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Monster Hunter Wilds Build

HR41+ Balanced Burst 5 Charge Blade

presentationCharge Blade
presentationRaw
Comfort
DPS
High Rank
Trending
Updated on Mar 21, 2025
Mar 21, 2025

Build Overview and Variants

High DPS & Quality of Life

This Build Caps Affinity by utilizing & to Boost it's Raw DPS to the rooftops through and .

Not only is the Damage insane but the build stays comfortable and user friendly by utilizing & for sustain and improved combat flow.

Equipment

Weapon icon
Primary Weapon
Chrono Gear
Attack iconAttack×3
Attack Boost iconAttack Boost×3
Sharpness iconSharpness×2
Decoration RankQuickswitch/KO Jwl
Decoration RankCritical Jewel III
Decoration RankMagazine/Attack Jwl
Weapon icon
Secondary Weapon
Empty
Armor icon
Head
G. Ebony Helm β
Decoration RankMighty Jewel
Armor icon
Chest
Arkvulcan Mail β
Decoration RankChain Jewel
Decoration RankMighty Jewel
Armor icon
Arms
G. Ebony Braces α
Armor icon
Waist
Arkvulcan Coil β
Decoration RankProtection Jewel
Decoration RankProtection Jewel
Armor icon
Legs
Dahaad Shardgreaves β
Decoration RankMighty Jewel
Talisman icon
Talisman
Exploiter Charm II
Mantle icon
Mantle
Corrupted Mantle

Video Guide

Stats and Skills

iconAttack
792
iconAttack Potential
1117
iconAffinity
5%
iconCritical Boost
159%
iconParalysis
100
iconTrue Raw
410
iconSharpness
iconDefense
288
iconHealth
100
iconStamina
100
iconFire Resist
-3
iconWater Resist
-4
iconThunder Resist
-7
iconIce Resist
-2
iconDragon Resist
1
Burst
5
Weakness Exploit
5
Maximum Might
3
Divine Blessing
3
Rapid Morph
3
Critical Boost
3
Agitator
2
Load Shells
2
Recovery Speed
1
Slugger
1
Attack Boost
1
Set Bonus Skills
Arkveld's Hunger
Hasten Recovery I
2
Ebony Odogaron's Power
Burst Boost I
2
Jin Dahaad's Revolt
Binding Counter I
1
Group Skills
Alluring Pelt
Diversion
2
Lord's Fury
Resuscitate
1
Guardian's Protection
Ward of Wyveria
1
Guardian's Pulse
Wylk Burst
1

How To Play

Gear Choices

For our we want 6 or 7 Raw Attack Lines and 1-2 Sharpness Lines and Paralysis for extra CC potential or Blast for Slightly more DPS. Drastically improves the combat flow of Charge Blade allowing us to quickly change forms and access guard points while in axe mode by morphing back to sword 30% quicker, While there are higher damage options, The 30% animation speed up on the abnormally slow morphing strikes will more then make up for it in comfort, Not to mention the causes Monsters to very frequently get chain CC'd from Stun to Paralyzed to Stunned to Dead running this setup. Capitalizes on our Pseudo Capped Affinity & cuts the amount of time we have to spend building phials by more than Half!

Corrupting Mantle is by far the best mantle to use on every build period. It starts off by draining your health and increasing your affinity by 10%, but charges up through consecutive attacks ending the health drain. After it's charged you gain 10% more Affinity and 20 extra Attack until the Mantle ends, giving you capped affinity even when not hitting a wound.

Provides us 2 & 1 through the Decoration as well as for a ton of extra DPS obtainable early on in HR.

Is another 2 & Capped Burst is among the most meaningful DPS increases in MH Wilds and Divine Blessing is a solid survivability improvement even if it's unreliable. We also need this piece for

Only gives 1 but we gain another rank of and through the Decoration slots creating a very high value piece that contributes to for extra staying power.

Gets us another point of & for quality of life, as well as 2 Points of through the decorations finishing our set bonus.

Gives 2 points of which is a very powerful buff that helps us hover near affinity cap when the Monster is Enraged, but also gives us the last decoration slot we need for 3/3 giving us some great value on the piece.

Caps out our Nothing more to say, loads of DPS

Rotation & Combat Flow

When playing for Savage Axe after charging your shield you absolutely want to overcharge your phials as that overcharge damage is going to be utilized for the next several minutes. Next we need to get into Savage Axe Mode, if at any point during the building phase you perfect guard and enter it through a counter attack that's great, but if that hasn't happened by the time you have overcharged phials and a shield infusion, you're either going to fish for a perfect guard to counter off, Look to perform a mount on the monster assuming it's off cooldown, or attempt to cause a wound so you can Double Rend to enter Savage Axe. The act of actually getting into Savage Axe can vary in the amount of time required, If you're sitting on overcharged phials for an awkwardly long period of time, attempting to cause a wound to rend with elemental discharges or SAEDs can be a good way to fill the gap. Wounds get harder to cause the longer the fight goes on, So you'll want to practice your perfect guard timing as a reliable method with no diminishing returns.

Once you get into Savage Axe Mode, You'll want to spend as much time as possible shredding with Held elemental discharge 1 and 2, after your second discharge you can either continue the combo with a Standard Attack in Axe Mode which you can also choose to hold down then loop back to discharges, or if you have the opening begin spending your phials half of one at a time by activating AEDs after your discharge 2 with a further held heavy attack as well as the proceeding follow-up, as these will deal extremely high damage in exchange for that half a phial. Axe mode in general I find much more user friendly when played almost entirely in focus mode, as the attacks are quite slow and are typically better when aimed manually.

Stay Mobile with your Sword Mode Focus attack and Heavy Attack Dash, Don't over commit with your axe and try to read the situation for when you need to go on the defensive with Sword Mode before it's to late.

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