menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE 2 Build

[0.5] Comprehensive CoC Frostbolt/Spark Comet Recoup Infernalist - by Ignatius

presentationWitch
presentationInfernalist
Starter
End Game
Speed Leveling
0.5 RotA
Verified
Updated on Jun 18, 2026
Jun 18, 2026

Build Overview

======================================================

WELCOME

This is a comprehensive Level 1 to Uber Endgame min/max variant guide.

IF you are new or casual, I take special care to make the progression VERY clear and obvious.

IF you are a veteran, the endgame version of this archetype is going to push the limits, and you will enjoy how it works.


I respond to all relevant comments on YT and am active in our Discord. We also have some other GOATed Gurus in the Discord @arq @cur$e and @i9314. Give your thanks to these goats.


Please post questions in the Spark channel in Discord. TYTY GL! <3

======================================================

Updates (06/17)

======================================================

Explanation of Primary End Game Mechanic

The main thing GGG targeted in caster nerfs for 0.5 is RESOURCE REPLENISHMENT. We caster bros have rushed to find more hacks at this, and GGG continues to slough off new findings. One methodology that should not get nerfed (because it is so core to Infernalist) is the node Pyromantic Pact.

Pyro Pact removes our mana (completely), and gives us infinite resources (literally). It also inverts how resources get used (rather than going from full to empty, they go from empty to full and reset). When your "mana" (called Infernal Flame) gets full, you take ALL OF YOUR HEALTH and ES as damage to yourself (sounds bad, right?).

Believe it or not, this build inverts this downside into an upside with recoup. We stack life/energy shield recoup, slot in Sacrosanctum, and become nearly invincible while also completely removing the downside from Pyromantic Pact and giving ourselves essentially infinite mana.

The mechanic is so powerful, and we invert the downside so dramatically, that we actually WANT to take the damage downside MORE frequently. So anywhere we can actually reduce our mana pool and increase the cost of spells turns into a GOOD thing.

Also, because our recoup becomes routinely 4000+ life/ES replenishment per second, in the early/cheaper endgame variant we can stack infinite Demon Form + Demonic Possession, giving us limitless spell damage over the course of an instance. In the later/$$$$ endgame variant, we drop Demon Form and stack crit with Grinning Immolation and a set of low life techs related to Coward's Legacy, Pain Attunement, and Execute III. The final form pulls off the traditional delete-any-boss-in-seconds mode without any pre-conditions.

Quest Bonuses:

A2 - Charm Duration (Valley of Titans)

A3 - Ailment Threshold (Venom Crypts)

A4 - 3x Resists (Halls of the Dead)

A4 - Eye of Hinekora (DO NOT VENERATE for the MANA - actually bad for the build, skip)

A4 - Life Recovery from Flasks (Abandoned Prison)

A4 - 30% Armour, Evasion, ES (The New Thing: Shark Fin)

I2 - Resists (Qimah)

Regex for Vendors:

"mov|rare|st spe|ll d|extr|ed light|^\+.*ills$"

Movement speed, rare items, cast speed, spell damage, damage as extra, lightning damage, gem level modifiers

Regex for Map Shopping:

"!% ma|% mon|less r|s coo|ed ai|ed el|trates"

Loot Filters:


YOU NEED THE CUSTOM SOUNDS FROM DISCORD (folder "Filter_POB")

Campaign Filter: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=1FF15DHJC0T0JZ&isPreset=false&game=Poe2

Campaign Filter with no Custom Sounds: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=SCGUHZ3WX5K434&isPreset=false&game=Poe2

Mapping Filter: https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=103HWCAT3IZNJ6&isPreset=false&game=Poe2

Strengths and Weaknesses

  • End game archetype relies on complex interactions that are difficult to understand
  • If you are not familiar with Spark skill rotation/playstyle in campaign and early mapping, you will struggle

Build Variants

VARIANT: 30-42 (A3)

-------------------------------------------------------------------------

From here to the end of the Interlude not a whole lot changes with the build and playstyle. Basic progression on gems / a few support upgrades / gear upgrades will hard carry you.

-------------------------------------------------------------------------

Bossing / Skill Progression

This is finally locked in place and unchanged. See the detailed description in A2 variant if you missed the note on Mana Tempest.

-------------------------------------------------------------------------

General Clear

The only change that really happens is that as soon as you have the Short Fuse I on Frost Bomb you have almost immediate access to the Cold Infusions (which again essentially 2x+ the damage for Spark).

Your general clear in this situation can be:

1 - Frost Bomb for 2 infusions

2 - Mana Tempest

3 - Spark on repeat

-------------------------------------------------------------------------

Itemization

Not much changes on itemization until we get into the endgame / mapping variants, for which we need 3 Ascendancy notables.

One thing you may want to start paying attention to as you hit higher levels is modifiers that are essential for the SWITCH to the mapping variant. (See End Game (Cheap) for these items)

-------------------------------------------------------------------------

Skill Gems

Gem section and priority is updated, and not too much has changed since 36. Here's the key updates:

  • If you get 30 Spirit on Chest you can add Time of Need in Hardcore, which is constantly useful.
  • If you get an high-tier support you can go with Pierce II/ Pierce III on Spark, which helps with the downside.

-------------------------------------------------------------------------

Skill Gems

Support Gem Requirements:

Str 35

Dex 25

Int 60

1

Spark

Level 20

supportunleashplayer
supportrapidcastingplayer
supportpierceplayerthree
2

Frost Bomb

Level 2

supportincreaselimitplayer
supportspellechoplayer
supportshortfuseplayer
3

Orb of Storms

Level 3

supportincreaselimitplayer
supportunleashplayer
supportblindplayer
4

Flame Wall

Level 20

prolongeddurationsupportplayertwo
supportrapidcastingplayertwo
5

Mana Tempest

Level 20

supportarcanesurgeplayer
prolongeddurationsupportplayer
supportrapidcastingplayer
6

Elemental Weakness

Level 20

supportmagnifiedareaplayer
supportcurseeffectplayer
supportritualisticcurseplayer
7

Mana Remnants

Level 4

supportfleetingremnantsplayer
supportinterludeplayer
8

Siphon Elements

Level 20

supportfleetingremnantsplayer
supportinterludeplayer
9

Time of Need

Level 20

compresseddurationsupportplayer
10

Demon Form

Level 20

supportcooldownrecoveryplayer
supportefficiencyplayer
Gem Priority
+24

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Equipment

item
item
item
item
item
item
item
item
item
item
item
item
item
Equipment Priority
+0

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Valley of the TitansMedallion
30% increased Charm Effect Duration
+1 Charm Slot
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Abandoned PrisonGoddess of Justice
30% increased Life Recovery from Flasks
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
The Khari CrossingMolten Shrine
5% increased Maximum Life
QimahTabana's Pillar
+5% to all Elemental Resistances
Kriar VillageLythara, the Wayward Spear
+40 to Spirit

Changelog

05/28/2026 --> Initial Publication

--> Added End Game (Expensive) Variant

05/29/2026 --> Added Spell Totem link scenario to End Game (Expensive) variant

--> Added Sigil of Power (from Chiming Staff) on weapon swap to both end game variants. Shoutout and thanks to @Blizzahga in Discord for testing and validating that this does work with Infernal Flame (the tooltip text is incorrect).

05/30/2026 --> Updated Frost Bomb with Spell Echo from Act 2 on

--> Added second ascendancy node choice Bringer of Flame

--> Updated PoB export to 0.5

--> Updated skill gems to match live progression

05/31/2026 --> Added the Early Mapping Variant

06/01/2026 --> Updated end game variant to account for new Ancestral Bond and Totem Synergy

--> Added new VARIANT, Late Maps (Frostbolt)

06/04/0206 --> Updated End Game (Expensive) variant which leans into Frostbolt and low life tech with Coward's Legacy and Beidat's Will.

--> Added late game regex for maps

06/04/2026 --> Added Lifetap to Comet/ Cast on Critical in early variants | added Atalui's Bloodletting in later variants.

06/06/2026 --> Added new variant: Live (Endgame) ... This represents my current character.

06/16/2026 --> Added new variant: Final Form (Spark)

06/17/2026 --> Updated description of final variant to explain From Nothing / Heroic Tragedy interaction along with other "techs" in the variant. GLGL


Video Guide

Build Planner Export

Export this build variant directly to your game.

Path of Building Code

Table of Contents

Featured Builds

[0.5] SPARK STORMWEAVER Leaguestarter
Updated on Jun 18, 2026
[0.5] COC COMET - Stormweaver @animeprincess
Updated on Jun 18, 2026
Tiddie Twisters
Updated on Jun 18, 2026
Arc Totems Gemling Legionnaire
Updated on Jun 18, 2026
[0.5] PhazePlays MINION CULL WARPER: The Fastest Minion Mapper in PoE2 — 400% Culling Threshold
Updated on Jun 18, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?