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PoE 2 Build

0.5 - Eventide Shatter Chain Martial Artist

Updated on Jun 22, 2026
Jun 22, 2026

Build Overview

22 June - Added a Mageblood Variant. I accidentally named the wrong Build Variant! Mageblood Variant is correct now - thank you Havi!

14 June - Important small change: Removed Biting Frost II from Blasphemy Repulsion setup. This is nice for improving clear, but removing the Freeze on bosses isn't great. You can also just swap these Supports on bosses. (Thanks to YouTube commenter opsychex for pointing this out!)


13 June - Made some tiny adjustments and suggestions in various Build Variants. Check Changelog below for specifics.

10 June - Build Update Video is Out! I'll also update the guide more today

06 June - Build Video is Out! The rest of this build guide is progress, but check the "How it Works" section for important info. I will flesh out this written guide early next week, but the video covers everything

Check the Changelog Section below to see what changes

Focus on the "Latest" version of the Build Variants - the other versions are build snapshots I took of the build as I progressed to track the evolution of the build as I experimented with it.

For Leveling, I recommend FGKorbyn's Monk or Scorpius' Monk setups

My PoE Ninja for this build if you'd like to track my progress

Strengths and Weaknesses

  • Incredible Boss Damage
  • Excellent Clear with Shatter Chains
  • Extremely Fun and Satisfying
  • Cheap and Easy to Gear
  • Requires Few Buttons to Play
  • Can be squishy early on before acquiring better gear
  • Not as hand-holding for leveling

Build Variants

Added Killing Palm to Cull Ghost Bells for Power Charges then use Rend to get 50% damage as extra Lightning.

Equipment

item
2
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4
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1
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7
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6
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5
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2
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8
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9
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10
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Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 50

Dex 65

Int 40

1

Rend

Level 17

prolongeddurationsupportplayertwo
supportrapidattacksplayerthree
2

Hollow Focus

Level 17

supportclosecombatplayertwo
supportcooldownrecoveryplayertwo
supportblindplayertwo
supportheftplayer
3

Shattering Palm

Level 15

supportmagnifiedareaplayertwo
supportrapidattacksplayerthree
supportrageplayer
4

Ghost Dance

Level 14

5

Ice Strike

Level 16

supportelementalarmamentplayertwo
supportclosecombatplayertwo
supportrapidattacksplayertwo
supportblindsideplayer
6

War Banner

Level 16

prolongeddurationsupportplayertwo
supportmagnifiedareaplayer
7

Fragments Of The Past

Level 17

supportshortfuseplayer
supportaddedcolddamageplayer
supportprojectiledecelerationplayertwo
8

Pounce

Level 15

freezingmarkplayer
supportmarkofsiphoningplayertwo
supportrapidattacksplayerthree
9

Killing Palm

Level 15

supportchargeprofusionplayertwo
supportthrillofthekillplayertwo
supportrapidattacksplayerthree
supportblazingcriticalplayer
10

Herald of Ice

Level 16

supportmagnifiedareaplayertwo
supportelementalarmamentplayer
supportclarityplayertwo
11

Tempest Bell

Level 16

supportrageplayerthree
supportclosecombatplayertwo
supportmeleephysicaldamageplayer
supportancestralcallplayertwo
Gem Priority
+32

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

  • Push Shattering Palm
  • Explode Screen
  • Dopamine

How it Works section explains the bulid in detail

How it Works

Eventide Petals

The entire build revolves around the Eventide Petals Amulet and the Midnight Zenith Skill that it grants. Understanding this as well as the function of Ice Crystals will inform the damage scaling of the entire build.

With Midnight Zenith from the Amulet, as we get kills from Critical Hits on Monsters, or Crits against Rare and Unique enemies, we generate Arctic Petals. Once we reach 10 Arctic Petals, 5 Ice Crystals will be created, up to a Maximum of 10 and these Ice Crystals can be destroyed to deal damage in an area around the monsters.

There is another interesting interaction with Ice Crystals: other Skills that consume Freeze will instantly shatter Ice Crystals causing them to deal more Damage in a larger Area.

This informs the first layer of Damage Scaling of the build

  1. We need to be dealing Critical Hits as often as possible with other Skills
  2. We need to find a way to automatically consume Freeze to explode our Crystals
  3. Crystal Life doesn't matter because we aren't destroying them with hits, we are shattering them by consuming Freeze. For this reason, the final modifier on Eventide Petals doesn't matter

This means that there are two aspects of this build that need to be accounted for: Generating Crits and Scaling Ice Crystal Damage

Critical Hit Chance and Damage Scaling

  1. Critical Hit Chance and Bonus on the Passive Skill Tree
  2. Our Quarterstaff Critical Hit Chance is very important, making a modifier like "+3.5% to Critical Hit Chance" very important, and using a Sinister Quarterstaff with a base 12% Crit Chance is ideal
  3. With Way of the Stonefist, the modifier +#% increased Critical Damage Bonus is converted into base Crit, which is then multiplied by all #% increases to Critical Hit Chance we get elsewhere
  4. Shattering Palm is a great Skill that not only adds to the explosive feeling of the build, but adding Quality to it grants it More Critical Hit Chance, allowing it to Crit very easily. With Way of the Stonefist, the modifier "+# level of All Melee Skills" is converted to +#% to Quality of All Gems, further improving this and our other Skills
  5. Support Gems such as Pinpoint Critical can be used on supplementary Skills such as Herald of Ice and Herald of Thunder to massively boost their Critical Hit Chance and get it up to 100% quite easily.
  6. The Bells generated from Hollow Focus causes Ethereal Bells to generate around us. All hits against these Bells will be counted as Critical Hits
  7. With Hollow Resonance, a magical Bell will be attached to our back that will ring out with a Shockwave every time we deal a Critical Hit

Ice Crystal Damage Scaling

  1. Ice Crystals WILL NOT benefit from the damage on our Quarterstaff, or from any "Adds # to # damage to Attacks". It also will not benefit from "#% increased Critical Damage Bonus for Attacks"
  2. Ice Crystal Damage does not benefit from the amount of Life they have - this only matters for players using Verglas Support (higher Life wanted), or if you aren't triggering the Shatter by consuming Freeze (lower Life wanted).

Ice Crystal Damage will benefit from

  1. Generic #% increased Cold Damage, found on Rings and as a Desecrated Modifier on Quarterstaves
  2. Generic #% Damage gained as Extra (not specifically to Attacks)
  3. Generic #% increased Critical Hit Chance and Bonus
  4. Being Consumed by Skills that Consume Freezes
  5. Gem Levels on Midnight Zenith

Consuming Ice Crystals

By Consuming Freeze, Ice Crystals will instantly Shatter and deal more Damage in a larger Area. If we weren't to do this, we'd run into the Limit of 10 Ice Crystals and older instances would disappear, and we'd also need to damage them enough in order to shatter them.

Instead what we can do is use a Support like Biting Frost II on our Herald of Ice and Herald of Thunder to consume Freezes, Shattering the Ice Crystals, but also "making space" for more to be created and shattered before the limit of 10 is reached. Some players might opt for Thunderfist which with Way of the Stonefist adds the Skill Gelid Palm which destroys Ice Crystals, but this means losing our precious Glove slot

Other Damage Scaling

Our other Damage matters too - we need to deal enough damage with Shattering Palm to shatter the Shards it creates on enemies and need to ensure that it is always dealing Crits to generate Arctic Petals to generate Ice Crystals. For this reason we still care about modifiers such as "Adds # to # Damage to Attacks" on Rings, and flat Damage on our Quarterstaff.

We can also use Tempest Bell which can be hit by our other Skills to ring out with a damage Shockwave. For bosses, we want as many Bells up as possible and Ancestral Call II often only drops 1. Instead we can use Delayed Gratification to increase the combo cost but allow us to drop one, then two more Bells instantly. We can rapidly generate Combo for this Skill with Whirling Assault and Practiced Combo as well as Rune of Culmination in our Gloves

How it All Comes Together

We hit with Shattering Palm - this Crits, generating Petals and covering enemies in shards of Ice. The Crit from Shattering Palm also causes the Bell on our back from Hollow Resonance to Ring out which can Crit too, generating more Petals which form Ice Crystals. All of the Cold Damage we're dealing means that killed enemies will Shatter from Herald of Ice, which consumes Freeze with Biting Frost II, shattering our Ice Crystals while simultaneously Critting, which causes our back Bell and Hollow Resonance Bells to Crit, generating more Petals which generates more Ice Crystals which are shattered when Herald of Ice consumes Freeze which... you get the idea - that's the loop. Tons of Crits, tons of Petals, tons of ice Crystals, infinite shatter chains (while monsters are there to receive them!)

Clear Skill Rotation

  1. Push Shattering Palm
  2. Enjoy

(Sometimes you might want to drop a Tempest Bell for a super tanky Rare or for extra burst)

Boss Damage Rotation

  1. Attack one of the Hollow Focus bells with Killing Palm to generate a Power Charge, then attack with Rend to gain 50% of damage as extra Lightning. This can be done before the boss spawns in fully
  2. Open with Whirling Assault to generate the 10 Combo Required to drop our Bells
  3. Use Hand of Chayula to apply Elemental Weakness and Freezing Mark to the Boss
  4. Drop Tempest Bell
  5. Attack with Shattering Palm repeatedly

Often you might not need to use Rend or Hand of Chayula, or sometimes not even your Tempest Bell to take down a Map Boss, making this rotation pretty easy.

Freeze on Bosses

Because of Heavy Frost on our Passive Tree, we don't want our Freezes to be consumed from Bosses. Luckily, Herald of Ice and Thunder only proc on kill and therefore Biting Frost II won't proc. However, we can still get the shatter loop here: the Shockwaves from our Bell will instantly shatter the Ice Crystals and also Crit along with our Shattering Palm, Hollow Resonance and Hollow Focus to generate more Arctic Petals which generate more Ice Crystals in a loop that melts the boss.

Changelog

14 June

Important small change: Removed Biting Frost II from Blasphemy Repulsion setup. This is nice for improving clear, but removing the Freeze on bosses isn't great. You can also just swap these Supports on bosses. (Thanks to YouTube commenter opsychex for this!)

13 June 2026

  • Renamed "Main Build" Build Variant to "Cheapest Setup"
  • Added an updated "Current Setup" Build Variant so you can easily see my progress
  • Added Rapid Attacks II back to Shattering Palm on the Forgotten Warden and Deflection Version
  • Added Blazing Critical back to Devour and removed Gorge
  • Suggested opting for Ghost Dance instead of Charge Regulation for players with high Evasion Rating and Crit Chance
  • Changed Unerring Impact Instilment on Cheapest Variant to Tainted Strike
  • Fixed some duplicated Supports
  • Changed some Points on the Tree of the Forgotten Warden Variant
  • Added From Nothing with Trusted Kinship to Deflection and Forgotten Warden variants

11 June 2026

  • Changed Magnified Area II on Midnight Zenith to Crystalline Shards

10 June 2026

  • Build Video Update Out
  • Changed Supports on Rend
  • Added Devour and removed Killing Palm
  • Added Ancestral Call II to Shattering Palm and removed Cold Exposure
  • Updated Tree with Weapon Set Points
  • Added Amor Mandragora in offhand
  • Added Forgotten Warden and Deflection Stacker (Expensive-ish) Build Variants

09 June 2026

  • Added a new Live Snapshot Build Variant so you can keep track of my build more easily
  • Removed Armour Break III and Armour Explosion from Herald of Ice. Replaced with Elemental Armament II and Cold Mastery
  • Can use Forgotten Warden and take Herald Reservation Small Passives on the Tree and use Soul Core of Azcapa in your Staff or Mystic Alloy that grants Spirit in your Boots
  • I'm still testing out which Skills to use with the Spirit Vessel. Can try something like Arctic Howl or Oil Barrage for some more Exposure
  • Replaced Shavronne's Satchel for a Belt with more Resistance

Video Guide

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