"One-button"
Rolling Slam utilizing
The Deepest Tower for CRAZY damage modifiers
Build Overview
Strengths and Weaknesses
- Single target damage
- Big AoE
- Good survivability
- Weapon can be expensive
Build Variants
Giant's Blood setup with shield and
The Deepest Tower
Equipment










Gear stats
Armor - armor, life, resistances, strength
Gloves - flat damage, attack speed, life, resistances
Boots - movement sped, life, resistances, strength, stun threshold
Shield - block chance, armor, life, resistances, strength, threshold
Weapon - flat phys, fire/lightning, phys %, attack speed, melee skills, reduced attri req if needed for
Giant's Blood
Rings - flat damage, life, resistances, strength, rarity
Amulet - life, armor, spirit, resistances, attributes, rarity
Belt - ideally
Ingenuity otherwise life, armor, resistances, strength, stun threshold
Helm - if not
The Deepest Tower then armor, life, resistances, strength, rarity
Jewels
Ruby - AoE, block chance, presence AoE, life rege, rage on hit
From Nothing with
Unwavering Stance to allocate
Finality for MASSIVE damage boost
Can also go
Emerald for movement speed if needed but
Shield Charge should be fine
Skill Gems
Support Gem Requirements:
Str 125
Dex 15
Int 20
Rolling Slam
Solar Orb
Wind Dancer
Seismic Cry
Infernal Cry
Bloodhound's Mark
Herald of Ash
Blasphemy
Shield Charge

































Wind Dancer tech
Used for stunning enemies who attack you (not running evasion always procs it) to knockback them for free damage window but usually mobs just die from the explosion. INSANE for any melee build.
Shield Charge for mobility to move from pack to pack
Blasphemy slotted with
Temporal Chains for mapping/AoE can be changed with
Flammability for Single target/bossing or
Conductivity if running
Valako's Vice.
Enfeeble is also a great option.
For my setup I need 46 spirit on amulet but you can also get spirit on chest piece at the cost of life or armor if needed.
Bloodhound's Mark absolutely AMAZING for breaking armor through Single Out and Demolisher simply by spamming
Rolling Slam.
Herald of Ash has finally ignite fixed when overkilling enemies and makes for really good AoE clearing.
Passive Tree
Weapon set 1 are red lines focused on Single target damage
Weapon set 2 green lines focused on AoE for mapping
Atlas Tree
How it Plays
1.
Bloodhound's Mark - for easy armor break
2.
Solar Orb - life and rage regen, Fire Exposure for more damage
3.
Infernal Cry - more damage also rage gain
4.
Rolling Slam - main damage ability absolutely destroying everything ESPECIALLY heavy stunned which is built-in the ability itself
5.
Seismic Cry - used when target is heavy stunned to copy your slam
How it Works
Rolling Slam has built-in stun build up as well as damage MULTIPLIER which is really crazy.
Focusing on aftershocks means we can get 6 HITS in ONE
Rolling Slam.
Explanation:
This ability does two slams in one use. Aftershocks copy your slam - in this case two hits making it four hits.
Seismic Cry used during a heavy stun also copies your slam ON TOP of regular aftershocks making it SIX HITS in one use of
Rolling Slam.
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