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PoE 2 Build

DonTheCrown's Endgame Cold Monk

presentationMonk
presentationInvoker
Creator
DonTheCrown
Trending
Updated on Dec 18, 2024
Dec 18, 2024

Build Overview

This build is extremely powerful because it locks down your enemies with quick freezes that last a long time. Even bosses are vulnerable to being Frozen and we can just lay down the DPS while they are stuck doing nothing.

Leveling Variant

Equipment

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Gear
Life and resists are very important, try to cap out your elemental resist at 150 total resist because in endgame maps you will have -60 to elemental resists. You can check what your current resist are by going to Act 1 town in normal difficulty. Note there are map mods that will reduce your elemental resists by an additional 15% or more so over capping is fine.

Runes
Ideally you do not want to need resists runes in your gear because getting more evasion from Iron Runes is good.

Body Armor
Our body armor is going to be a massive contributor to our spirit thanks to the Ascendancy node Lead me through Grace... which can provide more spirit than anything else. I currently have a 1889 Evasion chest that is giving me 125 Spirit. This Evasion also is really important for Beastial Skin which will add that Evasion to our total. Consider getting a Ev/Ev/Ev prefix chest if you have strong life rolls on the rest of your gear.

Evasion > ALL
We focus Evasion gear exclusively because we will take both Acrobatics and ...and Protect me from Harm this will allow us to Evade basically everything and give us extreme physical damage reduction. This will also lower our Evasion by a lot so we need to stack it to the moon!

Spectral Ward will also give us some Energy Shield to play with for Ghost Dance to take advantage of.

Weapon
Here we are looking primarily for Physical Damage prefixes! Flat Elemental damage is not as impactful as physical damage modifiers since they all multiply together.
Expert Slicing Quarterstaff or Expert Barrier Quarterstaff are the best bases. Slicing for more damage Barrier for a bit more defenses.

Note: If you have a base w/ #Phys and % Phys (non-hybrids) then %elemental damage with attacks is an okay 3rd prefix, you must have big physical on the weapon though.

For suffixes Attack Speed > Critical Strike Chance >>> Everything Else.

Note that ideally all 6 affixes would be damage related but this can also be a good spot to get mana leech or mana on kill.

ALWAYS use an Iron Rune in weapons!

Amulet
There are a lot of great stats you can get on amulet, like Life, % Evasion, # Energy Shield, Resists. I recommend anointing Overwhelming Strike or Stormcharged or Vulgar Methods depending on what you need. Stormcharged is likely the most raw damage but it is rather expensive. Vulgar Methods is a bit less damage but it also provides some help with mana and strength.

Rings
Rings are the go-to place to get resists. Ideally you would be able to get most of your cold resist from 1 ring here:
Cold Resist Base | Life / % Cold Damage / Flat Cold Damage | Cold Resist / All Resists / more resist...
You can use Catalysts to boost the effectiveness of certain tags such as Cold up to 20%. This would allow you to take the Cold Resist base from 30% to 36% for example, but also the cold damage mods, the cold resist, and the all resist. Now this type of ring is rather rare but is worth looking for.

Belts
Belts are in a somewhat awkward spot with itemization. For prefixes Life is great but then there are not many good options. For Suffixes resistances are great and you could potentially even get 1-2 Charm Slots.

Ultra endgame is probably getting a Ingenuity because this can make our rings up to 80% more effective.

Gloves
Gloves are a tricky piece of gear because you will want to balance offenses and defenses here depending on what your other equipment has. Perfect world gloves would probably be:
Life, Flat Evasion, Physical Damage || Attack Speed
and then add either "Leech #% of Physical attack damage as Life"/Mana or Mana on Kill.

Resists are also an option here if you need them.

Boots
Movement speed is most important here! 30% or better is ideal with life. Use Evasion boot base and additional Evasion rating is nice here but Movement Speed and Life Should be priority!

For Suffixes: you can get resistances and/or "Reduced Freeze Duration".

Helmet
Best Helmet will always have Life/# Evasion/% Evasion || Crit Chance / Resists. Crit chance is less important here though and can be skipped in favor of better prefixes/resists.

You can also pickup stats here on the suffixes if you want but helmets are a good place to stack up over 1,000 Evasion rating.

Jewels
Here we want basically any stats that give us defenses or damage.
Evasion Rating, dmg with Quarterstaves, crit damage, crit chance, melee damage, etc.
Notably you can get +1 Rage on Melee hit on jewels which can stack up to 30% more damage!

Charm
I recommend using a Thawing Charm to help you not get frozen. Freeze is somewhat rare but it is incredibly deadly. If you get a second charm slot you can use Stone Charm for stuns but this will have a harder time staying up since you will get afflicted by a lot of 'micro-stuns' when getting hit by enemies. Golden Charm is a decent option for magic finding. You should not need any of the elemental resist charms since your resists should be capped.


Polcirkeln Ring
This ring -> Polcirkeln is INCREDIBLE for Breach content and other content where there are a LOT of enemies together. It causes Herald of Ice to effectively chain explode the map which is great! I swap this in for Breaches but remove it otherwise because it messes up my resists.

Skill Gems

Support Gem Requirements:

Str 35

Dex 45

Int 60

Unbound Avatar

Unbound Avatar
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Ice Strike

Ice Strike
supportfasterattackplayer
supportconcentratedeffectplayer
supportweaponelementaldamageplayer
supporticebiteplayer
supportaddedcolddamageplayer

Elemental Invocation

Elemental Invocation
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Tempest Bell

Tempest Bell
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Hand of Chayula

Hand of Chayula
hypothermiaplayer
freezingmarkplayer
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Shattering Palm

Shattering Palm
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supportcoldexposureplayer
supportstripawayplayer

Herald of Ice

Herald of Ice
supportvitalityplayer
supportlifeflaskplayer
supportmanaflaskplayer

Wind Dancer

Wind Dancer
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supportmaimplayer

Ghost Dance

Ghost Dance
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supportcannibalismplayer

Grim Feast

Grim Feast

Gems are in order of Importance for both Jeweller's Orbs and including into the build for spirit costs. Ghost Dance and Grim Feast will not do anything for you if you don't have energy shield from Spectral Ward or gear in general.

Ice Strike - You can replace Crescendo with Close Combat if you feel like your mana can handle the 40% cost increase.

Tempest Bell - This is used to do damage! Ringing it with attacks or Ball Lightning will cause damage around it. Really good against tough targets. Adding Soul Thief support makes this skill also leech mana greatly which helps offset the cost of Elemental Invocation against bosses.

Elemental Invocation - Alternative Option would be Ice Nova + Spell Echo + Spell Cascade + Inspiration

Ball Lightning can be level 11! We mostly just use this to ring the bell and not for damage. A lower level gem reduces the mana cost a lot. You could also use Eye of Winter but it is much less consistent at breaking the bell unless your aim is perfect and it costs more mana.

Don't level Hypothermia or Grim Feast past level 14 unless you have a TON of INT to support these.

Hand of Chayula is an attack that applies two Active skills: Hypothermia and Freezing Mark, in order to also socket Heightened Curse or Cursed Ground you will need to have Hypothermiasocketed first.

Shattering Palm and Wave of Frost both serve to help with area of effect. Palm is much more aggressive and feels great once you have evasion sorted while Wave of Frost is more defensive. You can use the same supports in both.


Gem Levels
Unless otherwise stated level as high as you can.

Grim Feat - 13
Hypothermia - 13
Ball Lightning - 11

Passive Tree

main:
122
122
set 1:
20
20
set 2:
20
20

Crit is really good for Monk because quarterstaffs (war staff on trade search) have 10% base crit chance -> Expert Slicing Quarterstaff which makes each 10% increased crit node worth around 1% additive crit.

Travel nodes are mostly INT. I have 19 INT and 2 DEX nodes with 23 DEX on my amulet.

Leveling
Take the Notables near the start -> Flow Like Water Flow State Mindful Awareness Step Like Mist Essence of the Mountain Crashing Wave and then proceed out towards Whirling Assault and Coming Calamity while taking any side nodes you think are important.

Endgame
Jewel sockets can add a lot of value for a few points so feel free to pick them up when you have good 3-5 mod jewels (corrupt jewels can get +1 line or implicit line). Also feel free to add/remove evasion/crit nodes as you need.

Take Acrobatics when it won't leave you below 50% Evasion. Same with ...and Protect me from Harm.

Atlas Tree

I like this setup but there may be better, stay tuned.

WARNING!

Deadly Evolution applies to Citadel bosses! Remove it before opening them.
(this is the southern most node)

How it Plays

Use Ice Strike to close the gap with enemies. Drop Tempest Bell to help do more damage and use your Elemental Invocation directly ontop of the bell to ring it repeatedly. Wave of Frost is a solid 'oh crap' button that will freeze a large area. Hand of Chayula will apply our curse and mark which makes enemies easier to kill.

Changelog

Dec 13, 2024 - Build Published
Dec 15, 2024 - replaced Eye of Winter for Ball Lightning
Dec 16, 2024 - updated some gem links
Dec 17, 2024 - big itemization writeup, also removed cursed ground from Hand of Chayula because it appears to no longer work. Tree is now showing what I think is the best level 100 tree, make adjustments per your own level.
Added section about Polcirkeln ring

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