In this Marvel Rivals Psylocke guide, you’ll learn the fundamentals of her abilities, unique play styles, and fundamental tips.
Marvel RivalsMarvel Rivals Psylocke Character Guide
Psylocke Overview
The psychic warrior known as Sai sneaks into Marvel Rivals from the X-Men universe. Using her telepathic abilities and armed with her Psychic Blade, Psylocke assassinates unsuspecting enemies. Her basic gameplay loop centers around getting to close range on a flank, then dumping all her resources into confirming a kill and escaping. At mid ranges, her effectiveness diminishes quickly as her ranged attacks have a very wide bullet spread and her dash (Psi-Blade Dash) only reaches a short range.
Players who wish to see success with Psylocke will have to master her combos and animation cancels (see Tips & Tricks below). As her ninja persona implies, she wants to sneak around the battlefield rather than taking engagements head on.
Find out where Psylocke ranks in our Marvel Rivals tier list.
TLDR
As
- Know the health pack locations on every map, you're going to want to play around those often.
- With Shift, you have a ton of mobility to keep your enemies guessing. Abuse high ground, flanks, and so on.
- Use either one Shift or invisibility to get into position for an ultimate, but save a second Shift to help you get out.
Against
- Coordinate with your team on who will use their defensive ult to counter Psylocke's ult, don't overreact and trade 2 for 1.
- Her invisibility only lasts 3 seconds, if you're winning in a duel and she's trying to run, you may be able to catch her when she reemerges.
- You have a very short window to damage, kill, or stun Psylocke when she first ults. Once she's slashing, she won't take any damage.
Strengths and Weaknesses
Strengths
Incredible Burst Damage
While no single ability deals massive damage, stringing her attacks together quickly gives Psylocke some of the highest close-range burst damage in the game. The ability to shorten or extend the combos also gives her the unique ability to adjust how much damage and how long the damage takes to be output.
Ability to Cycle Cooldowns Quickly
Most heroes have set cooldown values. Psylocke’s cooldown value can vary greatly as they are shortened by the amount of Primary Fire projectiles hit an enemy. In light of this, Psylocke can use her cooldowns much more quickly than the average hero.
Versatility
Having a hitscan Primary Fire combined with a short ranged dash and melee cancels means Psylocke never has to sit and watch. At every range and in every scenario she can participate in a fight. Even though she specializes in close range flanks, she can easily take down flying heroes where other close range flankers typically struggle.
Weaknesses
Poor Range
Although Psionic Crossbow technically has infinite range, the wide projectile spread and fall-off damage make it extremely weak at farther ranges. Her dash is also one of her best tools and only reaches a very short distance, making it nearly useless in a mid-range fight.
Combo Execution Dependant
Messing up a combo or miscalculating a cooldown typically means your targeted enemy will escape with their life. Her combos are not particularly mechanically demanding but can be difficult to land depending on the speed at which the target is moving.
No Invulnerable Escape Tool
Psylocke wants to be behind enemy lines as much as possible. Psychic Stealth can trick the enemy team and escape, but if they are watching closing, Psylock can be an easy kill. Being primarily a close-range engager but not possessing a guaranteed escape means Psylocke always has to be planning ahead to create opportunities to disengage after her attack.
Ability Tips
Primary Fire: Psionic Crossbow
DESCRIPTION | Unleash bolts with psionic crossbows to damage enemies and reduce the cooldowns of all her abilities |
KEY | Left Click |
CASTING | Double projectile with spread |
DAMAGE | 12 damage per round |
DAMAGE FALLOFF | Falloff begins at 15m, decreasing to 60% at 30m |
BULLETS FIRED EACH CAST | 4 |
CROSSHAIR SPREAD RADIUS (AT 10M) | |
FIRE RATE | The firing interval between shots is 0.2s, with an interval of 0.6s between each round of shooting |
AMMO | 16 |
Tips for Psionic Crossbow
Animation Cancels
- The most important tip for mastering Psylocke’s Primary Fire is to utilize her animation cancels.
- Anytime Psylocke lands a Primary Fire she can cancel its recovery animation by activating any other ability, including melee.
- Melee hits can also be cancelled back into Primary Fire
- On whiff, Psylocke is locked into the full recovery animations.
Keep a close eye on cooldowns.
- Psylocke’s unique passive ability enables hits of her Psionic Crossbow to reduce Wing Shuriken’s and Psi-Blade Dash’s cooldowns. Don’t waste the opportunity to increase their frequency of use.
- Even if you are at a further range where damage is low, hitting an enemy with Primary Fire still generates the same amount of cooldown reduction.
- Each of the 4 projectiles reduces cool down by .25 seconds, meaning landing all 8 of her double shots reduces by a full 2 seconds.
When to use
- Psionic Crossbow can be used as a poke ability to build ult charge, but only deals significant damage within about 15 meters.
- Attacking at very close range maximizes damage, allows for melee cancels, and tighter spread.
- Always reload before engaging in a flank as you’ll need a full clip to ensure you can get your other cooldowns back.
- Against Fliers like Iron Man.
- When the enemy have fliers, it’s often Psylocke’s job to deal with them since Psionic Crossbow is a hitscan.
Secondary Fire: Wing Shurikens
DESCRIPTION | Launch a volley of psionic shurikens that stick to enemies, dealing damage and granting herself Bonus Health. Press again to recall the shurikens |
KEY | Right Click |
CASTING | Projectile that fires in a straight trajectory. |
NUMBER OF PROJECTILES | 5 |
RECALL WINDOW | 3s |
BONUS HEALTH | 10 bonus health per round |
COOLDOWN | 8s |
SPECIAL MECHANIC | When the projectile is recalled, it will move 20s toward the crosshair before returning to Psylocke |
Firing Phase
DAMAGE | 8 damage per round |
PROJECTILE SPEED | 120 m/s |
SPREAD ANGLE | 0.86° |
MAXIMUM DISTANCE | 25m |
DAMAGE FALLOFF | Falloff begins at 15m, decreasing to 80% at 25m |
Recall Phase
DAMAGE | 14 per hit |
PROJECTILE SPEED | 120 m/s |
Tips for Wing Shurikens
- Wing Shurikens first recalls to Psylock’s crosshair and then to herself.
- Even if you stick them in one person or miss completely, recalling while aiming at another enemy causes the Wing Shurikens to hit them as well.
- It can be recalled manually or will be recalled automatically after 3 seconds. Both the firing and recall grant bonus health.
- Best used in combos in order to maximize damage per second from its animation cancels.
- Animation Cancels
- Activating Wing Shurikens cancels Primary Fire and Melee attacks.
- Bonus Health
- Recalling Shuriken into multiple enemies counts as additional rounds hit and stacks bonus health.
- 10 bonus health per round
- Maximum of 75HP bonus health
- 325HP total health
- Very important cooldown to land, so make sure to take the time to aim and do not spam.
- When attacking a high health enemy or an enemy being healed, try to fire and recall Wing Shurikens immediately as you’ll likely refresh the cooldown in time to use again from Primary Fire.
[SHIFT]: Psi-Blade Dash
DESCRIPTION | Dash forward and slice through enemies along the path with psionic blades |
KEY | SHIFT |
AVERAGE SPEED | 43 m/s |
MAXIMUM DISTANCE | 12m |
DAMAGE | 50 |
COOLDOWN | 8s |
CHARGES | 2 |
SPECIAL MECHANIC | Casting this ability will automatically recall the Wing Shurikens. The shurikens will first travel to Psylocke's starting position before returning to her |
Tips for Psi-Blade Dash
Movement
- It can be used omnidirectionally, which makes it excellent for cashing down retreating enemies or traversing the environment.
- Equally effective as an attack or as an escape ability.
- Omnidirectional movement means as long as you are mindful not to get caught with zero charges, most enemy ultimates can be evaded on reaction.
- The inertia of movement speed lasts until Psylocke touches the ground. When traversing a map, aiming around at 45-degree angle or higher gives a faster overall travel speed.
Attacking
- Activating Psi-Blade Dash cancels Primary Fire, Melee, and Wing Shuriken, allowing for fast combo chains of abilities. This does not apply to cancelling animations with Dash.
- Against Vanguards, Psi-Blade Dash early can allow enough Primary Shots to refresh their cooldowns and get them back online to use again!
- If you use Psychic Stealth to engage, make sure to save at least one Psi-Blade Dash charge to escape the enemy counterattack.
[E]: Psychic Stealth
DESCRIPTION | Enter stealth and gain a Movement Boost |
KEY | E |
DURATION | 3s |
MOVEMENT BOOST | 50% |
COOLDOWN | 15s |
SPECIAL MECHANIC | When attacked while in stealth, Psylocke will remain in stealth but will briefly become visible for a short duration |
Tips for Psychic Stealth
- Psylocke instantly becomes invisible, leaving no trace.
- She can still be attacked and damaged, which makes her flicker out of invisibility for a moment.
- Engage or Escape?
- When using Psychic Stealth to engage, save it for the final portion of a flank to close the last bit of distance and get into melee/dash range unseen.
- The instant activation makes it a powerful escape ability when both charges of Psi-Blade Dash have been used.
- Most consistent escape technique is to activate Psychic Stealth, then Psi-Blad Dash over a wall or cover.
Ultimate: Dance of The Butterfly
DESCRIPTION | Slash nearby enemies with a psionic katana, dealing massive damage |
KEY | Q |
RANGE | 10m spherical radius |
DURATION | 4s |
SLOW RATE | -30% |
ATTACK INTERVAL | 2 hits per second |
DAMAGE | 150 damage per hit |
ENERGY COST | 2800 |
SPECIAL MECHANIC | Psylocke will slash a random enemy, giving priority to the one who has been hit the least |
Tips for Dance of the Butterfly
- After a one-second activation, Psylocke becomes invulnerable and attacks all enemies in the AoE.
- When multiple targets are in the AoE, the same target will never be attacked twice in a row
- Eliminating an enemy is easier and faster when less enemies are in the AoE.
- Be careful when activating at low health or in front of an enemy with a stun as Psylocke can be killed or stunned during the start up animation.
- Dashing into the area you want to ult in can be very effective for a surprise attack.
- Greatly reduces the odds of being stunned out of the start up and gives the enemy less time to react.
Team-Up Ability: Psychic Echoes
DESCRIPTION | Emma Frost can form a mental link with Magneto and Psylocke, calling on her to create illusory projections. When together, Emma Frost will create a Mental Projection of Magneto and Psylocke, forming a Duplicate Illusion in the enemy's perspective that confuses foes by moving and casting abilities on its own. |
SPECIAL EFFECT | Upon release, Psylocke and her Duplicate Illusion become invisible. The damage dealt by the projection is reduced, and it dissipates after taking a specific amount of damage |
KEY | C |
INVISIBILITY DURATION | 1s |
DUPLICATE DAMAGE REDUCTION | 70% |
DUPLICATE MAX DAMAGE RECEIVED | 150 |
COOLDOWN | 30s |
TEAM-UP TARGET | Emma Frost |
Tips for Psychic Echoes
- Save for aggressive plays. The extra damage and mix-up of the duplicate allow Psylocke to go for assassinations she otherwise would not be able to pull off.
- The enemy can't tell the difference between you and your illusion. (It only looks like a ghost to you and your team)
Psychic Echoes combos
The extra 30% damage from your illusion allows for insanely fast deletion of enemies. Try any of the combos under, "Advanced Tips and Tricks," or these two for taking out Strategists
- 250HP
- Primary Fire → Secondary Fire → [SHIFT]
- (KOs 275HP if the Primary fire is a headshot(
Advanced Tips & Tricks
Combos
There are nearly endless possibilities of stringing together her animation cancels into combos. Here are three examples of different scenarios we recommend starting with.
Close-range melee combo without Wing Shurikens
Primary Fire → Melee → Primary Fire → Melee → [SHIFT]
- Deals 270 dmg
- Eliminates 250HP heroes like Jeff the Shark and Hawkeye.
Mid-range combo
Primary Fire → Secondary Fire → Primary Fire→ Secondary Fire
- Perfect for dealing a burst of damage when outside of Dash range.
Max damage burst combo
Primary Fire → Secondary Fire → Secondary Fire → Primary Fire → [SHIFT]
- Deals 350 dmg
- Eliminates all Duelists and Strategists. (Not 375HP Mr. Fantastic)
Extended Combos
Using these examples as a jumping-off point, get creative and string together as many attacks as needed to finish off or apply huge damage to a given target.
Synergies
Team Comp Synergies
Ideal comp built around Psylocke do one of two things:
- Force aggression and attention away from her.
- Go on a Flank with her for a coordinated attack.
Understanding these two principles will help you in knowing how to position and play with a given team. If the rest of your team is front line heavy and wants to stick together to attack from one angle, Psylocke should sneak around from an angle the enemy isn’t paying attention to.
On the other hand, if your team has multiple flank or dive heroes, you’ll want to coordinate with them in order to correctly time your attack together. Attacking together with another flanker maximizes the speed and amount of damage output. A coordinated flank attack greatly increases the odds of securing an elimination.
Team Comp Example
- Vanguards: Groot, Magneto
- Duelists: Psylocke, Magik
- Strategists: Mantis, Luna Snow
Hero Synergies
Vanguards: Magneto
Magneto assists Psylocke in multiple ways. First off, he is a very threatening frontline presence which forces enemy attention straight to him. This creates openings for Psylocke to safely sneak up to a target and assassinate.
Secondly, Magneto’s METAL BULWARK can shield Psylocke and extend the amount of time she is able to stay in enemy territory while outputting her huge bursts of damage.
Duelists: Magik
The Team-Up ability with Magik gives Psylocke access to a time rewind portal which teleports her to her location from 5 seconds ago and temporarily gives her back half of the health she lost during that time.
When activated, Psylocke can position and attack in much riskier ways, while still being able to get out alive. Additionally, Magik and Psylocke have the same goal in a team fight. To spend time setting up and staging a coordinated flank in order to suddenly eliminate a target in the enemies backline.
Strategists: Mantis
Psylocke requires ranged healing in order to receive support during a flank engagement. Mantis’ healing abilities are perfectly suited as she can heal from range and continue to passively heal Psylocke even if she leaves her LOS.
Moreover, Mantis’ damage boost gives just enough of a damage buff to make Psylocke’s Close range melee combo without Wing Shurikens lethal against 275HP heroes like Luna Snow (see Tips & Tricks above).
Table of Contents
Base Stats
Role | Duelist |
Difficulty | 5/5 Stars |
Health | 250 |
Movement Speed | 6 m/s |