menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.5] Comprehensive CoC Frostbolt/Spark Comet Recoup Infernalist - by Ignatius

presentationWitch
presentationInfernalist
Starter
End Game
Speed Leveling
0.5 RotA
Verified
Updated on Jun 18, 2026
Jun 18, 2026

Build Overview

======================================================

WELCOME

This is a comprehensive Level 1 to Uber Endgame min/max variant guide.

IF you are new or casual, I take special care to make the progression VERY clear and obvious.

IF you are a veteran, the endgame version of this archetype is going to push the limits, and you will enjoy how it works.


I respond to all relevant comments on YT and am active in our Discord. We also have some other GOATed Gurus in the Discord @arq @cur$e and @i9314. Give your thanks to these goats.


Please post questions in the Spark channel in Discord. TYTY GL! <3

======================================================

Updates (06/17)

======================================================

Explanation of Primary End Game Mechanic

The main thing GGG targeted in caster nerfs for 0.5 is RESOURCE REPLENISHMENT. We caster bros have rushed to find more hacks at this, and GGG continues to slough off new findings. One methodology that should not get nerfed (because it is so core to Infernalist) is the node Pyromantic Pact.

Pyro Pact removes our mana (completely), and gives us infinite resources (literally). It also inverts how resources get used (rather than going from full to empty, they go from empty to full and reset). When your "mana" (called Infernal Flame) gets full, you take ALL OF YOUR HEALTH and ES as damage to yourself (sounds bad, right?).

Believe it or not, this build inverts this downside into an upside with recoup. We stack life/energy shield recoup, slot in Sacrosanctum, and become nearly invincible while also completely removing the downside from Pyromantic Pact and giving ourselves essentially infinite mana.

The mechanic is so powerful, and we invert the downside so dramatically, that we actually WANT to take the damage downside MORE frequently. So anywhere we can actually reduce our mana pool and increase the cost of spells turns into a GOOD thing.

Also, because our recoup becomes routinely 4000+ life/ES replenishment per second, in the early/cheaper endgame variant we can stack infinite Demon Form + Demonic Possession, giving us limitless spell damage over the course of an instance. In the later/$$$$ endgame variant, we drop Demon Form and stack crit with Grinning Immolation and a set of low life techs related to Coward's Legacy, Pain Attunement, and Execute III. The final form pulls off the traditional delete-any-boss-in-seconds mode without any pre-conditions.

Quest Bonuses:

A2 - Charm Duration (Valley of Titans)

A3 - Ailment Threshold (Venom Crypts)

A4 - 3x Resists (Halls of the Dead)

A4 - Eye of Hinekora (DO NOT VENERATE for the MANA - actually bad for the build, skip)

A4 - Life Recovery from Flasks (Abandoned Prison)

A4 - 30% Armour, Evasion, ES (The New Thing: Shark Fin)

I2 - Resists (Qimah)

Regex for Vendors:

"mov|rare|st spe|ll d|extr|ed light|^\+.*ills$"

Movement speed, rare items, cast speed, spell damage, damage as extra, lightning damage, gem level modifiers

Regex for Map Shopping:

"!% ma|% mon|less r|s coo|ed ai|ed el|trates"

Loot Filters:


YOU NEED THE CUSTOM SOUNDS FROM DISCORD (folder "Filter_POB")

Campaign Filter: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=1FF15DHJC0T0JZ&isPreset=false&game=Poe2

Campaign Filter with no Custom Sounds: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=SCGUHZ3WX5K434&isPreset=false&game=Poe2

Mapping Filter: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=103HWCAT3IZNJ6&isPreset=false&game=Poe2

Strengths and Weaknesses

  • End game archetype relies on complex interactions that are difficult to understand
  • If you are not familiar with Spark skill rotation/playstyle in campaign and early mapping, you will struggle

Build Variants

VARIANT: Final Form (Spark)

-------------------------------------------------------------------------

Video covering this variant is here: https://www.youtube.com/watch?v=WXwE-UgijAI

POB for this variant: https://pobb.in/PHReoz4iI90N

-------------------------------------------------------------------------

What's Unique in this Variant?

The main "tech" in this variant is slotting infusion and charge generation in the Spellslinger link-up, providing consistent infusions for Spark and Flame Wall via new league-based mechanics. You will need to convert you gloves and/or boots to WARD, and run Warding Rune of Heart in your chest.

The second tech is to change your Cast on Critical link-up to Arc and Lightning Warp. This min-maxes map clear comprehensiveness and also travel speed. You can also smash Amanamu Abyss mobs with the Culling Strike effect of Lightning Warp. These mobs are otherwise too dangerous because they have mods that disable recovery entirely.

_____________________________________________

A note on Heroic Tragedy, and how you should use it

1. Main thing you need is "line of Olroth" which will convert any keystone into Knightly Tenets. This disables INT-based mana gain, roughly halving your Infernal Flame, allowing you to generate 2x recoup.

2. The second thing to look out for is the "seed #" of your jewel. Each seed number converts the passives and notables in RANGE of the jewel to NEW and unique passives and notables. Some of them are CRAZY powerful conversions.


3. if you combine the range of the jewel (and the passives from the Seed #) with a From Nothing that is either Chaos Inoculation or Conduit allocating, you can get unethical value for just a few passive points.


** WE have a channel in Discord where we log "good" seeds. There is no way to search seeds in POE2. Come to this channel to pin down the seed you want and then set up a trade search.

_____________________________________________

Gameplay

For non-200% deli, on this setup and gear, just spamming Spark while in Demon Form will clear everything.

If you want to "up the stakes" (reference anyone?):

    • drop a Lightning Infused Flame Wall for proj damage on spark and Arbiter's Ignition proc.
    • intermittently spam Orb of Storms for additional Cold Infusions for 2x damage on Spark.
    • drop Sigil of Power for significant "more" spell damage modifier
    • and lastly Frost Wall (x6 charge) is there for freezing and further proccing Cast on Critical

_____________________________________________

Equipment

item
2
item
5
item
1
item
8
item
7
item
6
item
4
item
9
item
10
item
11
item
item
item
item
item
item
item
item
item
Equipment Priority
+11

Skill Gems

Support Gem Requirements:

Str 30

Dex 40

Int 130

1

Demon Form

Level 20

supportcooldownrecoveryplayertwo
supportefficiencyplayertwo
supportuhtredsconstellation
supporthelbrymshideplayer
2

Spark

Level 20

supportvilentaspropulsionplayer
supportrakiatasflowplayer
supportrapidcastingplayertwo
supportpinpointcriticalplayer
prolongeddurationsupportplayertwo
3

Cast on Critical

Level 20

arcplayer
lightningwarpplayer
supportboundlessenergyplayertwo
supportwildshardsplayerthree
supportataluibloodlettingplayer
4

Spellslinger

Level 20

poweredbyverisiumplayer
animusexchangeplayer
supportcooldownrecoveryplayertwo
profaneritualplayer
supportchargeprofusionplayertwo
5

Sigil of Power

Level 20

prolongeddurationsupportplayertwo
supportmagnifiedareaplayertwo
supportrapidcastingplayertwo
supportcooldownrecoveryplayertwo
6

Charge Regulation

Level 14

7

Siphon Elements

Level 19

supportfleetingremnantsplayertwo
supportcoldmasteryplayer
supportkhatalsrejuvenationplayer
8

Flame Wall

Level 20

supportarbitersignitionplayer
supportwallfortressplayertwo
supportspellcascadeplayer
prolongeddurationsupportplayertwo
supportmagnifiedareaplayertwo
9

Frost Wall

Level 20

supportwallfortressplayertwo
supportspellcascadeplayer
supportrapidcastingplayertwo
supportsecondwindplayertwo
supportpinpointcriticalplayer
10

Elemental Weakness

Level 20

supportcurseeffectplayer
supportritualisticcurseplayer
supportdoedresundoingplayer
supportrapidcastingplayertwo
supporthexbloomplayer
11

Orb of Storms

Level 19

supportfleetingremnantsplayertwo
supportunleashplayer
supportincreaselimitplayer
supportblindplayertwo
supportrapidcastingplayertwo
Gem Priority
+46

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Changelog

05/28/2026 --> Initial Publication

--> Added End Game (Expensive) Variant

05/29/2026 --> Added Spell Totem link scenario to End Game (Expensive) variant

--> Added Sigil of Power (from Chiming Staff) on weapon swap to both end game variants. Shoutout and thanks to @Blizzahga in Discord for testing and validating that this does work with Infernal Flame (the tooltip text is incorrect).

05/30/2026 --> Updated Frost Bomb with Spell Echo from Act 2 on

--> Added second ascendancy node choice Bringer of Flame

--> Updated PoB export to 0.5

--> Updated skill gems to match live progression

05/31/2026 --> Added the Early Mapping Variant

06/01/2026 --> Updated end game variant to account for new Ancestral Bond and Totem Synergy

--> Added new VARIANT, Late Maps (Frostbolt)

06/04/0206 --> Updated End Game (Expensive) variant which leans into Frostbolt and low life tech with Coward's Legacy and Beidat's Will.

--> Added late game regex for maps

06/04/2026 --> Added Lifetap to Comet/ Cast on Critical in early variants | added Atalui's Bloodletting in later variants.

06/06/2026 --> Added new variant: Live (Endgame) ... This represents my current character.

06/16/2026 --> Added new variant: Final Form (Spark)

06/17/2026 --> Updated description of final variant to explain From Nothing / Heroic Tragedy interaction along with other "techs" in the variant. GLGL


Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Table of Contents

Featured Builds

[0.5] MasterT's Strongest Hollow Palm Ice Artist Monk (League Start To Endgame)
Updated on Jun 18, 2026
0.5 Spin to Win ONE-Shot Bosses
Updated on Jun 18, 2026
[0.5] COC COMET - Stormweaver @animeprincess
Updated on Jun 18, 2026
Slam Titan (Leveling & Endgame)
Updated on Jun 18, 2026
[0.5] Corpse Master Bitter Dead Gemling Legionnaire | HUGE BURST DAMAGE!
Updated on Jun 18, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?