This build is insanely fun and does absurd damage! I will keep the guide updated as I progress
The first act feels a little slow but once you start to unlock some gems the build really takes off!
STARTER GEMS:
-
Shred (Default wolf attack) > Rapid Attacks I > Magnified Area I > Rage I -
Lunar Assault > Ice Bite I > Elemental Armament I > Deep Freeze -
Pounce > Fist of War I > Close Combat I -
Arctic Howl > Exposing Cry > Magnified Area I -
Cross Slash > Rapid Attacks I > Rage I
-
AS YOU LEVEL
- Swap
Shred &
Cross Slash for
Oil Barrage - And finally swap
Oil Barrage for
Flame Breath
Oil Barrage > Elemental Armament II > Concentrated Area > Blazing Critical
- Swap
SKILL USAGE:
-
Pounce Into a pack >
Lunar Assault to Freeze enemies >
Shred to create ice crystals >
Cross Slash to detonate ice crystals - Once you unlock
Flame Breath...
Pounce in to target,
Lunar Assault until frozen, Finish with
Flame Breath
-
MODS TO LOOK OUT FOR:
- - Physical Damage on Talisman
- - Attack Speed
- - Elemental Damage
- - Critical Hit Chance/Damage
- - Armor
- - Energy Shield
- - Resistances
- - Strength/Intelligence
- - Spirit (Body Armor/Amulet)
MANA:
- Mana becomes a problem as you get more links on your gems, so be sure to steadily add Mana Regeneration in the tree and through Clarity I & Clarity II. You also need at least One "2% Mana on Kill" on a
Sapphire Jewel. Mana Regeneration can also be rolled on rings. - We also lose a lot of mana when we swap to the
Voll's Protector body armor making it more important to have good mana regen.
Mana Remnants Is extremely helpful in the end game
- Mana becomes a problem as you get more links on your gems, so be sure to steadily add Mana Regeneration in the tree and through Clarity I & Clarity II. You also need at least One "2% Mana on Kill" on a
LIFE REGENERATION
- We want as much Life Regeneration as possible.
-
Zealot's Oath allows life regen to regenerate energy shield as long as you have a full life bar. - Look for Life Regen on your items, in your tree and with the use of Vitality I & Vitality II
- END GAME - Lose most of the Life Regen, Lose
Zealot's Oath and move all those points into Energy Shield Recharge and Energy Shield Recharge Delay
UNIQUE ITEMS
Voll's Protector - Allows for power charge generation at the cost of 25% of our mana. Power Charges add a great deal of damage to
Flame Breath
Controlled Metamorphosis - Medium Radius (Slot Next to
Zealot's Oath)
SPIRIT
- You need at least 45 Spirit on your amulet to use all the buffs. There is no spirit on the unique body armor we use.
DYING A LOT?
- We take a lot of deaths from being stunned while in close quarters to enemies. Stun Threshold is based on your life pool and we dont't have a super high health pool, so we need help elsewhere.
- Keep an eye out for the modifier "% Increases Stun Threshold" on gear and jewels
- You can also roll modifiers on jewels to cause you energy shield to count towards stun threshold.
Align Fate
** Use Hourglass support in the spell that is given to you for free on your casting weapon. This adds a cooldown and won't allow
Align Fate to auto cast it. So now
Align Fate will only cast
Thunderstorm automatically
JEWELS
- Socket near
Thickened Arteries
Controlled Metamorphosis - Medium Ring- Allocate
Mind Eraser,
Aspiring Genius
- Socket near
Warding Fetish (Top Left of Tree)
From Nothing "Passive Radius of
Chaos Inoculation- Allocate -
Heavy Frost,
Thin Ice,
Tempered Mind, &
Chakra of Elements
- Socket near
Cold Coat (Left side of tree) - "2% Mana on Kill" Jewel
- Rare jewel or
Heart of the Well




































