PoE 2 Build
Warrior
Warbringer
[0.4] Skadoosh's Corrupting Cry Warbringer
Verified
End Game
Starter
HC
0.4 TLotD
Build Overview
0.4 patch notes that affect the build in changelog
Stack strength for
Seismic Cry to hit everything on screen with damage over time Corrupting Cry, that also explodes everything that dies. For single-target, we buff up
Forge Hammer with
Infernal Cry, and trigger it's fissures with
Shockwave Totem and
Earthquake. This is the standard starter build
Endgame variant utilises
Hateforge + Raging Cry (
Seismic Cry) +
Roaring Cries + 2 x
Guatelitzi's Soul Core of Endurance to create a LOT of
Endurance charges for summoning back to back
Ancestral Warrior Totem's. 14 max totems at a time (This variant is now dead in 0.4,
Hateforge nerfed beyond usability, maybe the new bear
Endurance charge tech could work)
Read the How it Works section for a detailed description of the build
Early Leveling (1 to 33)
- Please check out my Full Early Leveling Guide which has step by step sections to help gearing, selecting passives and new player tips
- Venoms(Quest reward): Stun/Elemental ailment threshold
- Corrupting Cry I is required before you can start following the leveling variant of this build. That's also when you should have your first ascendancy:
Warcaller's Bellow
Please read the guide and FAQ
If you have questions, @Skadoosh_C on twitch or SkadooshCorruptingArmy in-game
Strengths and Weaknesses
- Explode corpses
- Passive damage
- Very durable
- Cheap to get started
- Slow-ish move-speed (warrior life)
- Loud
Build Variants
Endgame
Starter
Leveling
Uber Endgame (Hateforge) [NERFED]
Endgame variant of the build that transitions from the Starter variant, lvl 75+
Equipment
Endgame
Starter
Leveling
Uber Endgame (Hateforge) [NERFED]
Equipment Priority
+0
- Stat priority:
- Resistance (elemental minimum total 75%, chaos minimum 45-75%)
- Movement speed (on boots)
- Strength (on everything that can have it)
- Armour
- Maximum life
- Set 1: Check the stats above.
Flanged Mace and attack speed for manually using
Earthquake. The "X% increased damage while you have a totem" is from the new abyss Ulaman prefix modifier
- Set 2: Needs to be the highest physical DPS two-hander that is available to you, + melee skill levels helps a lot with
Shockwave Totem survivability. "increased damage while you have a totem" is from a abyss prefix Ulaman modifier. Full crafting guide
-
Ruby's with warcry speed and any damage stats. 10%+ increased armour break means you can remove the single point next to
Cruel Methods
- Use attribute catalyst on
Stellar Amulet for 20% increased stats
-
Ultimate Mana Flask is for Ambrosia support on
Forge Hammer
-
Greater Robust Rune is probably best rune if min-maxing strength is your goal
- I recommend
Swift Blocking anointed on amulet
Skill Gems
Endgame
Starter
Leveling
Uber Endgame (Hateforge) [NERFED]
- Set 1 selected skills:
Infernal Cry,
Fortifying Cry,
Seismic Cry and
Earthquake
- Set 2 selected skills:
Shockwave Totem and
Forge Hammer
IMPORTANT!
- You can maybe level up
Infernal Cry,
Fortifying Cry, but NOT
Seismic Cry
- You can swap Astral Projection for a damage support, although not many work with Corrupting Cry II
- Can swap in Branching Fissures II in
Forge Hammer for extra AoE while clearing, or Elemental Armament II instead of Rigwald's Ferocity for a faster animation
- Use
Infernal Cry once to get extra explosions when stuff dies
-
Earthquake for safe extra damage with
Shockwave Totem, only use Persistent Ground I, not 2/3
- Pre-buff with
Infernal Cry,
Fortifying Cry (30 rage) before using
Forge Hammer with 4
Shockwave Totem's
-
War Banner for extra damage on bosses (only gets glory when you hit stuff with
Forge Hammer)
- Quality priority:
Magma Barrier,
Shockwave Totem,
Infernal Cry,
Earthquake
Passive Tree
Endgame
Starter
Leveling
Uber Endgame (Hateforge) [NERFED]
main:
123
123
set 1:
20
20
set 2:
20
20
Red lines are weapon set 1
Green lines weapon set 2
How it Plays
Old Full Build Overview, Steelmage campaign gameplay, Steelmage build overview, T4 Simulacrum
Frequently Asked Questions
- I can't use my weapon set passive points, why?
You first need normal passive points before you can split them with the weapon set points. So to apply the max 24 weapon points for each set, you first need 24 normal passive points available to use.
- How come I can't move while using
Seismic Cry?
This is most likely due to the fact that you are using click to move controls instead of WASD controls. You cannot have seismic cry on left click if you use the same button to move your character.
- Is it ok to keep
Seismic Cry low level?
Yes, and you should until you get Second Wind III
- How do you recover life with
Titanrot Cataphract ?
Urgent Call,
Flip the Script,
Ultimate Life Flask, (Second Wind III unintended but OP), Gain x life per enemy killed on set 1 weapon, weaving in
Fortifying Cry
- My
Shockwave Totem's die too easily, what do I do to fix that?
The level of the totem is what governs it's base life. As such, getting as much "+ levels to melee skills/attack" will help a lot. There is also totem life nodes leading to
Watchtowers now. If that dosn't solve the issue or it's too costly to get more levels from a 19/20 gem, then you can socket Hardy Totems II instead of another support
- Why is X doing so little damage?
Make sure that the skill your using is selected to work with teh correct weapon set.
Ancestral Warrior Totem and
Shockwave Totem should always be on set 2 with your 2-hander, and warcries like
Seismic Cry on set 1
- I don't see
Shockwave Totem jagged ground explosions?
Don't use Persistent Ground III with
Earthquake, it disables
Shockwave Totem explosion
How it Works
This build is built around the support gem Corrupting Cry. It can be linked to warcries such as
Seismic Cry and
Infernal Cry. Every time a warcry that is supported by Corrupting Cry affects and enemy, it apply's one stack of corrupted blood.
Corrupted blood does 25% of our total strength as physical damage per second for 5 seconds. Corrupted blood can stack to a max of 10 on one enemy, meaning a total 250% of strength per second. Each additional stack refreshes all previous stacks. Often confused with bleed due to it's similarity, it is NOT bleed, and won't scale with any bleed related effects (except blood loss).
Seismic Cry and
Infernal Cry have a base cooldown of 8 seconds. Which means it would take a long time before we could stack corrupting blood with Corrupting Cry to 10. That's where our ascendancy comes in with
Warcaller's Bellow, as it allows us to ignore the cooldown entirely.
The reason we use
Seismic Cry instead of
Infernal Cry with Corrupting Cry is because it has: Lower cost, stuns enemies, does damage, knocks back and eventually breaks armour via
Shattering Blow.
Once we get several sources of warcry speed it becomes easy to apply several stacks with Corrupting Cry. But, we also start draining our mana like crazy as warcrys have very high mana costs. To circumvent this issue we get
Urgent Call and
Blood Magic on the passive tree. As well as the new (unintended?) interaction with Second Wind III, allowing for insane life recovery each time we warcry. Due to strength inherently giving 2 life per point, it means the relative life cost stays manageable as we level up.
Corrupting Cry starts to fall off in single-target fights as we reach the endgame. That's where
Shockwave Totem and weapon swapping gets into the picture. By using our weapon set points, we can take passives that relate to warcrys and shields on set 1, and passives related to totems on set 2.
Shockwave Totem has a base duration of 12 seconds, that can be further scaled with duration passives such as
Protraction. This means that we can automatically weapon swap when putting down
Shockwave Totem's, and weapon swap back via
Seismic Cry to the safety of our shield. Essentially getting the full benefit of a two-hander without the downside of losing our defenses as our totems will be active even after we swap back to our shield.
To get the full benefit of multiple
Shockwave Totem's, we need Jagged Ground via
Earthquake. This jagged ground can overlap with the help of Encroaching Ground, allow for mupltiple explosions per
Shockwave Totem.
Forge Hammer (detonated via
Seismic Cry) is another skill that synergizes, as each
Shockwave Totem triggers the fissures it creates, and it also "snapshots" with set 2. We can boost our damage even more by exerting
Forge Hammer with
Infernal Cry and
Seismic Cry, and putting down a
War Banner.
Patch 0.2.0 notes changes:
Turtle Charm is now 25% less block (was 35%, so we now have MORE block chance)
Warcaller's Bellow scales with warcry stats now (Bigger POPS)- 20% more physical hit damage against fully broken armour
Polymathy now gives 7% (was 10%) attributes- Mana cost of all warcries/attacks reduced
Seismic Cry lost up to 38% warcry speed- Brutality nerfed to 25% more damage (was 35%)
- Swift Affliction nerfed to 30% more damage (was 35%)
Against the Darkness changed to medium radius (was large), 3% strength per notable is now max (was 4%). Several sockets also got removed, so longer viable in the current build.
Morior Invictus no longer gives max life or attributes, so not useful- Sceptres now grant the aura it gives to allies, such as
Purity of Lightning (free resistance)
Cast on Block now 10 times better at triggering spells (from
Svalinn)- Overcharge not worth using (50% less shock effect)
Patch 0.3.0 notes changes: (24.08.2025)
- Many Supports now have multiple tiers, buff (Brutality, Corrupting Cry, etc.)
- New warcry gem Fortifying Cry
- Attribute Requirements lowered by ~25% (Gems and items)
Scavenged Plating now has 4% More armour per stack (was 7% with quality)
Giant's Blood now halves the amount of Life granted by Strength
The Deepest Tower removed from the game- Low level
Enfeeble skill won't affect high level mobs
Ancestral Warrior Totem now uses your equipped weapon (+ melee levels isn't the only stat we need anymore).
Ancestral Warrior Totem now has no totem limit. Requires 3 Endurance Charges to place- Block has old
Turtle Charm effect by default (can block AoE hits), block cap is 50% (was 75%) - Swapping weapons is now instant (massive buff!)
- Warcry nodes
Warcaller's Bellow and
Greatwolf's Howl combined (Can now use Corrupting Cry after first ascension)
Answered Call now has +1 totem, and
Ancestral Spirits are much better
Renly's Training now has 35% base block (was 40%)
Jade Heritage no longer loses stacks when you get hit (10% PDR)
Giant's Blood now halves the amount of Life granted by Strength
Scavenged Plating now has 4% More armour per stack (was 7% with quality)
Seismic Cry no longer resets it's own cooldown by default. Lost 40% warcry speed quality
Patch 0.3.1 notes changes: (24.08.2025)
Ancestral Warrior Totem now capped at a max of 10- Second Wind III no longer works with no cd warcrys
Changelog
- Added first version of build (10.12.2024)
- Patch 0.4.0 notes changes: (05.12.2025)
Ancestral Warrior Totem Buffed! No longer has 25% less attack speed (33% DPS buff)
Constricting Command cannot bring surround below 1, must be close to an enemy to get buffs
Hateforge didn't receive a change, but other builds might want it now. Expect it to be expensive- UPDATED PATCH NOTE (09.12.2025):
Hateforge now only gives 1 charge, and has a 3-6 second cooldown before it can give charges again. (It's killed, Uber endgame variant dead for now)
- Forgot to remove Second Wind III from Endgame variant (20.12.2025)
- Added strength desicrated suffix to
Ruby jewels (20.12.2025)
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