Build is still fine after patch just prioritize getting a bit more % damage like % cold damage on rings
Build Rating: MORE ⭐ = BETTER
Single Target: ⭐⭐(this setup is for surviving high juiced maps, you can easily triple the damage, hitting 2m+ dps by dropping some defences and taking more offense such as on jewels / passive tree but I find this isn't really necessary just for mapping)
Map Clear: ⭐⭐⭐⭐(could be better with Queen of the Forest or
Temporalis but QOTF will require dropping a lot of survivability and Temporalis is very expensive, but it's pretty much auto-include on any build for clear if you can afford it)
Defense: ⭐⭐⭐⭐⭐ (Huge regen from life flasks, 10k+ energy shield with grim feast, ~85% evasion, ghost dance for mitigating hits, only time I die is to super juiced breach maps with OP mods like damage pen / freeze / stun buildup)
How Easy to get the Gear: ⭐⭐ (I think I spent around 30 div, I would not recommend this build without at least like 8-10 div for a budget)
SSF VIABLE: ✔️(not going to be fun, but it is possible you just need to get a Widowhail which is pretty common, but I would not consider this SSF starter viable.)
HC VIABLE: ✔️(big defense)
This build is built primarily for mapping, it CAN do bosses but you will probably have to change the setup a bit to sustain flask charges better or just get so much damage that you do not need to sustain them. On this setup you will not sustain flask charges on bosses, but will have enough damage to kill map bosses pretty easily if your gear is decent.
Venom draughts: elemental ailment threshold / chaos res
Level as this: https://www.youtube.com/watch?v=3nUO0dTOJ4k