we shock ourself with the first proc, then the 2nd Proc removes the Shock from us for even greater Magnitude.

We can also link it to Blazing Critical for free additional Damage if it Crits.

As Thunderstorm is a sustained spell it snapshots our Passive Tree with Weapon Set 2 whenever casts, so we can benefit from the Shock Magnitude even while using Lightning Spear or Primal Strikes.

Hand of Chayula

Mark Skills got a big suit of Supports in 0.4, 2 of which are highly benefical to us. They also now snapshot Passive Tree (afaik they did not do it in 0.1, but haven't tested since then)

We use Hand of Chayula to apply Elemental Weakness and Freezing Mark on a Tanky Rare or Unique Enemy. [Elemental Weakness if not supporting Primal Strikes with Rakiata's Flow]

Primal Strikes applies an Exposure on the Third Attack, so we just invest a bit further on - Resistances with Elemental Weakness.

We also link our Freezing Mark in Hand of Chayula with Eternal Mark and Mark of Siphoning II. Any Boss with 10 Mil + Health are frozen at around the 30% Health Point, so to benefit from the Mark for the last 30% as well we use Eternal Mark to keep it active. Mark of Siphoning II enables our Mana and Energy Shield Leech. We convert Phys to Elemental Leech with Mystic Harvest and Life to Energy Shield with Essentia Sanguis. For the Mana Leech we utilize the Damage as Extra Physical from our Weapon crafted with a Perfect Essence Abrasion. While not the main Reason we craft our Weapon that way, it is a free Benefit that solves Mana Sustain during Boss Fights.

Flex Spot

We have 1 unused Skill Slot I am unsure how to fill. We could use an additional Skill like Shattering Palm for Moving around or use Wolf Pack with Amanamu's Tithe Setup as the Immortality 'Bug' is now fixed. If I find a genius use for the last Spot I will update the Guide.

Spirit Gems

Heralds

We want both Herald of Thunder and Herald of Ice.

Herald of Thunder is linked with Damage Supports and Mana Leech, same as with Mark of Siphoning II during Boss Fights, this supports our Mana Sustain during Mapping.

Herald of Ice is linked to a Chain Setup in itself with Armour Explosion. Herald of Ice cannot Freeze, but Armour Explosion can. So we add Physical Damage to Herald of Ice with our Weapon, allowing it to Armour Break, when it does it Procs Armour Explosion which copies all other supports on Herald of Ice. If linked with Cold Attunement the Explosion will deal partial Cold Damage and can Freeze again. Restarting the Chain.

Trinity

Trinity is an amazing Spirit Gem Concept in PoE 2 that so far has only been enabled by builds using Painter's Servant. We can do it without.

Our Damage is split between Cold and Lightning during Mapping and Fire and Lightning during Bossing. This gets us around 30% More Damage. A bit more if we can get the Gem to Level 20 or 24, for additional Breakpoints on the More Damage for Resonance.

Admittedly I have not yet perfected this Setup and currently rely on Headhunter Buffs or Shrines to sometimes fully Enable all 3 Damage Types and reach 300 Resonance for the Full Effect.

If we use both Precision I or Clarity I and their Level 2 Variants on 2 Diffrent Spirit Gems, we benefit from Both, I am not sure if this is intended or a Bug, but its minor and in the game for 2 Leagues now (afaik) so should be ok to use.

Wind Dancer

Wind Dancer or Ghost Dance are our Defensive Options for the Build. I prefer Wind Dancer linked with some CC Supports and Life Leech III, while the Damage got nerfed, regaining some ES whenever hit is a free upside.

Purity of Fire

Purity of Fire is granted by Sacred Flame and reserves no Spirit, any Support Gem that would reserve Spirit linked to it, will also reserve no Spirit. This is a great Spot to gain additional Bonies from Support Spirit Gems we would normaly have not enough Spirit for.

We support it with Clarity II & Precision II for additional Crit Chance and Mana Sustain, as well as Warm Blooded and Cool Headed to half the Ailment Durations of Freeze and Ignite.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Tree is at Level 90, ignore the Notable Priority at the Top, it is based on Distance to the Starting Node.
I highly recommend being Level 90 minimum to play the build, all Notables we use are very powerful for us.

If you want to start at Level 80-89 on this drop the following Nodes:

Careful Assassin, Coming Calamity & Falcon Dive

Passive Tree

We mainly take Elemental Damge, Spear Damage and Crit Nodes on the Passive Tree, but we also invest quite a few Points into Energy Shield and some on QoL Movement Speed. The Tree is fairly stretched thin, so every Level is valuable.

Only allocate Chaos Inoculation once you have 4k Energy Shield.

Weapon Set 1

WS 1 is used for our Speak Skills Lightning Spear and Primal Strikes

Weapon Set 2

WS 2 is used for applying Shock and Curses on our Enemies with Thunderstorm and Hand of Chayula

Jewels

Unique

Heart of the Well with Damage as Extra Cold and Energy Shield from Body Armour

If it is to expensive get one with Energy Shield from Body Armour and any decent Damage Mod or as Extra.

Controlled Metamorphosis with a MASSIVE Ring and as well rolled as possible on the -Elemental Roll. On the Monk Spot we reach Wild Storm, Staggering Palm, Concussive Attack, Moment of Truth, Deadly Force & optional Shattering. Super effective Passive Point jewel

From Nothing on Dance with Death saves 7 Passive Points.

Rare

We want 1-2 Rare Sapphire with % Energy Shield, % Crit Chance and either % Crit Damage Bonus or % Mana on Kill(at least 1 with Mana on Kill mandatory)

Also 1 Rare Time-Lost Sapphire with Notable Crit Chanc or Crit Damage bonus & Small Passive Energy Shield.

Ascendancy

  1. Critical Strike
    1. We want to reach 50% Chance to Crit on Primal Strikes and as much Crit as Possible on Lightning Spear, Critical Strike gives us like 10-15% Flat Crit Chance, it is insane how Powerful this node is.
  2. Predatory Instinct
    1. A Situational Damage Node, to be fair it is our weakest Ascendancy Node here, but its the best of the rest. Assume this gives about 25% More Damage, similar to a Elemental Armament II Support.
  3. Mystic Harvest
    1. Mystic Harvest is the only way to Leech Life based on Elemental Damage, we then convert the Leech from Life to Energy Shield with Essentia Sanguis, unlocking massive Recovery on the Build.
  4. Stalking Panther
    1. Instead of BIG Evasion Chest and ES from other Sources we go massive Energy Shield Chest and Evasion Helmet to still get to ~10k Evasion ontop of a even bigger Energy Shield Hitpool, also granting access to be viable with Chaos Inoculation.

Path of Building Code

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