menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

0.2 Best Huntress/Ranger Leaguestart Campaign Guide

Creator
Trending
Starter
Speed Leveling
0.2 DotH
presentationHuntress
presentationAmazon
Updated on Apr 4, 2025
Apr 4, 2025

Build Overview

WARNING | We got datamined Gem Changes on PoE2DB now, a section has been added in the Build Overview bellow talking about how they affect this Build.

What Classes can use this?

This Ranger Leveling Guide uses all the Tricks from Speedrunners to minimize Campaign Time while optimizing for Damage.

While it is intended to go Deadeye, you can also do this for Pathfinder, tho it is recommended to respec to Poisonous Concoction on Pathfinder.

This leveling will also work on Huntress into Amazon. If you want a worked-out Gem Progression for Leveling. However, due to GGG not showing all the Skill Gem Changes yet, I will mention the Warning again. The % Damage Effectiveness of the Skills might be killed so much that we won't do smooth Damage. If that is the case, no Skill will likely do Damage, though.

Lategame Viability

The Passive Tree in the Passive Tree view is for Level 60, but the PoB contains Passive Tree Variants up to Level 90. The Build with either Variant should work to get you up to T15 Maps. During the Progression, it is recommended to swap into any viable Endgame Build.

Regex for Town Vendor

"COL|LIGHT|FIRE|MOV|STRE|TO ATT|UM LI|CK SP| IRIT"

Important Patch Note Changes

  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below, as the changes are too widespread.
    • Biggest Issue, we don't know if the %Attack Damage for any of our Skills is significantly nerfed, so we have to expect that every Skill has less Damage. Likely no Frost Bomb + Contagion for Level 1-5
  • Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
    • The Chain Amount might be whatever, but the 1 Second Delay will cause significant Damage loss with Orb of Storms, might just be more viable using a Lightning Arrow Trigger Setup
  • Gas Arrow, Gas Grenades, and Decompose now have a limit of 6 Poison Clouds.
    • Gas Arrow cannot be pre-stacked as much anymore, but we can still use it for a big Damage burst, assuming the %Attack Damage is not gutted.
  • Stormcaller Arrow's Bolt now has 500% more chance to Shock (previously 800%).
    • Insignificant Change for us
  • got nerfed to a 30% chance for Lightning Damage to be Lucky, still really solid and will be used, no other significant Changes to Passive Tree Skills as far as I can see

0.2 Skill Gem Changes:

  • Slight Numerical Nerf to , (also Limited to 6) and .
  • limited to 20 and can only be triggered once per Second from Non- Skills.
  • Heavy Numerical Nerf to and .
  • Slight buff to Lategame and Freeze Buildup to adjust for the reduced Base Freeze Buildup Rate.
  • Slight Buff to and Lategame Damage Effectiveness.
  • Slight reduction of Lategame Base Mana Cost of all Attack Skills.

What does this change for us?

Wins out and is going to be the recommended Single Target skill over , but due to no additional Need for Support Gems outside of on , we can test both in-game and decide to use what feels better.

We should still use for Clear due to Shotgunning, it will still clear Packs better than . However, our Single Target will feel bad till Level 22. The nerf to does not allow us to do any significant Damage with before acquiring a . Once we have Damage from Gear and Passive Tree, we will be fine, but Act 1 will take longer due to the Bosses dying slower and us needing to reposition more often.

Once Level 22 we could use to apply Shock and mainly use AND for Single Target and the Build will be just fine.

For a 'safe' Leveling Experience, as in using Skill Setups known to us and that will still overall work, this should still be the best Option we have to get through the Campaign and upgrade out of asap once in Maps.

Build Variants

This Variant Contains

  • Example Gear with Explanation
  • Final Skill Gem Setup with important Notes
  • Skill Tree at Level 60 and important Notes
  • + Setup for Single Target

For a detailed Leveling Tree View, you can import the PoB and look at the different Skill Trees in Path of Building 2

PoB2 Download Link: https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/releases


Buy these Items with your first Exalted Orbs if playing Trade:

A good , , now called Twin Bow, and a good Quiver, preferably as a Base.

Default Variant

Select another Variant

Equipment

item
item
item
item
item
item
item
item
item
item
item
item
item
item
item
item
item

Simple Gear Overview

More Gear Notes in How it Works, due to a Bug on Guide Creation limiting to 1000 Characters

Keep your Bow up to date and get as much DpS as possible on it, the PoB contains all Bases and when you get them, as well as when you can get the different Tiers of Flat damage and % Physical Damage.

Look for Flat Damage on Quiver, Rings, and Gloves.

Look for Movement Speed on Boots.

On Amulet, look for Stats, preferably Dexterity.

For the Rest of the Gear, look for Life and Resistance Rolls.

Regularly update your bases. We rely on the Evasion Rating from our Gear and + for our Defense.

Always use the best Mana and Life Flask available; if needed, buy them from a Vendor.

Use a for Campaign and a , once in Maps or you have 40% or more Lightning Resistance.

Use any Jewels you can find with decent Stats. We only take Jewel Sockets that we are forced to path over.

Notable Leveling Uniques (use these if you get them dropped):

, , , -> , (Act 1-2)

Default Variant

Select another Variant

Skill Gems

Support Gem Requirements:

Str 20

Dex 35

Int 30

Stormcaller Arrow

Stormcaller Arrow
supportfasterattackplayer
supportmultipleprojectilesplayer
supportincreasedareaofeffectplayer
supportweaponelementaldamageplayer

Lightning Rod

Lightning Rod
supportconcentratedeffectplayer
supportfasterattackplayer
supportclosecombatplayer

Lightning Arrow

Lightning Arrow
supportchainplayer

Freezing Salvo

Freezing Salvo
supporthourglassplayer
supportglaciationplayer

Barrage

Barrage
supportempowereddamageplayer
supportfastercastplayer

Shield Charge

Shield Charge

Voltaic Mark

Voltaic Mark

Leap Slam

Leap Slam
unbreakablesupportplayer

Herald of Thunder

Herald of Thunder
supportaddedlightningdamageplayer
supportinnervateplayer

Wind Dancer

Wind Dancer
supportclarityplayer
supportcannibalismplayer

Detailed List of when you get what Gem is in the PoB under Notes

Keep at Level 3 and at Level 7!

Make to be used with Weapon Set 2 only, once you have the Mark Nodes on Tree!

Due to the Changes to needing 1 Second to prime for any Skill other then , we use a + trigger Setup for our

Spectral Volley is a Tier 3 Support, the bellow is still true, but we won't get Access to it till the end of the Campaign, another Reason to go with

For we want to use the new Support Gem Spectral Volley, which will cause up to 5 additional to proc after 3 Seconds after shooting the last .

Gem Swaps

On Bosses, we swap from to

Lesser Jeweller Orb Priority Order

>

is our main clear Skill and has the highest Priority on being a 4-Link, if you get lucky and find a second Lesser Jeweller Orb during Campaign, you can 4-Link and link to it.

Spirit Gems

> > & OR

When you get , drop

Default Variant

Select another Variant

Passive Tree

main:
64
123
set 1:
0
20
set 2:
0
20

A detailed step-by-step view of what Nodes to take when can be found in the Path of Building. This is the final Level 60 Tree, we expect to end the Campaign with.

If you feel too squishy and have trouble surviving, you can grab the Evasion nodes , , , (once you have a high Evasion Body) and . Drop the Damage Nodes , , , and

Only spec into once you have a good Quiver with 4+ desired Stats.

We use Weapon Set 2 primarily for Strength Nodes to use and later , towards the end of the Campaign, we also use with Weapon Set 2 and grab , and .

We need 1x Intelligence Nodes to use , all other Stat nodes can go to Dexterity, so we can continue to level up and

Ascendancy Choices

first, for faster Movement Speed and Clear, also adds some Survivability.

with Point Blank for improved Single Target and Clear, most Enemies will walk towards us or stand on top of us for most of the Campaign.

On Amazon, take Predatory Instinct into Critical Strike

How it Plays

Clear

secondary Explosion has a good % Attack Damage Modifier and will clear Packs of Monsters in 1-2 Hits with a proper Bow. We use and for additional Projectiles.

Use for Bigger Packs once 12 Shots are charged.

will help with clearing and buffing us with regularly. Due to almost guaranteed Shocking, we have a consistent uptime.

Single Target

During Act 1 and the first half of Act 2, will also be our Single Target Skill, by Gem Swapping for or (once you have good flat Damage on Gear)

Lightning Rod Variant

After Level 28 and using a we use to burst any Boss out of Existence.

Our Single Target Rotation is:

  • Prefire
  • Apply (Weapon Set 2 once we have the Mark Nodes)
  • Activate
  • Use to trigger Lightning Rod
  • Repeat
    • Fire 3-5
    • Fire 3-5
  • Till Boss is Dead

If is off cooldown again, reuse .

Use after you have repositioned due to the Boss AoE Attack or to finish filling the Freeze Meter.

Gas Arrow Variant

With Tier 7 Gems at Level 22 we unlock access to

The Single Target Rotation is:

  • Prefire 2
  • Place
  • Apply
  • Proc Shock with
  • Activate
  • Fire

Replace whenever the Ignite on the Boss Ends

If Shock expires and Boss is still above Half Life reapply and

If is off cooldown again, reuse .

Use after you have repositioned due to the Boss AoE Attack or to finish filling the Freeze Meter.

Moving around

When no Enemies are around, we can use to move faster through the Zone.

In later Zones, we use for moving through the Zone, or we skip Packs with into Dodge Roll in Zones where we don't care about Killing (for Example in Dreadnought, where we just try to get to the final Checkpoint)

How it Works

Stormcaller Arrow

has 2 Steps. First the Projectile, then a secondary Explosion after 1.5 Seconds. The Explosion deals the main Portion of the Damage due to having a fairly high %Attack Damage Modifier. With and this can clear an entire Pack in one Attack with the Explosions overlapping.

The Projectile does not disappear when reaching the maximum travel distance. It will land on a Wall or the Ground, if it hasn't hit any enemies, and still explode after 1.5 Seconds dealing AoE Damage to any Enemies near it.

Lightning Arrow + Lightning Rod

Same as , has 2 Steps. First is the Projectile that gets fired into the Air and lands where you targeted, the second is a short AoE Burst of Damage. can be triggered by chaining Lighting Skills, such as and . In our case, we use , cause of the changes to . While can not chain, the beam can. So whenever we hit an Enemy with , it will fire 2 Beams that will to the s.

By swapping between firing and we place close to our cap of 20 and then trigger them with , to retrigger the .

Gas Arrow

has 2 Steps. The first is a Gas Cloud that applies a Poison to every Enemy inside. Using a Detonating Skill, or in our case, an Enemy ignited by will detonate the Gas Clouds, dealing Fire Damage to all Enemies in the Explosion. If fired close to the player, the Gas Clouds will overlap, shotgunning the Enemies inside. If fired further away, the Gas Clouds spread out, covering more ground. As long as an ignited Enemie stands on top where the Arrows land all fired Gas Arrows will instantly explode and deal the On-Hit Damage.

Scattershot VS Damage Support

in 0.2 reduces Damage by 35% and Attack Speed by 20%

Comparing it to a Damage Support like or

  • 4 Arrows at 65% Damage is 260% Damage Total
  • 2 Arrows with 125% Damage is 250% Damage Total
    • We attack 20% faster, which evens out the Damage Difference.

Gear

Bow and Quiver are essential for any Bow Build, keep those as updated and good as you can.

Bow

You want to upgrade your bow regularly, it is super important for the Build to feel good!

Use the default till level 5, then buy a from the vendor, unless you get a good Bow dropped. At Level 11, look for a Magic or Rare , and at Level 16 for a , preferably with a Tier 2 Flat Damage or %Physical Modifier. Repeat the process of a forced Bow Upgrade at Level 22 for a and finally at Level 28 for a . Safe and prepare Crafting Resources, like Artificer Orbs, Orb of Alchemys, Regal Orbs, and Exalted Orbs for this. You will be stuck on a for a while, so make sure it is good. The additional Arrow is important for both clear and Single Target, more on this in How it Works. Only upgrade for a Bow with at least double the DpS on any Base or a with good Stats.

Desired Bow Stats are:

  • %Physical Damage
  • Flat Damage
  • Attack Speed
  • Level of Bow Gems

Quiver

Unlike the Bow, we aren't forced to upgrade Quiver Bases. Preferably you want a Double Flat Damage Quiver, but we rely on finding a decent Quiver of the Vendor or Ground. Early on, use a or Bases, later on, use any Base with good Stats. Those Stats include:

  • % Bow Damage
  • Flat Damage
  • Attack Speed
  • [neat to have] Life or Mana on Kill

Other Gear Notes

In Act 1 look for Iron Rings and flat Damage on Gloves. Try to Transmute and Augment Rings for the hope of more Flat Damage Prefixes.

Collect Socket Items and stash them till you unlock the Salvaging Bench. You want at least 2 Artificer Orbs when you hit Level 28.

Keep your Bases up to date, a high-level Magic Item can compete with a lower-level Rare Item, due to better Base Defenses and chance to roll higher Tier Affixes.

Keep Runes for the Bow, only use Spare Runes on Gear that dropped with Sockets for better Resistances.

Don't worry about disenchanting Magic and Rare Items, sell them to Vendors for Gold, we use Gold to buy potential Upgrades and Respecing. If you have enough Gold, you can disenchant Uniques for Chance Shards.

Changelog

27.03.2025 | Initial Writing of the Guide

03.04.2025 | Updating based 0.2 Patch Notes

04.04.2025 | Gem Changes got Datamined and are on PoE2DB, a Section with Details has been added to Build Overview

Path of Building Code

Video Guide

Table of Contents

Become a Creator

Want to earn rewards by sharing your builds with your community?

Advertisement
Remove Ads
Remove all adsSay goodbye to ads, support our team, see exclusive sneak peeks, and get a shiny new Discord role.