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PoE 2 Build

[0.5] Plants Oracle League Starter (Level 1 to Endgame)

Starter
End Game
Speed Leveling
Verified
presentationDruid
presentationOracle
0.5 RotA
Updated on Jul 25, 2026
Jul 25, 2026

Build Overview

ABYSSAL LICH VERSION (MY 0.5 LEAGUESTARTER)

This Build is a Leveling and Endgame Setup for the Oracle Ascendancy utilizing the Power of Plants with our main damage dealing Spells being Entangle and Thrashing Vines and Bonestorm with the added Thunderstorm Synergy to produce Overgrown Plant explosions with the help of Accelerated Growth.

This Build is exceptionally easy and smooth to level through the Campaign with our main Damage Dealer for both Clear and Single Target Entangle being available from Level 1 onwards.

This Guide includes a full walkthrough of the Progress throughout the Campaign as well as the current Endgame Version.

To stay up to date on this Build and if you ever have any Questions come visit my Twitch Stream at: twitch.tv/DEADRABB1T

Strengths and Weaknesses

  • Incredibly smooth Leveling
  • Easy transition into Endgame
  • Satisfying Gameplay
  • Mana Hungry at times

Build Variants

Equipment

item
1
item
4
item
2
item
3
item
6
item
5
item
1
item
7
item
8
item
9
item
item
item
item
item
Jewels
item
item
item
item
Equipment Priority
+9

Skill Gems

Support Gem Requirements:

Str 45

Dex 15

Int 65

1

Entangle

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2

Thrashing Vines

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3

Cast on Critical

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4

Thunderstorm

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5

Sigil of Power

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6

Convalescence

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7

Mana Remnants

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Gem Priority
+26

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Atlas Tree

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

Campaign Quest Rewards:

  • Act 2: Increased Charm Charges Gained
  • Act3: Stun Threshold
  • Act4: Resistances

Both the Act 4 and Interludes Rewards can be changed at any Time.
Take Life Flask Recovery at first and then change to Mana in the Endgame.

In the Interludes you can take Resistances at first and swap to Movement Speed later on.

Most Important League Mechanic Rewards during Campaign:

  • Act 1: Cemetery of the Forsaken - Regal Orb
  • Act 1: Tomb of the Consort - Amulet
  • Act 1: Manor Ramparts - LVL 5 Skill Gem
  • Act 1: Ogham Manor - Alchemy Orb
  • Act 2: Buried Shrines - Lesser Jeweller's Orb
  • Act 2: Valley of the Titans - Random Unique
  • Act 4: Ngakanu - Greater Jeweller's Orb

Video Guide

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Table of Contents

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