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PoE 2 Build

[0.4] CaptainLance9's Meteor Bear Shaman ~ Leaguestarter to Endgame

Starter
End Game
Verified
0.4 TLotD
presentationDruid
presentationShaman
Updated on Dec 27, 2025
Dec 27, 2025

Build Overview

Basic Overview

The goal is simple, become a bear that rains meteors using Walking Calamity. The plan is to combine the new Druid Shaman Ascendancy Furious Wellspring which provides constant rage regeneration with Walking Calamity which creates a meteor shower requiring rage generation/glory to use.

Walking Calamity doesn't become available till tier 13 gem at level 52, therefore we will be starting with some other bear skills Maul a basic cleave that generates rage as well as Furious Slam to deal out some serious damage on bosses and clear packs of monsters. Thirdly grab Pounce werewolf skill to apply damage multiplier mark as well as extra movement through zones. These 3 skills are the foundation bread & butter of the build we will level with until we can unlock Walking Calamity to become a moving natural disaster.

Defense

  • Armour
    • 10 armour per level while in bear formj
    • Flat armour on Gear (body armour/helmet can roll very high amounts)
    • Flat armour through Iron Reflexes converting evasion from items like Morior Invictus into armour
    • % increases to armour throughout the tree
  • Resistances (cap them, its extremely important)
  • Life Prioritize Life on every piece of gear you can, and additional strength also gives life
  • Life Leech via Physical Attack Damage Leech can be found as suffix on rings/gloves
  • Life & Energy Shield Recoup via Scarred Faith & Made to Last
  • Defiance of Destiny Gives Massive shotgun protection(if they can't one shot us, they can't kill us)
  • Kaom's Heart Can be considered as a higher tank alternative but you have to give up reservations for the extra life.(res capping will be much harder without Morior Invictus )

Offense

  • %Damage Scaling mostly comes from tree in a few sources
    • %attack damage
    • %damage while shapeshifted
    • %area damage
  • Support gems, each support gives around 20-40% more damage while some are utilized for some QoL
  • Bhatair's Vengeance this lineage support gem gives massive %gain as cold per rage, follow links in maul to utilize properly
  • %skill speed/%attack give massive QoL as as well as increasing DPS output from Maul & Furious Slam
  • %elemental penetration is recommended to utilize until you can acquire Rakiata's Flow
  • Ancestral Cry when activated will massively increase damage output can use roughly once to twice per map. Glory generation is contingent on damage output from calamity mostly though.

Crafting

Talisman Craft: https://www.youtube.com/watch?v=TlhN3_yPpnM
Boots Craft: https://www.youtube.com/watch?v=UOnjoFlhqUQ

Progression Videos

  • Day 1: https://www.youtube.com/watch?v=Aumv6Vl4fJ
  • Day 2 : https://www.youtube.com/watch?v=g3RRIWBMwtg
  • Day 3 : https://www.youtube.com/watch?v=bbqd4Wr0qZQ
  • Day 4-6: https://www.youtube.com/watch?v=CSYzMRn_YtA
  • Build Guide: https://www.youtube.com/watch?v=M2Z9CALQz3w

Quest Rewards

  • Act 3 Vials = Mana regeneration rate
  • Act 4 Tattoos = Resistances
  • Interlude Pillar = Resistances until capped then movement speed swap later

Spirit Reservations

  • Lord of the Wilds halves our spirit + makes spirits reserve 2x as much
    • to get 2x 30 spirit Reservations you will need atleast 140 spirit on sceptre
    • to add in clarity 1, you will need 180 spirit on sceptre
  • Pick Any 2 30 spirit Reservations:
    • Herald of Ash adds fire explosion clear(potentially increases ancestral cry gen consistency)
    • Herald of Ice adds satisfying shatter explodes to increase clear
    • Savage Fury Can be reserved for free on weapon set 2, until it gets patched
    • Charge Regulation gives 20% more Armour consistently w/ occasional frenzy and power benefits from Saqawal's Rune of the Sky bonded charge mod.

Weapon Swap

  • Red Passives = Weapon Set 1
  • Green Passives = Weapon Set 2
  • Lock Weapons to both Sets By 'Right Clicking' Roman Numeral
  • Upside = Longer Duration Walking Calamity / Savage Fury / Ancestral Cry
  • Downside = Some bugs w/ each of the weapon swap skills
    • Walking Calamity seems to lose some damage on tooltip as "shapeshift" passives seem to not apply to weapon set 2 correctly
    • Ancestral Cry with Mouse+Keyboard requires you to set Ferocious Roar to both weapon sets otherwise it immediately turns off. To prevent this only use Ferocious Roar while you have weapon set 2 out, this can be done by putting Pounce on weapon set 2 and use Pounce to force weapon set 2 out before proccing Ferocious Roar.
    • Savage Fury just doesn't work to properly use weapon set 2 passives on mouse and keyboard as far as I can tell
    • Both Ancestral Cry & Savage Fury work on controller properly but you need to manually set skill options to weapon set 2 on the key binds you have set on controller.

Alternate Skill Options

  • Rampage offers great mobility at the cost of some rage management and having to hold down the key a lot. It can be a very solid skill, but it wasn't to my liking, give it a try as it can work well with this build.
  • Fury of the King offers a unique skill Molten Crash which is a combination of Pounce and Volcanic Fissure. Very strong with a very cool skill but the base attack speed of 1 aps can feel quite rough. Try it out if the attack speed isn't too much of downside for your own personal feel.

FAQ

  • Spirit Reservation? Keystone makes everything reserve 2x as much, you will need to get atleast 140 spirit on sceptre in order to have space to reserve both Herald of Ash & Herald of Ice
  • Savage Fury + Herald of Ash + Herald of Ice? LOCK your weapon set, then put Savage Fury on weapon set 2, and heralds on weapon set 1.
  • How do you lock weapon set? Right click roman numeral above weapon set, need to have empty space on secondary weapon slots.
  • What annoint? Vengeful Fury
  • Why Malice Scepter? Using it for Base Crit + Mana regen to help rage sustain as well as strong bonded modifiers in sockets like skill speed
  • Better Trading? Import Copy Code can be Found in Act 1 Gear Priority Info Tab

Strengths and Weaknesses

  • Built in Armour Scaling w/ Bear
  • Meteors + Bear = Fun
  • High Damage w/ Budget Gear
  • Slow Start(comes online at lvl 52)
  • Bear can be a bit buggy(sprint/weapon swap ect)

Build Variants

This is a picture into what gear to optimize towards as you min-max the character. This Tab also has weapon sets applied for skills for late game setup.

Equipment

item
1
item
6
item
4
item
5
item
3
item
7
item
2
item
8
item
10
item
9
item
item
item
item
item
Equipment Priority
+10

Gear Priorities

  • #1 Talisman Upgrades (if damage is low its time to upgrade)
  • #2 Cap your Resistances via runes and suffixes on most gear pieces
  • #3 life on everything, the higher the life = the higher your max hit
  • #4 Movement speed boots target 25-30 movement speed as it makes a world of difference
  • #5 140 spirit + mana regen on Malice sceptre allows for 2x 30 spirit reservations
  • #6 Physical Attack Mana & Life Leech (can be found on suffixes of rings/gloves) Needed for sustain
  • #7 Lavianga's Spirits Gives a nice supplement to mana sustain
  • #8 Defiance of Destiny Should be your first premium upgrade as it elevates your tank to next level
  • #9 Start Going for good rares(good rares make a world of difference over mediocre rares)
  • #10 Heart of the Well Diamond w/ % instant leech + some other useful stats feels great for sustain
  • #11 Undying Hate (amanamu) Overwrites Zealot's Oath Keystone to give Big Max Hit Increase different 20% of damage to taken over time.
  • #12 From Nothing on any one of these keystones Iron Reflexes / Primal Hunger / Blood Magic offers very strong point efficient notables to snag
  • #13 Morior Invictus Great Combination of Life + Armour(use with Iron Reflexes keystone) and resistances
  • #14 Premium GG Rares to flesh out your characters power levels
  • #15 Luxury Items like Headhunter & Rite of Passage for smoother mapping experience

Skill Gems

Support Gem Requirements:

Str 65

Dex 55

Int 50

Expand all
1

Malice

Malice
supportclarityplayer
prolongeddurationsupportplayertwo
2

Maul

Set 1

Maul
supportbhatairsvengeanceplayer
supportembitterplayer
supportfreezeplayer
supportblazingcriticalplayer
supportrapidattacksplayertwo
3

Furious Slam

Set 1

Furious Slam
supportgarukhansresolveplayer
supportclosecombatplayertwo
supportaftershockchanceplayertwo
supportmagnifiedareaplayertwo
fistofwarsupportplayerthree
4

Pounce

Set 1

Pounce
supportmarkofsiphoningplayertwo
supporteternalmarkplayer
freezingmarkplayer
supportcooldownrecoveryplayertwo
supportholydescentplayer
5

Walking Calamity

Set 2

Walking Calamity
supportconcentratedareaplayer
prolongeddurationsupportplayertwo
supportxophspyreplayer
supportrigwaldsferocityplayer
supportrakiatasflowplayer
6

Ferocious Roar

Set 2

Ferocious Roar
supportragingcryplayer
ancestralcryplayer
prolongeddurationsupportplayertwo
supportheightenedchargesplayer
supportefficiencyplayertwo
7

Charge Regulation

Set 1

Charge Regulation
8

Herald of Ice

Set 1

Herald of Ice
supportfarcombatplayertwo
supportmagnifiedareaplayertwo
supporturukssmeltingplayer
supportarmourbreakplayerthree
supportarmourexplosionplayer
9

Savage Fury

Set 2

Savage Fury
prolongeddurationsupportplayertwo
10

Fury of the Mountain

Fury of the Mountain
supportmomentumplayer
supportclosecombatplayer
supportrapidattacksplayertwo
Gem Priority
+36

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Atlas Tree

This atlas setup was for essence + boss rushing citadels for fragments with tablets that add %waystone chance for fairly consistent double fragment drops. Copy at your own risk, I'm not a currency farm strat min-maxer

How it Plays

The Meteor Bear will play similar to an auto bomber of destruction once we unlock Walking Calamity. This will be achieved with Furious Wellspring combined with high maximum rage & mana % regeneration rate. Furious Wellspring will keep our rage maxed out and then whenever it ends, simply use Ferocious Roar with Raging Cry to generate that 50 glory instantly when next to rares and bosses and then restart Walking Calamity. Mix in Maul , Furious Slam and Pounce for extra damage on bosses. Check out regular update videos for a showcase of play style.

How it Works

Walking Calamity requires rage generation which we get through the Furious Wellspring & Ferocious Roar. This rage generation then applies to glory generation once at max rage allowing us to use Walking Calamity upon reaching 50 glory. Simply Walking Calamity and begin to tear through maps as meteors rain down around us. And once walking calamity duration ends we will quickly build up the glory through rage generation + Ferocious Roar to restart the Walking Calamity.

Changelog

Initial Template Created December 5th, 2025
Added Live Tracker & Early Campaign Tab December 10th, 2025
Fleshed out many explanations of character basic mechanics December 13th, 2025
Added Life Setup Tab which should be used until Much better ES gear is ready for Swap December 14th, 2025
Updated Better Trading Searches + Attached Day 2 Video December 14th, 2025
Added Atlas Nodes to Red Map Section December 17th, 2025
Refined Build Overview Section & Added Video Showcase Tank Setup December 18th, 2025

Added Spirit Reservation & Weapon Swap Information Tabs December 20th, 2025
Added Build Guide Video and Removed Live Tracker Tab. December 21st

Path of Building Code

Video Guide

Table of Contents

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