menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

Ulfhednar's ROLLING Slam Gemling

0.2 DotH
presentationMercenary
presentationGemling Legionnaire
Creator
Updated on May 26, 2025
May 26, 2025

Build Overview

"One-button" Rolling Slam utilizing The Deepest Tower for CRAZY damage modifiers

Strengths and Weaknesses

  • Single target damage
  • Big AoE
  • Good survivability
  • Weapon can be expensive

Build Variants

Giant's Blood setup with shield and The Deepest Tower

Equipment

item
3
item
9
item
1
item
5
item
8
item
10
item
4
item
6
item
2
item
7
item
item
item
item
item
item
Equipment Priority
+10

Gear stats

Armor - armor, life, resistances, strength

Gloves - flat damage, attack speed, life, resistances

Boots - movement sped, life, resistances, strength, stun threshold

Shield - block chance, armor, life, resistances, strength, threshold

Weapon - flat phys, fire/lightning, phys %, attack speed, melee skills, reduced attri req if needed for Giant's Blood

Rings - flat damage, life, resistances, strength, rarity

Amulet - life, armor, spirit, resistances, attributes, rarity

Belt - ideally Ingenuity otherwise life, armor, resistances, strength, stun threshold

Helm - if not The Deepest Tower then armor, life, resistances, strength, rarity

Jewels

Ruby - AoE, block chance, presence AoE, life rege, rage on hit

From Nothing with Unwavering Stance to allocate Finality for MASSIVE damage boost

Can also go Emerald for movement speed if needed but Shield Charge should be fine

Skill Gems

Support Gem Requirements:

Str 125

Dex 15

Int 20

Expand all
1

Rolling Slam

Rolling Slam
supportfasterattackplayer
supportreveberateplayer
supportaftershockchanceplayer
supportexecuteplayer
supportheftplayer
2

Solar Orb

Solar Orb
supportbloodfountainplayer
supportragefountainplayer
moredurationsupportplayer
supportfireexposureplayer
3

Wind Dancer

Wind Dancer
supportmeleephysicaldamageplayer
supportoverpowerplayer
supportaddedfiredamageplayer
supportdevastateplayer
4

Seismic Cry

Seismic Cry
supportdazingcryplayer
supportempowereddamageplayer
supportragingcryplayer
supporttirelessplayer
5

Infernal Cry

Infernal Cry
supportinspirationplayer
supporttirelessplayer
supportragingcryplayer
supportempowereddamageplayer
6

Bloodhound's Mark

Bloodhound's Mark
supportsingleoutplayer
supportincreasedarmourbreakplayer
supportfastercastplayer
supportendurancechargeonarmourbreak
7

Herald of Ash

Herald of Ash
supportcannibalismplayer
supportvitalityplayer
supportincreasedareaofeffectplayer
8

Blasphemy

Blasphemy
temporalchainsplayer
supportritualisticcurseplayer
supportincreasedareaofeffectplayer
9

Shield Charge

Shield Charge
supportfasterattackplayer
supportinspirationplayer
Gem Priority
+33

Wind Dancer tech

Used for stunning enemies who attack you (not running evasion always procs it) to knockback them for free damage window but usually mobs just die from the explosion. INSANE for any melee build.

Shield Charge for mobility to move from pack to pack

Blasphemy slotted with Temporal Chains for mapping/AoE can be changed with Flammability for Single target/bossing or Conductivity if running Valako's Vice. Enfeeble is also a great option.

For my setup I need 46 spirit on amulet but you can also get spirit on chest piece at the cost of life or armor if needed.

Bloodhound's Mark absolutely AMAZING for breaking armor through Single Out and Demolisher simply by spamming Rolling Slam.

Herald of Ash has finally ignite fixed when overkilling enemies and makes for really good AoE clearing.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Weapon set 1 are red lines focused on Single target damage

Weapon set 2 green lines focused on AoE for mapping

Atlas Tree

How it Plays

1. Bloodhound's Mark - for easy armor break

2. Solar Orb - life and rage regen, Fire Exposure for more damage

3. Infernal Cry - more damage also rage gain

4. Rolling Slam - main damage ability absolutely destroying everything ESPECIALLY heavy stunned which is built-in the ability itself

5. Seismic Cry - used when target is heavy stunned to copy your slam

How it Works

Rolling Slam has built-in stun build up as well as damage MULTIPLIER which is really crazy.

Focusing on aftershocks means we can get 6 HITS in ONE Rolling Slam.

Explanation:
This ability does two slams in one use. Aftershocks copy your slam - in this case two hits making it four hits. Seismic Cry used during a heavy stun also copies your slam ON TOP of regular aftershocks making it SIX HITS in one use of Rolling Slam.

Path of Building Code

Video Guide

Table of Contents

Featured Builds

[0.4] Shaman BEAR Druid Build - League Starter to Endgame
Updated on Dec 21, 2025
Ben's HCSSF Bear Slam Pre League Plan
Updated on Dec 21, 2025
[0.4] Limitless Thunderstorm Sorceress
Updated on Dec 21, 2025
0.4 Fubgun Poisonburst Pathfinder
Updated on Dec 21, 2025
[0.4] CaptainLance9's Meteor Bear Shaman
Updated on Dec 21, 2025

Become a Creator

Want to earn rewards by sharing your builds with your community?