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PoE 2 Build

[0.5.5] GL1TCH3D's WH Stormblast Carry

Updated on Sep 4, 2026
Sep 4, 2026

Build Overview

This build is designed for low investment carries in Sekhemas.

By utilizing Witchhunter's Sorcery Ward and some clever tech, we can take advantage of cheesing Sekhemas Honour Mechanic, as well as utilizing low life and other defenses effectively.

Sekhemas carries are volatile and heavily reliant on demand. In a mini-league? There might be next to no demand and you'll be competing with experienced runners. "Buyer" beware.

USE THIS GUIDE FOR LEVELING: https://mobalytics.gg/poe-2/builds/gemling-mercenary-grenade-leaguestart-lundburgerr

USE THIS GUIDE TO GO FASTER: https://mobalytics.gg/poe-2/profile/gl1tch3d-uhqo2k/builds/0-5-5-gl1tch3d-s-gemling-cluster-carry

Strengths and Weaknesses

  • Tanky and relatively safe carry
  • Can swap to much faster builds
  • Low Cost
  • Sekh planning is volatile
  • Feels clunky
  • Can still die

Build Variants

Sekhe Carry Setup - Low Investment

Equipment

item
2
item
5
item
1
item
8
item
7
item
6
item
9
item
10
item
11
item
item
item
item
item
Jewels
item
item
item
item
Equipment Priority
+11

Using some basic gear

Notes: Armour Eva gives good value when paired with the hybrid defences nodes at the Merc start to really boost up your Sorcery Ward since it scales off both.

HOWEVER this leaves you more susceptible to afflictions of no Armour and No Eva.

The Sunken Vessel can be used to go pure Eva which is very powerful for just outright dodging hits - helps recovery on Sorcery Ward

Iron Reflexes can be used to go pure Armour. Heavily mitigate the damage you do receive against Sorcery Ward. Do NOT use Starkonja's Head with Iron Reflexes.

For a higher budget, Tabula Rasa with jewels will give more damage than Irongrasp.

Gloves we explicitly look for higher armour to fulfil Leather Bound Gauntlets.

Ideally do not get any Life Leech, Life Regen, Life on Kill.

Offhand Bow and Quiver has low importance. Just want to get enough damage to shock, which isn't hard.


Skill Gems

Support Gem Requirements:

Str 65

Dex 50

Int 25

1

Sorcery Ward

Level 20

supportfiremasteryplayer
2

Eternal Rage

Level 17

3

Galvanic Shards

Level 17

supportclosecombatplayertwo
supportelementalarmamentplayertwo
supportexecuteplayerthree
supportrapidattacksplayertwo
4

Stormblast Bolts

Level 17

supportelementalarmamentplayertwo
supportexecuteplayerthree
supportrapidattacksplayertwo
supportdeliberationplayer
supportclosecombatplayertwo
5

Thunderstorm

Level 17

supportlightningmasteryplayer
supportbloodmagicplayer
prolongeddurationsupportplayertwo
supportlightningexposureplayer
6

Stormcaller Arrow

Level 17

supportoverchargeplayer
supportcommiserateplayer
supportexecuteplayerthree
supportlastingshockplayer
7

Mortar Cannon

Level 17

explosivegrenadeplayer
supporturgenttotemsplayerthree
supportshortfuseplayertwo
prolongeddurationsupportplayertwo
8

Frost Bomb

Level 17

supportcoldmasteryplayer
supportcooldownrecoveryplayertwo
prolongeddurationsupportplayertwo
9

Elemental Weakness

Level 17

supportfiremasteryplayer
prolongeddurationsupportplayertwo
supportfocusedcurseplayer
supportefficiencyplayertwo
Gem Priority
+30

Thunderstorm has lifetap on it to set yourself to lowlife.

Everything was cut at level 17 for testing purposes. Obviously, higher level Stormblast Bolts improves damage.

You MUST get to level 17 Frost Bomb and Elemental Weakness to be able to reach level 18 with a support gem. If you don't get them to 18, you don't get the effects.

Close Combat II on Stormblast Bolts can be replaced with Lightning Attunement if you have a mainly phys/lightning crossbow.

Galvanic Shards on low budget feels pretty bad. Personally I ended up using Stormblast Bolts for literally everything on low budget which is why it felt really clunky. It's a lot of work to clear ritual, chalice, and hourglass rooms. Consider using Explosive Grenade manually, not through Mortar Cannon.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

One important note is that set 2 has LOW defences. We're only switching to this set to activate Stormcaller Arrow for the shock magnitude. This lowers your Sorcery Ward and means you need to let it recharge. Consider using some swap points defences instead of pure shock mag.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

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