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PoE 2 Build

[0.4] All Content 100% Crit Blood Mage

Verified
End Game
Starter
presentationWitch
presentationBlood Mage
0.4 TLotD
Updated on Jan 23, 2026
Jan 23, 2026

Build Overview

ALL CONTENT

Blood Mage Build Guide

**UPDATE IN PROGRESS FOR 0.4** UPDATES MADE CONSISTANTLY**

***ALL TRADE LINKS ARE AUTOMATED BY MOBALYTICS AND MAY NOT BE THE BEST SOURCE FOR BUYING EQUIPMENT. PLEASE SEARCH FOR ITEMS USING THE INFORMATION PROVIDED IN EACH VARIANT.***

Hello all of you simple life enjoyers!

This All in One Blood Mage Build Guide uses progressing variants during a league to go from Starter to Multiple fun Endgame Builds.

*****New Variants added consistently.*****

Venom Crypt Reward - Mana Regen or Stun Threshold

Tattoo Buffs - 5% for each Resistances

Pillar Offering - 5% All Resistances

Strengths and Weaknesses

  • Easy Playstyle
  • Flexible Variants
  • HIGH Damage Potential
  • GREAT at ALL Content
  • Weakness....? Never heard of it.

Build Variants

YouTube - https://youtu.be/y1DUQjrClUQ

THIS IS A PLACE HOLDER TAB FOR OUR 1 BUTTON HIGH END Spark BUILD THAT WE ARE CURRENTLY FARMING AND GEARING OUT IN 0.4 LAST OF THE DRUIDS.

01/07/26 - Variant added for testing Live on Twitch.

01/08/26 - Swapped Siphon Elements for Arctic Armour and placed Living Bomb back in CoC for auto fire infusions and damage. Dropped Cold infusions for spark as not needed. Passive tree updated.

01/09/26 - YouTube video posted to cover build.

01/15/26 - Sacrificial Blood removed to reduce skill cost for players and reduce total skill point requirements.

Equipment

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Equipment Priority
+9

**ITEM TRADE LINKS ARE AI GENERATED BY MOBALYTICS TO FIND EXACT MATCHES AND SHOULD BE USED WITH CAUTION. SEARCHING FOR ITEMS YOURSELF IS ADVISED.**

**ITEMS SHOWN ABOVE ARE FROM LIVE CHARACTER AND MAY NOT REFLECT PERFECT DESIRED MODS. ITEMS SUBJECT TO CHANGE UNTIL BUILD FINALIZED.**

WE WILL BE USING 3 UNIQUE ITEMS THAT ALL MUST BE CULTIVATED WITH THE NEW CURRENCY FROM VAAL TEMPLE.

The Vertex (equipment) - This helmet can be cultivated to get up to +4 All Skills. This is a massive damage boost. The Vertex comes with Crit Chance and Chaos Resist which has the ability to make it expensive depending on which mods get deleted when Cultivated. My current Vertex has +3 All Skills but I was able to get 2 sockets and still keep 26% Crit Chance and 15 Chaos Resist. A +4 is wildly expensive.

Atziri's Splendour - This chest can roll with different % Increases to Energy Shield/Evasion/Armour. We want a chest that has high total Energy Shield. The only mod ***WE MUST KEEP*** on the chest is Skills From Corrupted Gems Have 50% Mana Cost Converted to Life Cost.

Soul Tether - We will be using this belt for big tank. These have become fairly affordable. We want to remove the modifier "You lose 5% of maximum Energy Shield per second" and replace it with any other good modifier. You ***MUST KEEP*** "Excess Life Recovery From Leech Is Applied To Energy Shield".

Atziri's Acuity - These are fantastic gloves for Raw Crit Chance and Instant Leech. YOU MUST anoint Fast Metabolism on your amulet for Excess Leech to work from Soul Tether.

Amulet - Priority on amulet is Level of All Spell Skills and Cast Speed/Crit Chance. % Maximum Energy Shield and % Global Defences are fantastic for Energy Shield stacking. Spirit is useful if you want Arctic Armour.

Rings & Boots - These slots should be used to fix your Resistances and also try to add Extra Damage or Rarity.

Skill Gems

Support Gem Requirements:

Str 5

Dex 20

Int 55

Expand all
1

Life Remnants

Life Remnants
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2

Spark

Spark
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3

Cast on Critical

Cast on Critical
cometplayer
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4

Arctic Armour

Arctic Armour
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Gem Priority
+18

This build is designed as a fun 1 Button build BUT you can still add additional abilities if desired.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

**Jewels above are from live character in game.**

You should have just over 96% Critical Hit Chance For Spells for all skills. Evocational Practitioner on the skill tree will finish to 100%.

Remove any Critical Strike nodes you do not need. A Staff or Wand/Focus, Helmet, Gloves, and Jewels with High Critical Hit Chance is ****HIGHLY**** recommended.

-Important Jewel Information-

You will want Critical Hit Chance and/or Critical Hit Chance for Spells on jewels.

Other modifiers for jewels are:

Increased Maximum Energy Shield or -

Critical Damage Bonus , Critical Spell Damage Bonus , Spell Damage, Elemental Damage, Trigger Spells Deal Increased Damage, Meta Skills Gain X Energy.

Amulet Anoint

****REQUIRED ANNOINTMENT FOR ES Leech - Fast Metabolism****

Changelog

12/22/25 - Spark Soul Mage - Removed Everlasting Infusions for Wild Storm.

12/23/25 - Spark Soul Mage - Adjusted Skill Tree Weapon Set 2.

12/24/25 - Frost Soul Mage - NEW BUILD VARIANT ADDED

12/25/25 - Frost Soul Mage - Adjusted tree for Heavy Frost and Thin Ice.

01/03/26 - Spark & Frost Soul Mage - Switched Master of Hexes for Impending Doom on Weapon Set 2 skill tree to help players get consistent and easy Fulmination Annihilation laser beam from curse.

01/03/26 - Spark Soul Mage - Removed Infernal/Frozen Limit from passive tree so save skill points or use elsewhere if needed.

All changelogs past this point are put individually on each tab for specific variants. This system will continue and improve for new builds and future leagues. This should make following a league start and new variants more comfortable.

Video Guide

Table of Contents

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