Fulgur Second Wind + 2 Gore
Fulgur 2-pc Armor for Second Wind I is a very common build choice to help maintain
Maximum Might. If you don't feel the need for this bonus, you can opt to run 4 Gore instead.
Weapon
Moteurvankel is the go to weapon once you have good reinforcements.
Paralysis and
Blast are both recommended, and ultimately up to you what you prefer.
Before you craft a good Artian Hammer, you can use Binder Mace. Binder Mace has more Paralysis, but less Raw/Affinity than a well build
Moteurvankel.
Ultimately, the difference is not major, so unless you want to speed run, don't worry too much.
Decorations
The build has 3 open Level 2 slots which you can use on things like:
Counterstrike (
Counter Jewel)
Earplugs (
Earplugs Jewel)
Evade Extender (
Jumping Jewel)
Ambush (
Ambush Jewel)
- etc
For Weapon Decorations, we recommend prioritizing Critical Boost 3 and
Focus 3. From there you can add something like
Slugger 1, more
Critical Boost, etc.
Agitator vs Weakness Exploit
If you're running Corrupted Mantle or are speedrunning or simply hunt quickly with friends, you can opt to run more
Agitator than
Weakness Exploit.
Simply replace Arkvulcan Mail β with
Blango Mail β and one
Tenderizer Jewel to
Challenger Jewel.
You can also replace Exploiter Charm II with
Counter Charm III
Another example is replace Tenderizer Jewel to
Counterattack Jewel