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PoE 2 Build

[0.5] Plants Abyssal Lich League Starter (Level 1 to Endgame)

presentationWitch
presentationAbyssal Lich
Starter
End Game
Speed Leveling
0.5 RotA
HC
SSF
Verified
Updated on Jun 19, 2026
Jun 19, 2026

Build Overview

Important Info:

This Build will eventually become an Abyssal Lich, which is a "Hidden Ascendancy" that you will be able to get once defeating Kulemak. That will be possible after reaching T14 Maps. Before that, we are just using the regular Lich Ascendancy with the same Nodes.


PLEASE WATCH MY VIDEO FOR ANY QUESTIONS OR READ THE FAQ ON THE BOTTOM OF THIS GUIDE.



This Build is an Endgame Setup for the Lich Ascendancy utilizing the Power of Plants with our main damage dealing Spells being Entangle and Thrashing Vines with the added Thunderstorm Synergy to produce Overgrown Plant explosions with the help of Accelerated Growth.

This Build is a Physical Spellcaster and also has the option to use other Physical Spells like Bonestorm, Bone Cage or Detonate Dead.

This Build is exceptionally easy and smooth to level through the Campaign with our main Damage Dealer for both Clear and Single Target Entangle being available from Level 1 onwards.

The Abyssal Lich Ascendancy synergizes very well with this Build, with Rupture the Flesh being scaled by our Physical Damage instead of the normal Lich's Chaos Damage.

In Endgame this Build becomes one of the tankiest Builds in the Game with the Abyssal Lich Ascendancy, making use of extremely High Energy Shield Numbers and the Lich's inherent Damage Reduction with Soulless Form, Eternal Life and the additional Damage Bypass from Heavy Buffer and Atziri's Disdain.

I have played this build in both HC and HCSSF as a League Starter where it became virtually unkillable while also being able to easily do all Content in the game with its amazing Clear and great Single Target Damage.

Leveling Video Guide

Oracle Version


This Guide includes a full walkthrough of the Progress throughout the Campaign as well as the current Endgame Version.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Borderline Unkillable
  • High Damage
  • Good Clear
  • Mana Hungry

Build Variants

The Build stays mostly the same from here on out, we just keep progressing our Passive Skill Tree and our Skill and Support Gems.

Equipment

item
1
item
5
item
2
item
3
item
4
item
5
item
1
item
7
item
8
item
9
item
item
item
Equipment Priority
+9

Stat Priority on Gear during Act 4:

  • +Physical/All Spell Skills
  • Spell/Physical Damage
  • Maximum Life
  • Resistances
  • High Armour / Energy Shield

Check Vendors as often as you can to look for +Physical Level Gear, Movement Speed for Boots or any other Upgrades you can get (High ES/Armour Gear, Resistances, Maximum Life).

Vendor Regex: "^\+.*ills$|st spe|nt speed"

You can copy this RegEx to paste it into the Vendor Search Bar to highlight Gear that you might want. This RegEx will highlight Items with Life, Movement Speed and Spell Levels.

Skill Gems

Support Gem Requirements:

Str 20

Dex 0

Int 55

1

Entangle

supportzenithplayertwo
supportexplosivegrowthplayer
supportbranchingfissuresplayer
supportconsideredcastingplayer
2

Bonestorm

supportburgeonplayertwo
supportzenithplayertwo
supportbrutalityplayertwo
3

Thrashing Vines

supportconcentratedareaplayer
supportzenithplayertwo
prolongeddurationsupportplayertwo
4

Thunderstorm

supportlivinglightningplayertwo
supportrapidcastingplayertwo
prolongeddurationsupportplayertwo
5

Blasphemy

temporalchainsplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
Gem Priority
+16

The Build is not changing alot from here on out, just upgrading and adding more Skill and Support Gems.

Make sure to get your guaranteed Greater Jewellers Orb from the League Mechanic from Ngakanu at the End of Act 4 to use on Entangle.

Make sure to always Level up Blasphemy and Temporal Chains as well, to keep the Curse from not being applied to the Monsters.

Support Gem Order:

  • Burgeon II -> Bonestorm
  • Ritualistic Curse -> Blasphemy
  • Living Lightning II -> Thunderstorm
  • Zenith II -> Bonestorm
  • Rapid Casting II -> Thunderstorm
  • Considered Casting -> Entangle

Skill Gem Level Priority:

  • Entangle
  • Thrashing Vines
  • Bonestorm
  • Thunderstorm
  • Blasphemy
  • Temporal Chains

Gem Quality Priority:

  • Bonestorm
  • Entangle
  • Thrashing Vines
  • Thunderstorm

Always remember to use Thunderstorm on top of your Entangle to trigger the Overgrown Effect with Accelerated Growth for both clear and Bossfights.

The usual Rotation in a Bossfight will be Entangle -> Thunderstorm -> Thrashing Vines -> Bonestorm and repeat.

IMPORTANT: IF YOU HAVE A WEAPON OR ANY OTHER SOURCE OF "GAIN DAMAGE AS EXTRA ELEMENTAL DAMAGE, USING Brutality II MIGHT DECREASE YOUR OVERALL DAMAGE, IN THAT CASE USE Considered Casting INSTEAD.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed

How it Plays

Campaign Quest Rewards:

  • Act 2: Increased Charm Charges Gained
  • Act3: Stun Threshold
  • Act4: Resistances

Both the Act 4 and Interludes Rewards can be changed at any Time.
Take Life Flask Recovery at first and then change to Mana in the Endgame.

In the Interludes you can take Resistances at first and swap to Movement Speed later on.

Most Important League Mechanic Rewards during Campaign:

  • Act 1: Cemetery of the Forsaken - Regal Orb
  • Act 1: Tomb of the Consort - Amulet
  • Act 1: Manor Ramparts - LVL 5 Skill Gem
  • Act 1: Ogham Manor - Alchemy Orb
  • Act 2: Buried Shrines - Lesser Jeweller's Orb
  • Act 2: Valley of the Titans - Random Unique
  • Act 4: Ngakanu - Greater Jeweller's Orb

How it Works

FREQUENTLY ASKED QUESTIONS:

ACT 4 TRIBAL MEDICINE SHARK FIN QUEST: ES RECHARGE

WEAPON SET 2 POINTS FOR Thunderstorm

USE ALL SPELLS EXCEPT THUNDERSTORM ON WP SET 1

WHEN DO I CHANGE TO THIS TREE? T10 - T15 MAPS

ATLAS TREE START WITH SHRINES

HOW DO WE INFLICT BLIND? With Accelerated Growth II on Entangle

HOW ENTANGLES RED? MTX FROM STORE (NOT AVAILABLE CURRENTLY IN THE SHOP)

ASCENDANCY POINT ORDER: Soulless Form,Rupture the Soul, Eternal Life, Crystalline Phylactery

WHY DO WE TAKE Sacrificial Blood? BECAUSE THERE IS A NODE BEFORE IT THAT MAKES SPELLS COST LIFE

WHY DO WE TAKE Empowering Remains? BECAUSE Living Lightning COUNTS AS MINIONS.

ONCE YOU GET Eternal Life YOU HAVE TO REMOVE ALL Sacrificial Blood NODES.

WHAT ATTRIBUTES TO TAKE ? AS MUCH INT AND STR AS YOU NEED TO USE ALL YOUR SKILLS

WHAT ARE THE RED AND GREEN LINES IN THE PASSIVE TREE? RED LINES ARE WEAPON SET 1 POINTS AND GREEN ARE WEAPON SET 2. (WE USE ONLY THUNDERSTORM ON WP SET 2)

JEWEL STAT PRIORITY: MAXIMUM ENERGY SHIELD, SPELL DAMAGE, CRIT CHANCE, CRIT BONUS, FASTER START TO ES

Video Guide

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Path of Building Code

Table of Contents

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