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PoE 2 Build

[0.3] Ignatius' Comprehensive Hollow Palm Guide - League Start to Uber End Game

0.3 TTE
Starter
End Game
Speed Leveling
Verified
presentationHuntress
presentationAmazon
presentationTier
Updated on Nov 20, 2025
Nov 20, 2025

Build Overview

MAJOR UPDATE (10/14/25)

Based on community-determined optimizations (Props to Arq, AverageZhou, i9314 and Asp) the support gems for Final Form variant have been significantly updated across almost all skills. These optimizations make the mapping gameplay faster and more consistent, and scale the bossing gameplay to MUCH faster instant boss removal.

GLGL

INTRODUCTION

The pre-season dream: Hollow Palm Technique, has come to life in various forms. This guide will give you a progression that starts at level 27 (with a swap to unarmed attacks exclusively), and carries you all the way to high-end mapping. The build is REALLY FUN to pilot when you get things organized for clear and survivability. It is also VERY POTENT on bosses, single target, and large mobs.

HOW DOES IT KILL THINGS?

**The "Final Form" Uber End Game variant has a very unique kill style. See accompanying gameplay video if it is not intuitive to you.

For the T15 Mapping Variant:

You get in range of a mob of monsters

Shattering Palm is used at any distance to dash in. Use it 1-3 times to splash cold around neighboring minions.

Ice Strike is then used to clear the mob. In maps you will be at about 9-12 attacks per second with this skill (which is crazy). Slam Tempest Bell whenever it is up for more AOE, ailment, and clear.

For early charge generation (level 40) you will use more straightforward methods involving Resonance and Combat Frenzy. As you scale you will switch permanently over to Hand of Chayula with Culmination II and Ailith's Chimes. In combination with Sniper's Mark and Charge Profusion II this generation formula will give you all 3 charges with consistent uptime when used with 10+ combo.

Use Charged Staff with consistent charge uptime from Hand of Chayula.

Falling Thunder serves as the big nuke to clear beefy rare monsters and unwieldy packs. Make sure you have 10 combo on it if you really want it to have a kick (the combo ticks are on the tooltip). If you have 7 Power Charges, it will delete almost anything.

In the uber min/max end-game of this build, you will use Tempest Flurry to replace all mobility and the easier clear mobs (whites and blues).

HOW DOES IT SURVIVE?

The most underrated defensive category this season is still:

EVASION

You will stack Evasion on your Gloves, Boots, and Helmet. With Stalking Panther from Amazon this will get you to 80% total evade (with Acrobatics), and about 75% chance to deflect (at about 45-50% deflect damage reduction). With only 1K health, you will survive most things in T15 maps. The health pool will scale from this baseline to make the build even tankier.

This Evasion stacking combines with Hollow Palm Technique to add more attack speed per evasion, bringing our Tempest Flurry mobility over 20 ATTACKS PER SECOND in the Final Form.

WHY AMAZON, WHAT ABOUT _____ CLASS?

Amazon (and actually Gemling) are Best-in-slot for the ultimate endgame of this build. (period)

Amazon is best because: as you stack evasion on only 3 gear pieces (Stalking Panther), you hit the defensive breakpoints mentioned above with ease, but also stack attack speed and free your CHEST piece for whatever you need. Early in maps, this will be The Coming Calamity, but later, this will be a rare Energy Shield chest (1200 ES).

The ES Chest combines with Hollow Palm Technique and Amazon's ascendancy, Critical Strike, to allow you to hit 100% chance to critical hit in the uber end game. And this is done through Amazon's strengths: Evasion, Accuracy, Speed. As we stack evasion and accuracy (for defenses and Crit Chance), we are also stacking Defense and Clear Speed, because our Accuracy works with Falcon Dive to give us even greater attacks per second.

Additionally, every other ascendancy node on Amazon supports the build in an organic way. Mystic Harvest allows us to leech even though we are often on full elemental convert. Stalking Panther and Critical Strike work in tandem with HPT to provide defense and crit-cap. And Predatory Instinct essentially provides a 25% more damage modifier to ALL rare and unique enemies, which is crazy.

Honorable mentions:

As briefly as possible:

Monk is strong, and is potentially better in campaign and early maps, but is limited in end game because the ES Stacking is ideal for Monk, but reaches an early ceiling with Hollow Palm Technique and crit chance, where you then need to solve for greater speed, without the advantages of Evasion and Accuracy that are inherent to Amazon.

Deadeye is strong, always. But again, in the end game you need to get Energy Shield on gear for Crit cap, but without Stalking Panther the advantages of Evasion fall short defensively, and Gathering Winds Tailwind is not very effective on a melee archetype. (Not to mention all the projectile benefits of Deadeye are... dead here).

Ritualist is always good. More rings is OP. ... That's all here.

And yes, Gemling will be fantastic for this build, but requires an entirely different approach involving accuracy stacking, new notables on the tree, and unique sources of non-crit-based damage.

CAN I GET A TLDR: PROGRESSION FOR THIS BUILD?

Yep.

1 -

From level 0-27, you just run bows with Lightning Arrow and Lightning Rod. Bows are boring and completely saturated in POE2, but it's just a nice way to get out the gate. Use the Fubgun guide ofc: Fubgun Leveling Guide

2 -

At level 27, you need a few ingredients. First, some gold to respec your passive tree. Second, allocation of Hollow Palm Technique and drop your weapon. Third, some additional skill gems to cut the core skills: Storm Wave, Ice Strike, Tempest Bell, and their corresponding supports. Fourth, you need 4 gear-pieces with good evasion rolls at this level: Helm, Gloves, Boots, Armour. You don't actually need any other stats, just as much Evasion as possible.

3 -

From here, you can follow the progression I outline in the guide. The only changes coming to these sections would be refining of the support gems that I recommend.

4 -

In the end-game, there are two archetypes:

--> Non-crit

You will start and stay here until level 90+ and until you have a lot of cash stockpiled to make the swap. This variant crushes T15 maps but does not have the damage potency to go demolish Pinnacle content and 1-shot Pinnacle bosses.

--> Crit-stacking

This variant requires an expensive Energy Shield chest, and min-maxed Evasion/Deflection gear in the other slots. It also requires a lot of FLAT DAMAGE on rings and gloves. This is the final form, and it's where Amazon rises above the pack. This variant will DELETE highest-juiced Expedition Logbooks and make quick work of Pinnacle bosses in less than a few seconds. ... DO NOT SWITCH TO THIS UNTIL YOU HAVE EVERYTHING READY.

** --> Please note again, the two variants are distinct, think of them as a new character you have to reroll to, because they become powerful in different ways.

COMMON MISTAKES AND FAQ

After much discussion with community around building this archetype, here are the most common mistakes, frustrations, and questions I've seen:

#1 --> WHY AM I DYING?

You do not have enough Evasion AND Deflection. If you are at 80% Evade + 75% Deflect (at 45% reduction), you should not be dying to anything outside of Abyss ground effects.

It is also possible you are not using the skills in an efficient/effective way. (We call this "skill issues")

You should have an affix that leeches health on either a ring or your gloves. This combined with Mystic Harvest Amazon Ascendancy node is REALLY overpowered.

#2 --> WHY AM I SO SLOW?

The build does not care about movement speed, because Shattering Palm can dash the distance of your entire widescreen, and Tempest Flurry with attack speed stacking is used for general mobility. You do not take any movement nodes and you do not even care about movement on your boots.

#3 --> WHY AM I OUT OF MANA?

First, the +Melee Skills modifiers on items are bait until the uber end game. They cheat damage for a cost: expensive items and mana sinking gem levels. Do not get them until you are at the crit-stacking form of the build. Flat damage on rings and gloves, along with your base gem levels, are plenty of damage to clear everything up through T15 maps REALLY FAST.

Second, you need an actual stat on gear that leeches mana in order for Walker of the Wilds to actually work. Look for gloves or rings with a mana leech property, and you are good to go.

Third, "recovery" mechanisms are fantastic in addition to leech. Acquire these on the tree with Siphon and then on Sapphire with mana recovery on kill.

#4 --> WHY DO I HAVE NO CHARGES?

You need to make frequent use of the Hand of Chayula process for generating charges, which also translates seamlessly to "pre-buff" charge generation for Pinnacle bosses.

#5 --> HOW DO I PREBUFF CHARGES FOR PINNACLE BOSSES?

In the crit-variant for Pinnacle Bosses, you will "pre-buff" in combat using Hand of Chayula, socketed with Ailith's Chimes + Culmination II for Power Charges, and Sniper's Mark + Elemental Weakness for additional buff/pre-buff.

#6 --> I HAVE A DIFFERENT QUESTION OR I NEED YOU TO LOOK AT MY BUILD

Come to my Discord, we have a channel for the build and tons of active collaborators and a few POE GURUS who can point you in the right direction. I am also very active there [especially at night when my kids are actually sleeping :)] and will help where possible.

Ignation Discord

RESOURCES

Custom Hollow Palm Calculator Tool

https://docs.google.com/spreadsheets/d/1aB7I2wNbBFik5JDfiit17l2KmE8hXeYouVZssD0eF-g/edit?usp=sharing

Custom Amazon Crit Calculator Tool

https://docs.google.com/spreadsheets/d/1aB7I2wNbBFik5JDfiit17l2KmE8hXeYouVZssD0eF-g/edit?usp=sharing

Curated Trade Links for Gear

Find these in the Final Form section.

Strengths and Weaknesses

  • Fast mobility and AOE clear
  • VERY budget friendly through mapping variants
  • REALLY unique and enjoyable unarmed playstyle
  • Campaign boss wrecker
  • 1-button Boss Removal in Final Form
  • Getting Stuck On Stuff SUCKS in this game

Build Variants

SIGNIFICANT NOTE

This is the FINAL FORM, crit-swapped version of this build. It is FAR MORE EXPENSIVE than the 80+ Variant that is very strong in Tier 15 maps. It is also VERY DIFFERENT, and you cannot gradually swap to it. Please read through how this variant changes and understand how it works, and questions you may have, before beginning to swap.

TRADE LINKS

Priority Gear #1 --> ES CHEST

At the time of this writing, these were no cheaper than 15 Divines.

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/Q6mMLdpHw

You want minimum 1100 ES on the chest in the final form (I did start with a 900 ES chest when I was switching over and it worked to some extent). The other mods do not actually matter, but of course you can pad on resistances and attributes if you can afford them. Be careful of armours that are Corrupted but have not been qualitied: POE2.trade site sorts these by the ES they would have if they were qualitied, but obviously if it is corrupted you cannot change it.

---

Priority Gear #2 --> EV Helmet

Minimum 3 Divines on 09/11/2025

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/EBJb8VdyT5

Minimum 1200 Evasion without an Iron Rune (you will be socketing Ulaman's Gaze into this). Again, additional mods are available. Some opt for a damage-based variant that has Crit Chance or Crit Damage. I prefer to tank up because the damage is overkill in this archetype, prioritize resists, and % Defection From Evasion.

---

Priority Gear #3 --> EV Boots

Minimum 5 Divines on 09/11/2025

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/D6QbEagXf5

Minimum 1050 Evasion. Again, add mods as you see fit. You do not need movement speed at all. If you can afford, get one with % Deflection from Evasion.

---

Priority Gear #4 --> The Gloves

Minimum 2 Divines on 09/11/2025

Evasion Variant: https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/Z6ev8oj7CQ

ES variant:
https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/eRkaZZ3rsL

Requirements are 400 Evasion or 200 ES, with +2 Melee Skills, 1 Flat Damage Roll, and Mana Leech

You can get your mana leech from rings as well, which would allow you to remove this from the filter. Additional defensive or offensive mods are welcome as well if you want to hike down the base ES or Evasion. Generally: ES == more critical hit chance; EV == more attack speed and defense.

----

Priority #5 --> The Rings

As cheap as 1 Divine each on 09/11/2025

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/zj6RrZLF4

Rings are very complex search with a lot of variables for each build. You want to take advantage of resist-capping via your Rings + a good Ingenuity. On my build, when I take these off, my resists are -25, -12, -45, 33, just to give you an idea of what you are doing here. The priority attack modifiers are 400+ Accuracy and two Flat Damage rolls if possible.

Ingenuity belt (1 Divine Minimum) --> https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/LVeekzGun

MAKE SURE NOT TO BUY ONE WITH INCREASED CHARM CHARGES USED AS IT CAN BREAK YOUR CHARMS

------

Priority #6 --> The Amulet

4 Divines to craft on 09/11/2025

I made a guide for how to craft this here:

https://www.youtube.com/watch?v=s1FcI7OJeWk

If you hate crafting or something, here is a trade link:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/023XnD4QFg

4 Required properties are: +3 Melee Skills, Crit Chance, Crit Bonus, and Global Defenses. Last 2 properties are flexible.

---------

Priority #7 --> Basic Jewels

4 Divines minimum to buy perfect rolls

Less than 1 Divine for less than perfect rolls

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/Yp7p2WlbsY

Here we want Crit Chance and Crit bonus. Additional modifiers that are good are defensive ones: % Evasion or % Energy Shield. Attack speed or % Accuracy also makes you stronger.

________
OK we stop here to acknowledge that these are the BASICS of the build, and this is the gear I had when I first switched, and it was effective and potent.

At the time of this writing, buying these pieces with good rolls was 40-50 Divines

________

Uber gear:

#1 --> Time-Lost Jewel (35 Divines)

You can reduce the radius on either of these to make it cheaper. The increased effect of notables is stronger for CRIT CHANCE.

Two options:

Increased effect of notables:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/gl6LrrJghQ

Crit Chance / Crit Bonus:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/Bgb7nVkXH8

#2 --> Heart of the Well (15 Divines)

There are MANY MODIFIERS that are valuable on this jewel. These are my preferred:

https://www.pathofexile.com/trade2/search/poe2/Rise%20of%20the%20Abyssal/rPew3ZP7uQ

#3 --> Final Note: there is also Dialla's Desire option on Falling Thunder

Equipment

item
2
item
8
item
1
item
4
item
3
item
6
item
5
item
7
item
item
item
item
item
item
item
item
item
Equipment Priority
0
Body
Vile Robe
1
Left Ring
Breach Ring
2
Right Ring
Prismatic Ring
3
Amulet
Solar Amulet
4
Belt
Ingenuity
5
Gloves
Polished Bracers
6
Boots
Drakeskin Boots
7
Helmet
Freebooter Cap

Skill Gems

Support Gem Requirements:

Str 55

Dex 105

Int 20

Expand all
1

Tempest Flurry

Tempest Flurry
supportheightenedaccuracyplayertwo
supportrageplayerthree
supportrapidattacksplayerthree
supportefficiencyplayertwo
supportrigwaldsferocityplayer
2

Staggering Palm

Staggering Palm
supportnovaprojectilesplayer
supportarmourbreakplayerthree
supportarmourexplosionplayer
supportricochetplayertwo
supportclosecombatplayertwo
3

Shattering Palm

Shattering Palm
supportoverreachplayer
supportclosecombatplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
supportpinpointcriticalplayer
4

Hand of Chayula

Hand of Chayula
snipersmarkplayer
enfeebleplayer
supportchargeprofusionplayertwo
supportculminationplayertwo
supportailithlineageplayer
5

Falling Thunder

Falling Thunder
supportculminationplayertwo
supportclosecombatplayertwo
supportoverextendplayer
supportrakiatasflowplayer
supportdiallasdesireplayer
6

Charged Staff

Charged Staff
supportelementalarmamentplayertwo
supportaddedlightningdamageplayer
supportinnervateplayer
supportcullingstrikeplayertwo
supporteshsradianceplayer
7

Charge Regulation

Charge Regulation
supportuhtredexodusplayer
8

Wind Dancer

Wind Dancer
supportmaimplayer
supportstunplayertwo
supportblindplayertwo
supportprecisionplayertwo
supportbrinkplayertwo
9

Ghost Dance

Ghost Dance
compresseddurationsupportplayertwo
supportuhtredomenplayer
Gem Priority
+34

IMPORTANT NOTE

In end-game iteration for mapping, we are taking a From Nothing with passives in radius of Bulwark which allows allocation of Unwavering Stance, WHICH IS VERY GOOD FOR ENDGAME MAPPING.

GLGL

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Atlas Tree

Changelog

09/12/2025 --> Added Uhtred support gems to spirit gems (optional but valuable on Charge Regulation for sure). Removed Conc from Wind Dancer in a previous iteration (thx to Discord and YT comments for pointing me to these improvements <3 )



Initial Publication --> 08/28/2025

Update regarding patch notes --> Update 1 --> 8/29

Updated weapon swap for end-game tech --> skeletal warriors --> 8/29

Massive update and cleaning of entire guide --> 09/05

Updated several support gems for End-game mapping and removed Combat Frenzy --> 09/07

T15 Mapping Update (09/05/2025)

Video guide for this update here: How to Hollow Palm T15 Maps

The build is now shredding T15's. Here are the highlights:

#1 - Reaper's Invocation with Profane Ritual gives easy +7 Power Charge uptime on demand with 0 cast time.

#2 - The Coming Calamity has found it's niche (at least for this segment of the progression). Free triple-heralds with no spirit cost, lots of resists, and perma-sunder.

#3 - Falling Thunder with Ailith's Chimes and Culmination II basically guarantees a Power Charged thunder if you have 10 combo (which is easy). This means FT serves as a delete button when we need it in maps.

I've carefully updated the T15 mapping variant to fit what I am presently running that is clearing T15 with good speed and minimal deaths. Note that this gear is incredibly cheap, so build is just going to scale with this as a starting place.

Path of Building Code

Loot Filter

Video Guide

Table of Contents

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