This is a good, high-raw damage "base" to start off with, until you want to start customising it for your own playstyle!
If you want to try something very different, consider looking at our Scorcher Builds, Bubbly Dance Builds, Convert Element Builds or this Crit Draw Build! And, if you've carted, try swapping to a Fortify Build for even more damage!
Weapon Changes:
- This build works perfectly well for both Artian Weapons, and the new Zoh Shia weapons that came out in Title Update 1!
- If the monster is Dragon weak, Zoh Shia Weapons end up a bit better.
- The weapon decorations are fully customisable. Change them per your weapon and playstyle!
- If you use a weapon that Guards a lot, like the Lance, you'll want to add in Offensive Guard
- If you want to use your Charged Slashes faster as a Great Sword, you'll want to slot in Focus
- If you play Switch Axe or Charge Blade, you may prefer to use the skill Rapid Morph
- If you're using an Elemental Artian weapon, consider using the associated Element Attack skill
- These builds assume you want at least 80 hits between sharpening. If you usually do fewer hits than that, feel free to swap out Mastery for another Damage-boosting skill!
Calculation Notes:
This ends up being the optimal set if you can use a lot of the conditional damage-boosting skills at least well. Specifically:
- Weakness Exploit (hit weakpoints 90% of the time; wounds 20%)
- Agitator (monster is enraged 70% of the time)
- Maximum Might (max stamina 80% of the time)
- Burst (50% of the time, you do more than 5 hits in a row)
- Latent Power (the skill is active 50% of the time)
- Counterstrike (the skill is active 50% of the time)
If you can't use any of these skills well, consider changing a skill you use less well for a skill you can use better; or just put in some Defensive skills instead!




