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PoE 2 Build

[0.5] CaptainLance9's Spirit Walker Beast Master

presentationHuntress
presentationSpirit Walker
Starter
End Game
0.5 RotA
Verified
Updated on Jun 8, 2026
Jun 8, 2026

Build Overview

Basic Overview

The new Spirit Walker grants the ability to use Tame Beast on unique boss beasts. The goal is to build completely around making the ultimate unique beast crush our opposition. Most Unique Tames can offer endgame viable output HOWEVER the Mighty Silverfist from act 3 is by far the strongest single target due to GGG giving it 25% base crit and an additional 100% critical bonus. All Unique tames have some built in bonuses but this is by far the strongest. Ultimately variety is the spice and other tames will work but the monkey is a big power outlier. Later on I'd recommend transitioning from High DPS rare sceptre setups too Sylvan's Effigy as Loyalty stacking allows for insanely free tank and even the damage loss of 4 gem levels isn't too noticeable as everything still dies basically instantly regardless.

Early Leveling

  • Twister + Whirling Slash is strongest early game huntress from my testing which will get us to the point we can swap to Spirit Walker Companion the Fastest.
  • Act 1-3 Sets showcase gems / gearing for twister leveling, heavily prioritize flat damage on gloves / rings / spear as this will carry the damage
  • Tame Beast is not available till a level 7 gem, and IMO probably should be held off on swapping to companions at Act 3 after completing the second lab.
  • Reason for waiting for second lab -> most early tree is pathing so swapping at level 22 would leave us with roughly 40% of our tree being actual passives and like 60% being travel nodes whereas swapping at act 3 it would be closer to 60% actual useful passives and 40% travel.
  • IMPORTANT: roughly 20k gold will be needed to respec from twister to full companion tree, so do NOT spend gamble in act 2-3 except for getting intial weapon upgrade

Defence

  • Damage taken from companion before you via Loyalty (10%) support gem (Romira's Requital lineage lategame), Captivating Companionship 5%(notable), and Starkonja's Head / Legacy of Starkonja's Head(rune) 15%- ?%
  • Life for raw EHP (Early-Mid Game)
  • Evasion/Deflection Hybrid Energy Shield (Early-Mid Game)
  • Cap Ele/Chaos Resistances on Gear
  • Intimidate(enemy dealing 10% reduced damage) from Spirit Walker Bear Companion
  • Energy Shield + Heroic Tragedy (Late Game)

Offence

  • Unique Companion via Spirit Walker is our primary damage companion to build around.
  • Rare Tame Beast w/ mods like haste aura(20% aps) / trail of lightning(shock 20% inc damage taken)
  • Intimidate(10% increased damage taken) from Spirit Walker Bear Companion
  • Increased Companion Damage from Tree / Jewels / Sceptre Mod / Idols
  • Increased Companion/Minion Attack Speed from Tree / Jewels / Sceptre / Haste Aura
  • Minion Gem Levels - Helmet(1-2) / Amulet(1-4) / Sceptre(1-5) / Trenchtimbre(1-2) / Prism of Belief (1-3) / +1 Corruption / Support Gems(MAYBE, there could be better support options)
  • Spirit Walker Catha's Blessing 60% of base damage of mainhand weapon applies to companions, this + Giant's Blood OR Lord of the Wilds could prove quite strong with high physical two hand mace / talisman
  • Tablet w/ + modifiers could possibly(testing req.) work with unique tame which could be quite strong
    • extra crits = 300% increased crit chance
    • enraged = 30% damage / 25% attack+cast+movement speed / 33% less damage taken
    • Hasted = 30% attack+cast+movement speed
    • extra 'x' damage = gain 40% 'x' damage
  • Parry Weapon Set 2 could potentially be the ideal damage snap shot to make enemies take 100% more attack damage
  • Minion crit bonus on jewel suffix rolls 15-25% and very good if extra crit mod on tame beast
  • Malice Sceptre = Crit weakness to scale off extra crit mod on tame beast
  • Pain Offering w/ some extra skeletons sacrificed gives 30% speed/60% damage when leveled ( this can also be scaled with Danse Macabre & Sacrificial Offering supports)

Tame Beast

  • Boar Rare Tame - Farm Boar in Infested Barrens Camp Checkpoint Resetting till ideal rare mods
  • Werewolf Rare Tame - Ogham Village Reset at Checkpoint(30-50% chance to spawn the rare wolf, if it spawns a rare zombie then entire new zone reset is required each time you roll rare zombie before reset check will force wolf, once you see wolf keep respawning at checkpoint)
    • Haste Aura - #1 priority 20% attack speed + 10% movement speed (doesn't spawn on plague harvester or any other rare tames tagged with "fast movement")
  • Plague Harvester Tame - Khari Crossing Northwest of Town there is a caravan trader checkpoint with 2 rare ones to respawn at and check for good mods.
    • Physical Aura - 30% increased physical aura
    • Temporal Bubble - Slows enemies inside bubble(strong defensive)
    • Invulnerable aura - not always up but makes damage immune when it procs
    • Prevents Enemy Recovery and Regen - Provides Regen and stops healing mechanics on enemies
    • Elemental Resistances Aura - Great when your gear is weak and not capped resistance
    • Energy Shield Aura - Nice extra additional ES to pair with Ghost Dance
  • Unique Tame - Requires Tablet "Unique monsters have 1 additional rare modifier"
    • Extra Crits = 300% increased crit - Best in Slot mod, caps crit by itself
    • Enraged = 25% Speed + 30% Increased Damage + Damage Reduction
    • Extra 'x' Damage = 40% gain 'x' Damage

Idols / Runes

  • Fox Idol +5 Quality Great in Body Armour (Limit of 1)
  • Rabbit Idol 12% rarity + 10% gold in Body armour(Limit of 1)
  • Hawk Idol 12% companion aps in Sceptre OR Deflection Rating in Body armour(Limit of 1)
  • Snake Idol 10% attack speed for allies in presence in Sceptre
  • Idol of Ralakesh 8% reservation efficiency in Helmet (Limit of 1)
  • Primate Idol 15% minion life in Helmet
  • Carved Majesty Companion onslaught on hit for marked enemies Gloves (expensive Limit of 1)
  • Greater Rune of Leadership for martial weapon OR Perfect Iron Rune made via Greater Iron Rune + Masterwork Rune
  • No good Boot Idols, consider Farrul's Rune of Grace if reservation can work

Videos

  • Build Guide: https://www.youtube.com/watch?v=p6uR2uC1Kk4
  • Day 4 Update Zoo Sylvan's Effigy Setup: https://www.youtube.com/watch?v=7xaY6l3J7zE
  • Day 3 Update: https://www.youtube.com/watch?v=RoLEZ_B20ts
  • Day 2 Update(how to get rare mods on tame + refutation): https://www.youtube.com/watch?v=UesfwVyeEpH26c
  • Day 1 Update: https://www.youtube.com/watch?v=dkJR0ujbDTg
  • Important Damage Scaling for Unique Tame: https://www.youtube.com/watch?v=hxqPJkbTp5Q
  • Twister Leveling to Act 3 / Second Lab: https://www.youtube.com/live/fyTt3PrrRRk?t=4722s

Rare Sceptre Vs Sylvan Sceptre

  • Rare Sceptre = Better Single Target
  • Sylvan = Better Clear + can use spirit companion body armour(great defensively)
    • The bug with sometimes companions being despawned was solved by keeping Wolf Pack exclusively on weapon set 1

Ultra Late-game

  • Big Physical Ironwood Greathammer w/ Giant's Blood
    • suffix with %reduced attribute requirements(should put mace at around 100 str = 300 str required to equip
    • Legacy of Greymake in helmet = +50 all attributes (this means + 150 str as dex and int nodes can be reassigned to strength)
    • Add in 1-2 suffix rolls of strength and the char will hit that 300 strength required
  • The Adorned with heavy priority on % minion crit bonus + % companion/minion damage
    • Diamond jewels can roll both companion damage and minion critical bonus for maximum damage with magic adorned
    • Drop a lot of the less valuable companion passives in order to grab more jewel sockets
  • Voices Sapphire
    • jewels OP -> more jewels = more OP

FAQ

  • Act 4 Shark Fin Quest Reward: 30% energy shield / Evasion / Armour
  • Weapon Choice: Tyranny's Grip Double RuneForged 350-500physical slightly stronger than Trenchtimbre. But lategame we will be looking at using a +4 upgraded Chober Chaber OR a big physical Ironwood Greathammer with reduced attribute required suffix
  • Annoint/Instill Options = Gigantic Following(rare sceptre) / Relentless Fallen / Warlord Berserker(Sylvan's Effigy)

Strengths and Weaknesses

  • Very Chill Game play
  • Damage = INSANE
  • Low Cost
  • Very Tanky
  • Companions May Body Block
  • Companion AI targeting bad sometimes

Build Variants

Equipment

item
11
item
6
item
7
item
10
item
3
item
2
item
1
item
8
item
4
item
5
item
item
item
item
item
item
item
item
item
Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 45

Dex 60

Int 130

1

Companion: {0}

Level 20

supportmusterplayer
supportfeedingfrenzyplayertwo
supportrapidattacksplayertwo
supporttangmazusthuribleplayer
supportminionmasteryplayer
2

Wild Protector

supportcathasbrilliance
supportromirasrequitalplayer
supportrapidattacksplayertwo
supportmusterplayer
supportfeedingfrenzyplayertwo
3

Sniper's Mark

Level 18

•

Set 1

prolongeddurationsupportplayer
supporteternalmarkplayer
supportmarkfordeathplayertwo
supportchargedmarkplayer
4

Ghost Dance

Level 18

supportcooldownrecoveryplayertwo
5

Refutation

Set 2

prolongeddurationsupportplayertwo
supportcooldownrecoveryplayertwo
supportrapidcastingplayertwo
6

Wolf Pack

Set 1

supportrapidattacksplayertwo
supportminionmeleesplashplayertwo
supportmusterplayer
supportfeedingfrenzyplayertwo
supportloyaltyplayer
7

Azmerian Wolf

supportrapidattacksplayertwo
supportfeedingfrenzyplayertwo
supportminionmeleesplashplayertwo
supportloyaltyplayer
supportmusterplayer
8

Companion: {0}

supportrapidattacksplayertwo
supportminionmeleesplashplayertwo
supportmusterplayer
supportfeedingfrenzyplayertwo
supportloyaltyplayer
9

Companion: {0}

supportrapidattacksplayertwo
supportminionmeleesplashplayertwo
supportmusterplayer
supportloyaltyplayer
supportfeedingfrenzyplayertwo
10

Companion: {0}

supportrapidattacksplayertwo
supportminionmeleesplashplayertwo
supportmusterplayer
supportloyaltyplayer
supportfeedingfrenzyplayertwo
11

Mace Strike

supportrageplayerthree
supportrapidattacksplayerthree
12

Spirit Vessel

furiousslamplayer
supportrapidattacksplayertwo
supportmusterplayer
supportloyaltyplayer
supportfeedingfrenzyplayertwo
Gem Priority
+30

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

The Spirit Walker Unique tame beast will offer a hands free playstyle where Big Monkey takes on monsters around us while we can peacefully walk through the map looting the drops from the enemies the monkey has dealt with. Additional buttons will only be necessary if you wish to multiple damage on bosses for single target via things like Pounce / Pain Offering.

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