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PoE 2 Build

[0.3] Immortal Hollow Palm Deadeye (Low and high budget version)

presentationRanger
presentationDeadeye
Starter
End Game
0.3 TTE
Creator
Updated on Oct 21, 2025
Oct 21, 2025

Build Overview

The build revoles around Hollow Palm Technique and Deadeye.

The basic idea we using the reworked Falling Thunder stacking power charges, generating combos with Tempest Flurry. All of this will result around 2.5k% more damage multiplier on Falling Thunder. This depends how many combos you can stack up with Practiced Combo for Culmination II


We will use all the charges: Frenzy, Power and Endurance charges. Charge Regulation will give us huge boots offense and defensively. We also spending power charges on Charged Staff to gain 42 second long buff to our attacks



Campaign rewards

Act 2 - Charms

Charm gained

Act 3

Stun Threshold

Act 4 Tatoo

Lightning resistance

Cold resistance

Fire resistance


Interlude pillar buff:

If you need resistance pick res

Otherwise Global defense

Strengths and Weaknesses

  • Cheap
  • Fast
  • One shot bosses
  • Very satisfying to play
  • Kinda glass cannon on low budget
  • Multiple button playstyle

Build Variants

This version you can do t15 maps and kill T3 pinacle bosses and facetank them as well. Deflection stacking in this section for 40% less damage taken.

Equipment

item
6
item
4
item
1
item
5
item
7
item
2
item
8
item
3
Equipment Priority
+8

The budget version only stacking Evasion. Look on your armour items evasion the more you have the better will be. Evasion is providing attack speed for us and this is helping to stack up the combos.


Rings:

  1. Added damage (lightning is prio)
  2. Life
  3. Resistances

One ring need Physical damage leeched as mana because of the Walker of the Wilds


Amulet:

  1. +2 level to melee skills (3 is also good but more expensive)
  2. Life
  3. Mana
  4. Eesistances

Annointment: Jack of all Trades


Body armour:

  1. High evasion rating (higher better)
  2. Deflection rating
  3. Resistances

Boots:

  1. Movement speed (25 or 30%)
  2. Life
  3. Resistances

Belt:

  1. Life
  2. Mana
  3. Resistances


Helmet:

  1. Evasion
  2. Life
  3. Resistances

Skill Gems

Support Gem Requirements:

Str 40

Dex 45

Int 20

1

Tempest Flurry

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2

Staggering Palm

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supportarmourexplosionplayer
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3

Flicker Strike

supportculminationplayertwo
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supportoverextendplayer
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4

Hand of Chayula

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5

Charged Staff

prolongeddurationsupportplayertwo
6

Mantra of Destruction

7

Charge Regulation

8

Wind Dancer

9

Ghost Dance

compresseddurationsupportplayertwo
10

Called Shots

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Gem Priority
+21

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Trade link for the jewel:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/BrYOa0QC8


On rare jewels: Energy shield and criticial hit damage bonus

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

Clear

  1. Staggering Palm to stun white monsters. Till you gain 20-30 second buff fromt this skill
  2. Tempest Flurry will shot out projectiles and breaking armour and when it happens Armour Explosion will deal pretty hude damage to surring enemies and Herald of Ash will take care for low HP targets. (Herald of Ash is only the 1 divine budget)
  3. Hand of Chayula will gain combos when you have like 50 use it then Charged Staff you will gain 42 second long buff than you will shout out lightning as well.
  4. Keep up the Staggering Palm buff with stuns the game show with little dots on the enemy that can be stunned (maybe it auto targets this one)


Single target

  1. Tempest Flurry you need to stack up a lot of combo on you Falling Thunder the game shows in the tooltip how much you have. The more is better. Around 250-300 stacks you will just one tap almost anything
  2. When you reach around 250-300 combos. Press Hand of Chayula you will gain 7 power charges
  3. Press Mantra of Destruction you will gain 70-80% extra chaos damage
  4. Press Falling Thunder or Flicker Strike (depends on whic variant you play)

If everything was done correctly you will one tap any boss in the game

Build Planner Export

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Video Guide

Table of Contents

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