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PoE 2 Build

[0.4] Allie's PlantMage Farming Simulator Leaguestarter!

presentationWitch
End Game
Starter
presentationBlood Mage
0.4 TLotD
Updated on Dec 13, 2025
Dec 13, 2025

Build Overview

Day 1 Update - PLANTS ARE SICK. This is the best leaguestart ive ever played in poe2.

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Welcome to Allie's guide on Farming Simulator 2026! We will be using the new skills released in 0.4, Entangle and Thrashing Vines to generate many plants that will murder everything for you!

Entangle won't be strong enough to be used in Act 1 but as soon as we pick up the Plant Keystone Wildsurge Incantation, Entangle becomes a monster and you will destroy the campaign!

Later on we will utilize a Cast on Critical to trigger Thrashing Vines automatically turning this build into a one button setup with you utilizing Thunderstorm to WATER your plants. This will Overgrow them which will quickly destroy Bosses!

Given that the Vines from Entangle do pure Physical Damage, we get to abuse both Armour Break and Impale as very strong damage multipliers. Armour Break will be applied through Cut to the Bone as we get a lot of free Critical Strike Chance as Bloodmage and Impale will come from the small nodes leading to Cut to the Bone.

Impale is quite annoying to use as it requires you to do an Attack but Living Lightning II can act as a proxy triggering those Impales for you! At first this will be done through Orb of Storms and then later on through Thunderstorm removing more buttons.

The goal of this build is to give you a classic Allie experience of a low button build that is strong for everything you want to do. Your hand will be held through the whole process so you don't have to do any thinking and you can just follow along and have fun!

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If you have any questions, I stream every day on Twitch and would be more than happy to help you out!

I'd highly recommend checking it out and, if you can't make a Twitch stream, leave a comment on the Video Guide and I'll help as soon as I can!
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This build will be played on a Bloodmage as it is just the clear choice here. There are Plant related nodes in the Top-Left part of the Passive Tree right by where you would normally want to path anyways as a Life Stacker. The only real way to scale this would be through Mana with Archmage or Life Stacking and we are going to use the latter as it is simply too strong in the Earlygame.

With Sunder the Flesh stacking Crit becomes very simple and a good idea given Gore Spike rewards us for getting Crit. You can pair this up with Rathpith Globe to further synergise this and given Life Remnants allows you to Overflow your HP by 50%, all of this gets even stronger! In 0.3 Atalui's Bloodletting was added into the game that gives you another reason to stack more Life and though it was nerfed in 0.4, it is still the strongest option.

So, we stack Life to get a lot of free % Spell Damage & Crit while having no Mana problems due to Blood Magic great!

So, how do we live?

Well, given you want to stack so much Life, you will naturally be at 5k+ Life which at times will be boosted by 50% with Life Remnants from Sanguimancy. We can then take Vitality Siphon and given we are stacking Crit, we can easily generate massive Leech Instances that will always keep you healthy. That on it's own would be enough in most cases but we can go A LOT further than that. While Leech might feel clunky, later on Fast Metabolism takes that issue away giving you a constant supply of regen ready to go as soon as you take damage.

With Grasping Wounds we now can basically ignore 25% of all damage dealt to us as Vitality Siphon will just heal it back up before it becomes a problem.

Later on you will add Defiance of Destiny which was buffed in 0.4 to be even stronger. With all of this put together, you will have to be 1-Shot to really have a chance to die!

So, all we do is stack Life.

Life gives us Spell Damage.

Life gives us Crit Chance and Crit Damage.

Life gives us a bigger Hit Pool.

Said Life is then constantly replenished through multiple defensive layers.

Strengths and Weaknesses

  • Play the build from the start of Act 2.
  • Extreme Endgame Build Potential - This can be your forever build that you spend all of your money into. We can swap to Mana Stacking with Archmage to push it further or go Abyssal Lich with Umbral Well.
  • Multiple Defensive Layers that all stack together.
  • Simple Scaling. Life = Good
  • Endgame Uniques (might) be expensive. Life Stacking was nerfed in 0.4 so there might be less people interested making this a non-issue.

Build Variants

This Build Variants section will allow you to swap the WHOLE Written Guide between a few different versions of the build. This will change any relevant information around to match it and more Variants will be added over time as we theorycraft and improve the build.

This Build Variant will cover all info you will need to start the build at Level 1 with Bone Cage and Bonestorm before swapping to Entangle in Act 2.

Once you do make it to Maps you should swap to the Earlygame Build Variant that will change the whole content of the guide with all of the info you would need for Maps and beyond!

Equipment

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8
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6
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4
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7
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10
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1
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2
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5
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Equipment Priority
+10

This section will go over general gearing advice along with tips to make your leveling experience easier. I recommend taking a read through this while leveling.

NOTE - Unique recommendations & Trade Links are at the bottom if you are leveling this as a second build. Otherwise the info here will be written as if you just started.

Vendor Regex for +x Level Weapons & MS Boots: "\d+% i.+mov|^\+.*ills$|s: (wa|st|fo)"

Loot Filter

Profile Link

Filterblade Link

This build will come with a Loot Filter. You can use this while leveling and once you get to Maps it will work as a general Endgame Loot Filter. This is the Filter I will use all season that will constantly have the Endgame portion updated to reflect the current economy. You can also use the Endgame part in any other builds you want to play in the future.

Note - There will be a version of the filter available named "Static" which will be a snapshot of the Filter as it was on Day 1. This Filter will NOT be updated and is here to serve as an option if you started late. I will very quickly remove a lot of junk from the Endgame portion in the first few days that is a waste of your time to pick up. This Static one will leave it all on which might be useful to get you going with currency as a late start. I do not recommend using this if you are starting on launch.

There are two links, one to my Profile which will allow you to Follow the filter. This will then download it automatically and import it directly into the game. Every time I make an update, yours will also be updated so you never have to think about it.

The Filterblade link will be there if you wish to make a copy of it to change things.

While leveling certain items will be colored to highlight different things. The color coding will work as follows:

Green - Energy Shield Rares worth Identifying for upgrades.

Red - Items with Quality or Sockets to be scrapped.

Pink - White Weapon bases worth picking up to Transmute and Augment.

Act 1 & Weapons

Act 1 should be very comfortable with Bone Cage and Bonestorm destroying everything. Even then, there is quite a bit you can do to make it less painful.

If you are not leveling with a Lifesprig then you will want to regularly stop at the Town Vendor and look for any new Staffs or Wands they might offer.

This will be a Spell build meaning we want to use a Wand & Focus or a Staff for all of your leveling. % Spell Damage and % Spell Physical Damage are both very strong stats to look out for along with +x to Spell Skills.

Your Weapon and Focus should always have +x Spell Skills on them as it is by far the single strongest stat. If it does not have any and your previous Weapon does, it is likely not an upgrade.

The 0.4 League mechanic is very rewarding, due to this +1 and +2 Weapons are super cheap if you are unlucky. You can easily get a good one for 2-3 Exalted Orbs.

There are no Staff Bases that can roll % Spell Phys and it will only be available on Bone Wand bases. Due to this, you should only Gamble for Wands if you need to find an upgrade.

Along with those stats, you should try to look for as much % Damage as Extra or Cast Speed as possible. These are strong multipliers and if you have a Weapon with +x Spell Skills and Spell Damage, it is worth it to use an Exalted Orb on it.

I recommend to put Iron Runes in your Wand or Staff at all times but if you are short on them Lesser Storm Rune, Lesser Desert Rune, or Lesser Glacial Rune are all good alternatives. The tooltips on Moba dont show this but Lesser Iron Rune gives you Spell Damage while the other ones give you Damage as Extra.

You should also pick up every Wand and Staff off the ground that you can find and you should Transmute & Augment them in hopes of finding +x to Spell Skills, % Spell Damage or % Spell Physical Damage.

You will get quite a lot of Orbs of Transmutation & Augmentation throughout Act 1 and you should try to use them all as you get them. Your priority order will be:

  1. Weapon
  2. Boots
  3. Gloves/Rings/Amulets
  4. Everything else

If you happen to find a +2 to Spell Skills Weapon, you should hold onto it and craft it with Regal and Exalted Orbs as soon as you can. It will likely last you a long time.

Gear Stats

Outside of your Wand & Focus/Staff the rest of your gear will not contribute to your damage output at all except for your Amulet. You can find +x Spell Skills on Amulets and if you do, you will likely use it for most of your leveling.

Your only goal is to get as much Life as possible everywhere along with any Resistances you are missing.

You will need quite a bit of Intelligence to keep up with your Gems but once you have enough you can simply pick up Dexterity or Strength nodes as needed to equip your gear. You should try to use Evasion or Armour bases if possible and to stay away from Energy Shield as you won't have any sustain for it. All three are fine and if you happen to find an ES item with high Life or Resistances, you should still use it.

Starting in Act 2 and beyond keeping up with Dex requirements won't be reasonable anymore. Given we need to pick up both Strength and Intelligence for Entangle, you should have no issue using most Armour and Energy Shield bases.

Try to find a pair of Boots with Movement Speed if possible as it will make everything a lot faster. Outside of that, just slap on as much Life & Resistances as you can.

Use your Storm Runes, Desert Runes & Glacial Runes as needed to keep up with Resistances and otherwise use Body Runes for more Life.

Act 2

Make sure to save all Exalted Orbs for the Act 2 End Boss.

In Act 2, your main battle will be with your Weapon. Try to pick up white and blue Weapons off the ground and Transmute & Augment them just like in Act 1.

At this point you should start to Disenchant Rare Items you don't need into Regal Shards to make sure you have 1-3 Regal Orbs ready to go for the Act 2 Boss.

Preparing for the Act 2 Boss

The Act 2 Boss will be the major wall you have to get through. This Boss is awful and will be a miserable fight. Keep checking the Vendor every level for new Weapons as a part of the stock will update every time in hopes of finding something useful.

+2 Skills with anything else on it should be more than enough but other combinations such as % Spell Damage or % Physical Spell Damage along with 1-2 Damage as Extra stats would also work.

You can also go to Risu in the Act 2 town and Gamble your gold until you find one with % Spell/Physical Spell on it.

From there, you should Aug & Regal it and see if it ends up rolling either +2 Skills or one of the Extra Damage stats. If it does, you should then Exalted Orb Slam it hoping for better Prefixes. Lastly, put two Lesser Iron Runes in it. With this you should be able to kill the Boss with relative ease.

Lastly, make sure you upgrade to a Colossal Life Flask & Colossal Mana Flask for the fight to make it a little bit more reasonable.

Act 3 & Beyond

In Act 3 you will get a free Lesser Jeweller's Orb as mentioned in the Leveling Guide below.

Keep picking up Weapons as before and as long as you are looking for new upgrades while keeping your Resistances in check, you should have no issues.

If you can make it to Act 4 and unlock the Currency Exchange to buy Lesser/Greater Jeweller's Orbs you are in the clear all the way to Maps.

Leveling Uniques

If you happen to get a few Exalted/Chaos Orbs along your journey or are leveling this as a second character with money, in this section we will discuss what Leveling Uniques you might consider using to make everything easier.

If you are just starting and have 1-2 Exalted Orbs to your name, your best bet is to buy Greater Jeweller's Orbs to 5-Link Entangle over buying any Uniques. Extra Support Gems will be a much bigger upgrade. The Skill Gems section will have all of the Supports you would want to use in order of priority for this.

Weapons

Effigy Trade Link

For the first few levels the only Weapon we really have isLifesprig. These will be very expensive as you need to find one with a low level requirement which... only drop at low levels. Due to this they are uncommon and thus expensive.

You can also pair this or any other Wand with an Effigy of Cruelty for extra dps. You should not stick to Effigy of Cruelty for very long as almost any Focus with +1 to Spell Skills on it would beat it.

Helmet

Goldrim Trade Link

There is only one good Helmet to use which is Goldrim. With this you should feel very very tanky through the whole Campaign.

Body Armour

Belly Trade Link

At Level 33 you will want to swap over to Belly of the Beast which will just provide you with a lot of Life. This might not be worth swapping to if your Body Armour is already solid or has a lot of Resistances on it.

Gloves

Doedre's Tenure Trade Link

Doedre's Tenure are an incredible DPS Boost and will on their own carry you through the campaign. Try to find a pair with a low Reduced Cast Speed roll if you can afford it.

Belt

Midnight Trade Link
Level 50+ Belt

Most Belts suck and do basically nothing so we will just use Midnight Braid to mostly take care of your Mana problems while also providing some Resistances.

At Level 50+ you will struggle due to low Life, pick up a Rare Belt with high Life on them from the second link.

Skill Gems

Support Gem Requirements:

Str 20

Dex 5

Int 10

Expand all
1

Unearth

Unearth
supportbrutalityplayer
2

Contagion

Contagion
3

Bone Cage

Bone Cage
supportbrutalityplayer
supportspellcascadeplayer
4

Ravenous Swarm

Ravenous Swarm
supportcorrosionplayer
supportarmourdemolisherplayer
5

Bonestorm

Bonestorm
supportbrutalityplayer
supportrapidcastingplayer
Gem Priority
+7

Leveling Guide

If you are leveling this as a second build, I recommend to use Greater Jeweller's Orbs on your main skills which are only 1 Exalted each. Having a 5-Link at all times will completely trivialize the campaign. The leveling guide is otherwise written as if you just started with no currency.

Level 1

Entangle is too weak in Act 1 and we need to get to the start of Act 2 to become a Plantmage. The Wildsurge Incantation Keystone is required to make it feel good. To get to Act 2, we will just play with the Bone Skills Bone Cage and Bonestorm as they are very powerful.

In Town, use your free Level 1 Skill Gem to take Contagion. Use this on an enemy then spam Unearth to kill them, spreading Contagion to everything. On Bosses and Rares try to keep it up for extra DPS until we unlock Bone Cage after The Rust King.

Until then, raise the maximum amount of Skeletal Warriors that you can by clicking the + button in your Gem Tab.

Note - Unearth sometimes will just not do damage in tight hallways as it fails to properly spawn.

Walking out of the first Town, make sure to go into the Burrow and kill the Worm Boss, this will always give you a Support Gem when turning in the Quest back in the Town. Use it to take Brutality I which will be linked to Unearth.

Level 3

In the Grelwood make sure you go find Areagne's Hut and kill her for a guaranteed Support Gem, use this to pick up Spell Cascade which you will hold onto until you unlock Bone Cage.

Level 5

Once you kill The Rust King and get a Level 3 Skill Gem, take Bone Cage and remove Unearth. Move Brutality I over to Bone Cage and add in your Spell Cascade. You can now get rid of Unearth but you can keep using Skeletal Warrior until you get a Focus with some % Spell Damage on it or a 2-Handed Staff that is worth replacing your Sceptre for.

You can remove Contagion as it is now useless.

Bone Cage will spawn a circle around you doing very high damage. With Spell Cascade you will spawn two additional circles which can Shotgun the same target. You will use this for everything until we unlock Bonestorm later in Act 1. Bone Cage will also Pin enemies making all Melee mobs afk giving you a defensive layer.

Try to stand on top of a Boss to hit them with your main Bone Cage and one of the Spell Cascade circles. You will never be able to hit with both unless you are fighting a Boss with a massive hitbox. Don't overthink this as it won't be your Boss skill for long.

Level 6

After killing the Druid in The Grim Tangle, you will get another Support Gem which should be used to take Corrosion for Ravenous Swarm in a few levels.

In the Cemetery, hug the outside and find the two big Graves with a Checkpoint by them, when you open them you will get a free Ring. Transmute & Augment it to possibly make the next two Bosses slightly easier.

Level 10

After going to the Freythorn and killing the King in the Mist, use the Spirit Skill Gem to get Ravenous Swarm. This will periodically summon Swarm Minions that will Poison nearby enemies. At first this will do nothing. Link the Corrosion you obtained earlier from the Druid to it.

If you skipped the Druid, do this as soon as you get another Support Gem.

With Corrosion the Poison will now Armour Break giving you extra DPS. This should easily be able to Fully Armour Break Bosses in a few seconds giving you a 20% More Damage multiplier.

Level 13

After killing The Executioner, go back to Town and get a Level 5 Skill Gem from Leitis. With this pick up Bonestorm and link a second Brutality I to it along with Rapid Casting I as soon as you can.

Bonestorm will now become your main Boss DPS skill which will absolutely destroy everything. Bone Cage should be more than enough for Rares but if you encounter a nasty one, Bonestorm should be able to kill it instantly.

Bonestorm will be a channeled skill creating Bone Spikes above your head that will be released as soon as you let go on the skill. These will then be shot out a short distance towards your cursor and can all Shotgun to hit the same target.

This will also Impale enemies storing 90% of the damage dealt as a debuff that can be detonated. These Impales require you to hit the enemy with an Attack which for now will be taken care of by Ravenous Swarm. Later on in Act 2, we will add in Living Lightning which will give us significantly better Impale consumption giving you even more DPS.

Upgrade Bone Cage to Level 5 with your second Level 5 Skill Gem.

With your next Level 5 Skill Gem you should pick up Thunderstorm. This skill will allow you to "water your plants" Overgrowing your Entangle and causing it to latch 2 additional Vines to every enemy. The Vines from Entangle will very quickly become the majority of the DPS while clearing and Overgrowing them with Thunderstorm is important.

This will be useless for now until we swap over to Entangle in Act 2.

In the Manor Ramparts there is a hanged man in the Gallows with a Checkpoint next to them. Click on the Rope to get a free Support Gem. You should use this support to pick up Rapid Casting I for Bonestorm if you do not have it yet or Armour Demolisher I for Ravenous Swarm if you do.

End of Act 1

Once you have made it this far, swap the Build Variant over to the Act 2 Plant Swap one. This will have all of the info needed to swap over from Bone Cage to Entangle and will hold your hand through the rest of the campaign. We will still use Bonestorm for Single Target DPS until Act 4.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Act 1

Entangle is too weak in Act 1 to work on its own. We need to get to Act 2 where you will unlock Thunderstorm, the Accelerated Growth Support and the Plant Keystone; Wildsurge Incantation.

Your only goal is to rush Wildsurge Incantation as everything else will fall into place as you enter Act 2. This means you are just pathing through the efficient nodes at the start of the Witch area then going over to it.

Entangle and Thrashing Vines have an Intelligence and Strength requirement. Due to that, you should alternate between picking up Strength and Intelligence travel nodes. This should take care of any issues and will allow you to use both Armour and Energy Shield bases for the whole campaign.

Lastly, make sure you follow the Notable Priority below the Passive Tree. This will show you exactly how to path through everything.

Video Guide

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