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PoE 2 Build

1 Million Damage Arctic Armour - End Game Reflect Build - KallTorak

0.2 DotH
End Game
Creator
presentationWitch
presentationBlood Mage
Updated on Aug 19, 2025
Aug 19, 2025

Build Overview

Hey guys, KallTorak here! I'm an Off-Meta creator with an affinity for silly goose time builds! This is my Arctic Armour Blood Mage for End Game.

Arctic Armour Blood Mage - Video Guide

For years now monsters in ARPGs have gotten too used to the idea of hitting us with no repercussion. Reflect builds are a really fun playstyle where you take damage to deal damage! Arctic Armour is the core of this build. It is a defensive spirit skill that will reflect cold damage back at the enemy. By scaling its damage to over 1 million and combining it with Trampletoe you have one of the funniest reflect builds yet.


Other Links

POE Ninja
Arctic Armour Blood Mage Preview
End Game Stream


Shoutout to Ignatius I modified some of the formatting of my written guide based off his.

Strengths and Weaknesses

  • Arctic Armour can have its damage scaled into the millions! This leads to you one shotting a lot of the games bosses.
  • When combined with Trampletoe we now have the ability to clear multiple screens of enemies when mapping. One single reflect and BOOM!!
  • Cheap and Fun! Cost me about 6 div to get online.
  • Reflect builds take damage to deal damage. There are some attacks that will one shot you even on the tankiest of characters. There is a learning curve to reflect builds! Expect to die some as you figure this style out.
  • Arctic Armour only works on melee strikes. There are plenty of moments you fight enemies that arctic armour doesn't work on. There is a learning curve for this build. thats deep than most reflect builds.
  • Not really a viable leveling build. You will need to transition to this build in end game. Arctic Armour damage doesn't scale very well in the campaign.

Build Variants

Equipment

item
4
item
5
item
3
item
7
item
2
item
5
item
1
item
8
item
9
item
10
Equipment Priority
0
Off Hand
Rathpith Globe
1
Amulet
Solar Amulet
2
Helmet
Divine Crown
3
Main Hand
Siphoning Wand
4
Left Ring
Breach Ring
5
Right Ring
Breach Ring
6
Body
Conjurer Mantle
7
Gloves
Leopold's Applause
8
Belt
Plate Belt
9
Boots
Trampletoe

Core Items

Trampletoe

I would not bother playing this build without trample toe. Arctic Armour is limited in the ways we can build it's AoE.

Currently Trampletoe is worth about 2 chaos.

https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/L6Xlr6lSn

--------------------------------------------------------------------------------------

Rathpith Globe

Core to most blood mage builds Rathpith Globe scales perfectly with any crit and life scaling build. Since we are doing both its an easy fit. Rathpith Globe currently takes my Arctic Armour damage 590,000 to 1,119,000 damage. No rare focus or scepter comes close.

Currently Rathpith Globe is worth about 4 chaos.

https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/gzj3dd2iQ

--------------------------------------------------------------------------------------
Leopold's Applause

Not very many ways we can scale the damage of Arctic Armour. Negative resistance is one of the best ways to do that. I currently have mine enchanted with addition cold penetration.

Currently Leopold's Applause is worth 1 divine with a cold penetration enchant. 1 Exalt no enchant.

https://www.pathofexile.com/trade2/search/poe2/Dawn%20of%20the%20Hunt/Lz0a8KXHn

--------------------------------------------------------------------------------------

Rare Items

When picking your items build your resistance based off what you need to reach cap.

Rings

  • # to Maximum Life
  • % Increased Cold Damage
  • Cold / Lightning / Fire Resistance
  • Chaos Resistance

Amulet

Anoint - Prism Guard

  • +3 levels to Spell Skills
  • # To Maximum Life
  • % increased Maximum Life
  • # to Spirit (You need 130 spirit total to run Archmage and Arctic Armour)
  • % Increased Spell Damage
  • Cold / Lightning / Fire Resistance
  • Chaos Resistance

Wand

In sockets put Greater Glacial Rune

  • +5 Levels to Cold Spell Skills
  • % Increased Spell Damage
  • Gain % of Damage As Extra Cold Damage
  • % Increased Critical Spell Damage Bonus

Helmet

  • # to Maximum Life
  • Cold / Lightning / Fire Resistance
  • Chaos Resistance
  • % Increased Critical Hit Chance

Body Armour

  • # to Maximum Life
  • Cold / Lightning / Fire Resistance
  • Chaos Resistance
  • # to Spirit (You need 130 spirit total to run Archmage and Arctic Armour)

Belt

  • # to Maximum Life
  • # to Stun Threshold
  • Cold / Lightning / Fire Resistance
  • Chaos Resistance

Jewels

  • Prism of Belief +3 for Arctic Armour. It currently gives me 400,000 damage.
  • Sapphire - % Increased Cold Damage, % Increased Critical Damage Bonus, % Increased Spell Damage, Damage Penetrates Cold Resistance.

Sockets

  • Greater Body Rune to increase maximum life. This makes you tankier but also scales damage through Rathpith Globe
  • I also like to increase my maximum elemental res. I prio Fire and Lightning through Soul Core of Xopec & Soul Core of Puhuarte
  • Greater Glacial Rune in wand.

Skill Gems

Support Gem Requirements:

Str 20

Dex 0

Int 50

Expand all
1

Arctic Armour

Arctic Armour
supportelementalfocusplayer
supportcoldmasteryplayer
supportcoldpenetrationplayer
supportexecuteplayer
supportzenithplayer
2

Archmage

Archmage
supportvitalityplayer
supportlightningmasteryplayer
3

Frost Bomb

Frost Bomb
supportcoldexposureplayer
supportfastercastplayer
supportspellechoplayer
supportinspirationplayer
lessdurationsupportplayer
4

Frost Bomb

Frost Bomb
supportstripawayplayer
supportincreasedareaofeffectplayer
Gem Priority
+14

Frost Bomb #1 - Used for Killing Rares and Filler on Bosses that don't melee strike
Frost Bomb #2 - Used for Exposure and should be the lowest rank possible for the skill.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Video Guide

Table of Contents

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