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PoE 2 Build

[0.4] Spearfield Witchhunter - Delete the Screen - by Ignatius

0.4 TLotD
End Game
presentationMercenary
presentationWitchhunter
Verified
Updated on Dec 13, 2025
Dec 13, 2025

Build Overview

Campaign / League Start

You do not want to full send / "League Start" this build. Use Spud's Merc leveling and then swap when you have some key pieces:

Leveling guide: https://www.youtube.com/watch?v=rf1ZgWCjWes

My Build guide video: https://www.youtube.com/watch?v=8wolucrVTYA

Variants

My original variant of this build is here: https://mobalytics.gg/poe-2/builds/ignatius-spearfield-screen-wrecker

Original variant used Atalui's Bloodletting and Falcon Dive, both of which received heavy nerfs. I solved for these over on that guide using Pathfinder or Amazon, but in doing so realized that Witchhunter would be altogether stronger in end game, so here we are.

Why Witchhunter

The main reason is Weapon Master, which allows us to toggle 100 additional passives as weapon set skill points. This lets the build completely stack all attack speed nodes on Weapon Set 1, and all damage nodes on Weapon Set 2.

Witchhunter also offers Zealous Inquisition and Judge, Jury, and Executioner, which though not outstanding offer lots of nice damage and clear. In 0.4 it is probably worth dropping these for Sorcery Ward, which will solve all defenses for the build to the moon.

TLDR How It Works

The Damage

1 - Spearfield with crit, damage, and hazard node scaling, converted to elemental by Embitter, and then scaled via Sacred Flame and Rakiata's Flow.

The Speed

2 - Whirling Slash at 9 attacks per second zooms around the screen, absorbing chilled ground from Frost Nexus, and getting a massive AoE buff when we absorb a Whirlwind Lance with a Combat Frenzy Frenzy Charge.

The AOE

3 - Using Witchhunter's Zealous Inquisition, Herald of Ice, Herald of Ash, and optionally Trampletoe, the entire screen gets wiped with ease.

Strengths and Weaknesses

  • Maximum speed of clear / potency in maps
  • Instant boss removal by pre-grounding Spearfield underneath the boss spawn area
  • Travel is based on Attack skill (so the traditional getting stuck on objects persists)

Equipment

item
2
item
5
item
1
item
8
item
7
item
6
item
2
item
9
item
10
item
11
item
item
item
item
item
item
item
item
item
item
item
item
Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 50

Dex 40

Int 60

Expand all
1

Spearfield

Spearfield
supportembitterplayer
supportelementalarmamentplayertwo
supportstoicismplayertwo
supportchillingiceplayer
supportrakiatasflowplayer
2

Whirling Slash

Whirling Slash
supportrageplayerthree
supportrapidattacksplayerthree
supportrigwaldsferocityplayer
supportimpaleplayer
supportefficiencyplayertwo
3

Whirlwind Lance

Whirlwind Lance
supportexpanseplayer
supportmagnifiedareaplayertwo
supportmanaleechplayer
supportbloodmagicplayer
4

Herald of Ice

Herald of Ice
supportcoldmasteryplayer
supportchillingiceplayer
supportmagnifiedareaplayertwo
supportelementalarmamentplayertwo
supportfarcombatplayertwo
5

Wind Dancer

Wind Dancer
supportmagnifiedareaplayertwo
supportmaimplayer
supportblindplayertwo
supportembitterplayer
supportchillingiceplayer
6

Ghost Dance

Ghost Dance
compresseddurationsupportplayertwo
7

Herald of Ash

Herald of Ash
8

Charge Regulation

Charge Regulation
9

Combat Frenzy

Combat Frenzy
supportchargeprofusionplayertwo
10

Purity of Fire

Purity of Fire
supportvitalityplayertwo
supportclarityplayertwo
supportdirestrikeplayertwo
supportherbalismplayertwo
Gem Priority
+26

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Path of Building Code

Video Guide

Table of Contents

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