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Monster Hunter Wilds Build

The Mushroom Medic

presentationHunting Horn
presentationHunting Horn
presentationRaw
Updated on Mar 15, 2025
Mar 15, 2025

Build Overview and Variants

This build can be used with any weapon combination of your choosing but works exceptionally well when used with the Hunting Horn in the toolkit shown. Below you will find a breakdown of how to play this and what each perk does to support it.


+
At the start of an encounter you will want to eat the following mushrooms nearby other players. Some of these buffs will need to be reapplied throughout the encounter as noted below.

- - Long Duration
- - Long Duration
- - Medium Duration
Devil's Blight - - Short Duration
- Instant

You will also be able to apply other short duration buffs through readily available seeds such as the following. Using in this build makes these easy to farm without ever changing your gear. They also stack with the previous buffs.

- +Attack - Short Duration
- +Defense - Short Duration

This makes you a massive force multiplier for the party but also gives you a lot of utility outside of this. Whenever anyone takes a big hit, quaff a potion or other healing item and you will quite literally save them. Because of speed eating the heal goes through nearly instantly. Blue Mushrooms have no eating time and heal for their full effect instantly as well.



You now have a 45% chance to not consume whatever you just consumed. This is incredibly useful as it effectively increases your inventory size with a bit of RNG thrown in. On average you now have 14.5 potions instead of 10. You can get very unlucky or very lucky with this so keep that in mind.



This speeds up the application of any potion or other consumable you use. It's incredibly powerful as it actually makes health apply faster to the rest of your party as well. This makes 's a near get out of jail free card for your team.



This build also lets you blind nearly anything with environmental flashes and Flash Pods. Use these when a boss goes into his enrage pattern or is in a particularly dangerous position. You can save your party with these and should be using them whenever you can to mitigate potential damage.



No need to fill your inventory with Cool Potions or Hot Potions. Ignore the elements and get more stuff into your inventory to help your team.



Just in case you do get hit in combat you can easily recover due to this life saver. While you're fumbling around on the ground make sure to call your Seikret and immediately start quaffing potions like it's going out of style.



Don't let those pesky roars stop you from healing and buffing your allies. With these in you can keep the songs running and keep chugging potions in style.



Your songs will no longer be taken down by every longsword player ever. You know who you are longsword users. You know.


+
Anything you pick up is now increased in stack size dramatically. You may also find cookable foods and rare materials more often. This lets you re-stock mid fight depending on the location and farm like nobodies business outside of that.


+
You can dual wield these bad boys to provide an insane amount of support to your team. Start with and apply Status Attack Up + Divine Protection + All Ailments Negated. Then swap to and apply Attack Up (L) + Knockback Negated. Once you have all these buffs just start placing Echo Bubbles and running Extend All Melodies. Since the can cast Extend All Melodies all of the buffs you applied will stay for the duration of the fight. You can mix in some Restore Sharpness to keep the party blasting out damage.


Food Bonus
For this build I like to run Veggies, , and together for each meal. This gives +8 Resist All, +2 Defense, and a chance to reduce incoming damage outside of . The real benefit here is the resistances but having a damage reduction proc is really nice since you're in the bosses face all the time.


The total Stat Buffs from this build are as follows:
- +5 Attack
- +10 Attack
- +15 Defense
- +20 Defense
Attack Up (L) - +10% Base Attack
Echo Bubble - +10% Base Defense | +5 Resist All
Status Attack Up - +15% Base Status Element

When combined with other songs these are the total benefits to your team outside of you bonking the boss in the face. This is a considerable increase in survivability and damage output for everyone involved and you have 100% uptime on all of this.

+35 Defense
+5 Resist All
+15 Attack
+10% Base Defense
+10% Base Attack
+15% Base Status Element
Divine Protection
All Ailments Negated
Dash Juice
Immunizer
Wide-Range Heals

Overall this build is a lot of fun, offers insane utility, and is something different to play around with. Hope you enjoy!

Equipment

Weapon icon
Primary Weapon
Resounding Galahad
Decoration RankDragon/KO Jewel
Decoration RankDrain Jewel II
Decoration RankDrain Jewel
Weapon icon
Secondary Weapon
Crazed Melody
Decoration Slot RankEmpty Slot
Decoration RankSonorous Jewel
Decoration Slot RankEmpty Slot
Armor icon
Head
Sild Hood α
Decoration RankEarplugs Jewel
Decoration RankAdapt Jewel
Decoration RankFlash Jewel
Armor icon
Chest
Sild Coat α
Decoration RankEarplugs Jewel
Armor icon
Arms
Battle Vambraces α
Decoration RankBotany Jewel
Armor icon
Waist
Suja Sash α
Decoration RankEarplugs Jewel
Decoration RankShockproof Jewel
Decoration RankFriendship Jewel
Armor icon
Legs
Azuz Pants α
Decoration RankGobbler Jewel
Decoration RankGobbler Jewel
Decoration RankGobbler Jewel
Talisman icon
Talisman
Mushroom Charm III

Stats and Skills

iconAttack
882
iconAttack Potential
1058
iconAffinity
0%
iconCritical Boost
125%
iconDragon
540
iconTrue Raw
302
iconSharpness
iconDefense
220
iconHealth
100
iconStamina
100
iconFire Resist
9
iconWater Resist
3
iconThunder Resist
3
iconIce Resist
7
iconDragon Resist
10
Wide-Range
5
Botanist
4
Earplugs
3
Free Meal
3
Divine Blessing
3
Geologist
3
Speed Eating
3
Slugger
3
Dragon Attack
3
Stamina Thief
3
Mushroomancer
3
Horn Maestro
2
Adaptability
1
Blindsider
1
Shock Absorber
1
Group Skills
Imparted Wisdom
Forager's Luck
5

How To Play

Start by using your to queue up Status Attack Up + Divine Protection + All Ailments Negated. Then on your Seikret run near the monster and apply the following seeds to your team.




From there enter the following mushroom rotation or apply a heal using , , or as needed.




Devil's Blight

Once that is done execute on your queued buffs from and then swap to and apply Attack Up (L) + Knockback Negated. Make sure you keep these buffs running the entire fight by using Extend All Melodies on the .

The does a ton of Stagger and Exhaust status if you hit the monster in the face so make sure to drop your Echo Bubbles around there and go to town. Due to your extreme resilience you're VERY unlikely to get one shot at any time. Even from a full combo on Tempered Gore or Arkveld it usually ends up being 50% of your max health.

After this you can drop into rotations for healing and applying with Devil's Blight. Healing is very quick thanks to so quaff those whenever you see someone at 70% or below. If they are higher then quaff a instead.

If there is a very critical moment and you need instant health then go for the . This has basically no consumption time and gives HP to everyone instantly as a result. It's VERY good for big boss combos.

Whenever the monster tries to leave or the fight becomes too hectic throw a out to keep them in place or cool things down. This can help reset the fight and buy some time to stabilize the group.

Throughout the fight you're going to be calling on your Seikret and running around to ensure you're up and able to heal everyone or pummeling the monster in the face to inflict Stagger and Exhaust. Don't forget that you can call on your Seikret when knocked down to get back up and moving faster. Just spam that button!

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