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PoE 2 Build

REPULSION AUTOBOMBER - Strength Stack 0 button Oracle - A Gigachad Life Druid build - UncleJay

presentationDruid
presentationOracle
0.5 RotA
Creator
Updated on Jun 4, 2026
Jun 4, 2026

Build Overview

This is simply THE BEST 0 button build I've played in Poe2, and trust me when I say I played them all.

Strengths and Weaknesses

  • 0 Button Laziest possible playstyle
  • Super straight forward to scale
  • Tanky (can be practically immortal if u're willing to press Refutation - 100% up time)
  • Cheap to start
  • Good boss dmg (with buttons press)
  • Need serious $$$ for high speed
  • High DOT dmg (I have no regen)

Build Variants

This is the early version of the build. So far immortal at t10 map (I'm pretty sure t15 is comfy with this exact setup, maybe upgrade gear a bit to get like 35-40% chaos res is more than enough for t15)

Equipment

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Equipment Priority
+10

Mandatory uniques: Brutus' Lead Sprinkler x2 and Crown of Eyes for Str stack.
Brutus' Lead Sprinkler gives insane amount of flat Fire dmg to attacks
Crown of Eyes convert any spell dmg to also applies to attacks, mostly from Powerful Casting node from the Oracle's Ascendancy The Unseen Path
Rare items priority:

VERY IMPORTANT: 1 roll of added flat lightning dmg to attacks on ring or gloves, so we can trigger Living Lightning II on Repulsion

- Cap resistances, ideally all 4 res
- Strength or all attribute

- Life is also good

- 2% strength on Jewels are great

Ancient Rune of Shattering is really good, it's 8% more dmg more or less, since Fully Broken Armour applies to Fire dmg in this build via The Molten One's Gift on passive tree
I'm also testing out Rune of Accumulation on gloves for a bit of life and mana gain on hit, as we actually hit quite many times.

Skill Gems

Support Gem Requirements:

Str 80

Dex 55

Int 35

1

Blasphemy

Level 10

curseofrepulsionplayer
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2

Molten Shower

Level 18

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3

Molten Shower

Level 18

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4

Wind Dancer

Level 5

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5

Armour Breaker

Level 14

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6

Shockwave Totem

Level 4

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7

Infernal Cry

Level 13

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8

Forge Hammer

Level 13

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9

Refutation

Level 14

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Gem Priority
+35

For some reason the corruption from 5% to 6% chance to trigger Molten Shower on Brutus' Lead Sprinkler also upgrade 5L to 6L Molten Shower. This could be intended, but most likely a bug xD. Not a game breaking one though.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Weapon set 2 is just for the Shockwave Totem speed and qol, so we can place them down instantly and they proc Forge Hammer as fast as possible.

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Venom CryptsVenom Draught
25% increased Stun Threshold
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadNgamahu's Test
+5 to Strength
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
+5 to all Attributes
Kriar VillageLythara, the Wayward Spear
+40 to Spirit

How it Plays

Walk around 95% of the time with 0 button press
On bosses, put down 3 Shockwave Totem, put down Forge Hammer and detonate it with Infernal Cry, doesn't matter which order. Spam Armour Breaker a few times to fully break enemies armor for 28% inc fire dmg taken, and proc Blazing Critical for global extra 15% fire dmg

How it Works

Wind Dancer trigger when we get hit once, which trigger Repulsion on Blasphemy, which trigger Living Lightning II and Molten Shower x2 from both weapons, which then trigger Repulsion again, rinse and repeat.

As long as there's a target nearby, this loop will never stop.

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