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PoE 2 Build

[0.4] Limitless Stormweaver

0.4 TLotD
presentationSorceress
presentationStormweaver
Starter
End Game
Jungroan
Verified
Updated on Dec 12, 2025
Dec 12, 2025

Build Overview

By focusing on Infusion and Limit skills, this build leverages synergistic efficiencies to output a ton of damage from multiple sources, while still mostly retaining a 1 or 2-button playstyle with Orb of Storms as the primary skill, sometimes supplemented by Mana Tempest.


This build is getting several major buffs entering 0.4:

  1. Firestorm bugfixes to actually allow fire-infused bonuses to apply to all elements
  2. Firestorm buff to have roughly double base damage (frequency doesn't really matter)
  3. Ball Lightning buff to doughly double its damage
  4. Stormweaver ascendancy buffs
    1. Refracted Infusion now gives 100% chance for other infusions instead of only 50% chance
    2. Multiplying Squalls gives +2 limit instead of +1, allowing Orb of Storms spam without using Idol of Uldurn
    3. Storm's Recollection also gives remnant pickup radius now
  5. Mana Tempest now lingers for 2 seconds after leaving the buff area

Strengths and Weaknesses

  • Smooth Progression
  • Safe build, with multiple trigger skill options
  • High single-target damage in early game
  • Medium-Low Mobility
  • Only recovery is through ES recharge or Shavronne's Satchel

Build Variants

This Tab will track the character as it progresses through the campaign.

There is a short section the outlines the gem process, and the "Early Endgame" tab will show the planned build in more detail.

Equipment

Equipment Priority
+0

Skill Gems

Leveling

For leveling, please refer to this progression POB.

Rough Overview

Level 1-5

Spark - Unleash
Frost Bomb
Contagion

Level 6-13

Essence Drain - Chain I - Zenith I
Contagion - Unleash
Orb of Storms - Overabundance I

Level 14-40

Orb of Storms - Overabundance I - Living Lightning - Unleash
Ember Fusillade - Considered Casting - Controlled Destruction
Frost Bomb - Potent Exposure - Long Fuse I
Mana Tempest
Elemental Weakness - Heightened Curse - Prolonged Duration I

Level 41- start transitioning into endgame gems

Orb of Storms - Overabundance II - Rapid Casting II - Pinpoint Critical
Elemental Storm - Controlled Destruction - Cooldown Recovery II - Prolonged Duration II
Firestorm - Concentrated Area - Unleash - Rising Tempest
Frost Bomb - Potent Exposure - Long Fuse II - Prolonged Duration II
Elemental Weakness - Heightened Curse - Prolonged Duration II
Mana Tempest
Elemental Invocation - Living Bomb - Boundless Energy II - Energy Retention
Cast on Critical - Arc - Energy Retention - Boundless Energy II

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

For mapping, spam Orb of Storms. If you find your clear lacking, add in Mana Tempest.

On bosses, you will mostly be spamming Orb of Storms.

Your debuffs to maintain include Frost Bomb and Elemental Weakness. Keep these up all the time, especially Frost Bomb.

Your uptime damage is from Firestorm, which will need to be re-casted once every 7 seconds.

Elemental Invocation can be automated with the "NUMLOCK" trick. Use your google-fu here to learn more.

Path of Building Code

Video Guide

Table of Contents

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