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PoE 2 Build

Skadoosh's Fire Breaker Smith of Kitava [NERFED 0.3]

0.2 DotH
presentationWarrior
presentationSmith of Kitava
Verified
Starter
End Game
Updated on Aug 25, 2025
Aug 25, 2025

Build Overview

BUILD GOT NERFED IN PATCH 0.3!

Sunder will no longer auto crit, so single target gutted, check changelog

Build revolves around breaking armour with Resonating Shield to either cause stun buildup with Armour Explosion for big AoE Boneshatter clear, or massive damage with a single Sunder. Heat of the Forge (Fire Spell on Hit) for flashy after effects with Detonate Dead

Read the How it Works section for a detailed description of the build. Streamed at Skadoosh_c

Current Character

Xesht T4

Early Leveling (1 to 31)

- Please check out my Full Early Leveling Guide which has step by step sections to help gearing, selecting passives and new player tips. Make sure to pick Smith of Kitava as your ascendancy

- Venoms(Quest reward): Chaos resistance and stun threshold

- Level 31 is required before you can start following the leveling variant of this build, since that's when Sunder unlocks, and you have a lvl 2 support gem for Armour Explosion

For smoother gameplay

- You can cancel the end animation of Boneshatter by using Resonating Shield right afterward, instead of rolling (This also applies to the end animation of Shield Charge)

Build Variants

When you reach endgame, you want to be building towards this

Should be at least level 60 when swapping to this from the leveling variant

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
3
item
8
item
9
item
10
item
item
item
Equipment Priority
0
Helmet
The Hollow Mask
1
Main Hand
Marauding Mace
2
Off Hand
Feathered Fortress
3
Left Ring
Amethyst Ring
4
Right Ring
Emerald Ring
5
Amulet
Stellar Amulet
6
Body
Expert Steel Plate
7
Gloves
Vaal Mitts
8
Belt
Infernoclasp
9
Boots
Vaal Greaves

- Stat priority:

- Fire Resistance

- Movement speed (on boots)

- Accuracy (Until Sunder has 100% hit at 2m)

- Maximum life

- Chaos Resistance

- Armour

- Set 1 stat priority:

- Total damage (combined elemental and physical, fire has 30% more value)

- level to melee skills

- Increased elemental damage with attacks

- Set 2 stat priority:

- Total damage

- to critical damage bonus

- increased attack speed

- to level of melee skills

- Amulet annoint is Lay Siege (cheap alternative is Sharpened Claw)

- Utzaal Cuirass is a suitable replacement to Ornate Plate if you feel like you need more stun resistance

- Ruby jewel with these stats: trade link (adjust weighting to fit your price range)

- Only get Infernoclasp once you got Forged in Flame, otherwise just get a good Plate Belt

Skill Gems

Support Gem Requirements:

Str 55

Dex 20

Int 50

Expand all
1

Sunder

Sunder
unbreakablesupportplayer
fistofwarsupportplayer
supportincreasedcriticaldamageplayer
supportconcentratedeffectplayer
2

Resonating Shield

Resonating Shield
supportarmourexplosionplayer
supportoverpowerplayer
supportmaimplayer
supportendurancechargeonarmourbreak
3

Flammability

Flammability
supportcurseeffectplayer
supportfocusedcurseplayer
4

Infernal Cry

Infernal Cry
supportempowereddamageplayer
supportragingcryplayer
supportdazingcryplayer
5

Scavenged Plating

Scavenged Plating
moredurationsupportplayer
supportphysicalmasteryplayer
6

Overwhelming Presence

Overwhelming Presence
supportprecisionplayer
7

Shield Charge

Shield Charge
supportcooldownreductionplayer
supportsecondwindplayer
8

Boneshatter

Boneshatter
impactshockwavesupportplayer
supportincreasedareaofeffectplayer
supportwildfireplayer
supportexploitweaknessplayer
9

Fire Spell on Hit

Fire Spell on Hit
detonatedeadplayer
supportspellcascadeplayer
supportenergyretentionplayer
supportimpetusplayer
10

Herald of Ash

Herald of Ash
Gem Priority
+26

- Set 1 skills: Resonating Shield, Seismic Cry, Boneshatter

- Set 2 skills: Sunder

Tips

- Don't forget to swap Boneshatter to Set 1, as we scale AoE on that set.

- You can use Seismic Cry with Battershout to retrigger Armour Explosion. You need an Unset Ring for this, but Seismic Cry is not mandatory

- Keep Shield Charge and Seismic Cry lowest level possible

- You can also replace Herald of Ash for Cannibalism and Warm Blooded instead if you want the extra socket (and maybe FPS)

- If you are stunning too quickly or breaking armour too slowly with Resonating Shield, then replace Overpower with Demolisher, or Break Endurance with Demolisher respectively

- If you have Break Endurance in Resonating Shield, you can use Infernal Cry too boost the damage of Boneshatter for the next 4 uses.

- Quality priority: Infernal Cry, Scavenged Plating, Boneshatter, Sunder, Resonating Shield. Rest is preference

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Red lines are weapon set 1
Green lines weapon set 2

- Ascendancy order: Smith's Masterwork (Leather Bindings and Molten Symbol), Heat of the Forge, Coal Stoker, Forged in Flame

- Don't get Unnatural Resilience until after you get your fourth ascendancy

- Path all the way to Authority and Crushing Judgement, but not to Glancing Blows until you have everything else

How it Plays

Build overview video

Xesht T4

Arbiter T0 with Saitha's Spear Manifest Weapon

Current Character

Frequently Asked Questions

- I can't use my weapon set passive points, why?

You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use.

- How come I'm struggling to stun with Resonating Shield?

Resonating Shield is not what is actually stunning, it's the support gem Armour Explosion. This scales with your main hand weapon. It also helps to have increased stun buildup on Ruby's, so don't forget them!

- How do I get more support sockets in Fire Spell on Hit?

All innate skills from your character get support sockets from leveling up rather than using jeweler orbs. At level 90 you get all 5 sockets, same as Mace Strike

How it Works

This build is built around the armour break mechanic. All enemies in the game have a certain amount of armour, some more than others. Armour reduces the physical damage they take from hits, same way as for players. To armour break, you must fully remove all armour from the target. By default, broken armour lasts for 12 seconds, and refreshes each time more armour is broken

This is where Resonating Shield comes in. It inherently breaks a static amount of armour each time it hits an enemy. The higher level Resonating Shield the more armour it breaks per hit. With passives such as Breakage on the passive tree, we can increase the amount of armour broken, to the point where most enemies are fully armour broken after only one hit

Resonating Shield does bad damage without a very high armour shield, as it scales based on the local armour of the shield, and not your current weapon. It also slows you down significantly since it's a channeling skill, same as Raise Shield. To circumvent both of these issues, we use Armour Explosion and a Feathered Fortress. Armour Explosion is triggered when you fully break the armour of an enemy with the supported skill, doing a area of effect (AoE) explosion. Armour Explosion mainly scales from your main-hand weapon, so you don't need a high armour shield for it to be effective. This means we can use the Feathered Fortress shield, allowing full movement while using Resonating Shield

Unfortunately Armour Explosion is still not enough to kill most monsters, but it is enough to prime stun. That's the purpose behind Boneshatter. It does an incredible amount of damage if it hits a prime for stunned enemy, as well has AoE explosions that can both prime and activate more Boneshatter explosions. With nearly all the AoE scaling nodes on Set 1 such as Authority, Impact Area, Radial Force, Primal Growth the entire screen can be hit by just one Boneshatter

Boneshatter does a significant amount of melee attack damage if hitting primed targets, which means it can activate Fire Spell on Hit. Fire Spell on Hit socketed with Detonate Dead is more for added fun than actual gameplay impact. Although the overlapping cascade of Detonate Dead can clear stragglers if Boneshatter wasn't enough

For single-target fights where Boneshatter is not enough, we use Sunder instead. Sunder has this cool interactive with armour break where if it hit's an enemy with fully broken armour, it will automatically critically strike. This means we don't need any critical strike chance to benefit from all the increased critical strike bonus on the tree such as Barbaric Strength. AoE isn't required for single-target, as such we can pick all the crit nodes on Set 2 instead.

Since Sunder is such a slow skill due to it's inherit added attack time, it's better to focus on making that one big hit as strong as possible. Infernal Cry is especially powerful as it can more than double the base damage with up to 150% damage as extra fire. Since it now does a large portion of fire damage, it can start to ignite targets. Ignite is especially effective when it comes from large damage hits, but since our physical damage can't ignite we take Avatar of Fire to allow for more ignite damage. Flammability and Solar Orb with Fire Exposure also scale the ignite. So if the initial hit of Sunder is not enough to kill an enemy, the resulting ignite will instead

SMOOTH GAMEPLAY!

You can cancel the end animation of Boneshatter by using Resonating Shield right afterward, instead of rolling (This also applies to the end animation of Shield Charge)

Old Changelog

- Dropped Incendiary for Immolation on Set 2, also small aoe node next to Radial Force is now on both (08.04.2025)

- Added Uber Endgame variant, this uses Giant's Blood (08.04.2025)

- Unbreakable is switched for Unabating in Sunder in Uber Endgame variant (09.04.2025)

- Added back Herald of Ash because it's neat (09.04.2025)

- New tech, you can cancel Boneshatter end animation with Resonating Shield. This applies to Shield Charge too

- Removed Heat of the Forge from Uber Endgame, Detonate Dead wasn't really doing that much, and we can use the new Wildfire in Boneshatter instead for killing stragglers (14.04.2025)

- Enraged Warcry added to Infernal Cry. Wildfire and Exploit Weakness added to Boneshatter (15.04.2025)

- Saitha's Spear combined with Manifest Weapon allows for double damage ingites. Will absolutely melt bosses, especially with Eternal Flame on Sunder. Will have to replace 2 points from Smith's Masterwork to get Manifest Weapon, and it won't do anything beside increase single-target damage. So swap your 2-hander for Saitha's Spear only on hard bosses when you don't need Boneshatter. Saitha's Spear also requires 2 sockets via corruption and Soul Core of Atmohua's to lower the dex requirement to 100. (17.04.2025)

- Brutal is now a global point, while first small node to Authority changed to Set 1 (20.04.2025)

- Added Solar Orb to Uber Endgame variant, replaces Herald of Ash (22.04.2025)

- Added fully explained How it works and initial FAQ section (28.04.2025)

Changelog

- Created (04.04.2025)

- Build heavily nerfed after patch 0.3.0: (24.08.2025)

  • Sunder no longer crits after hitting an enemy with fully broken armour. This was our main way of doing singletarget
  • Max fire resistance nerfed across the board
  • Leather Bindings grants 3% regen (previously 5%).
  • Sources of increased Area of Effect have been lowered by approximately 25%
  • Scavenged Plating now has 4% More armour per stack (was 7% with quality)
  • Infernal Cry 59% damage as extra fire (was up to 150%)
  • Giant's Blood now halves the amount of Life granted by Strength
  • Infernoclasp removed from the game
  • Critical damage bonus nerfed in lots of places
  • Low level curse skills won't affect high level mobs

Path of Building Code

Video Guide

Table of Contents

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