Crit Reflux Sorceress Build Guide for PvE
Build
This build gives you access to instant spells. Due to high crit and the use of Keen Blunt Weapon, it offers decent burst which can be further optimized alongside high consistent damage that requires very little time to ramp up. It is a playstyle that alternates between ranged and melee.
Pros
- Best consistent damage build amongst Reflux builds
- Access to teleports
- Relatively cheap to build
- Rotation is piano based, meaning you press skills as they light up.
Cons
- Requires constant up-time on the boss to be competitive with the damage output.
- Makes use of melee to hit some of the spells.
- Attempting to play this build before 1445 requires you to slot focus runes few skills to avoid having mana issues.
10
Blaze
12
Punishing Strike
10
Seraphic Hail
10
Frost's Call
12
Rime Arrow
1
Squall
12
Reverse Gravity
12
Esoteric Reaction
Skill priority
Galewind priority Punishing Strike -> Reverse Gravity -> Esoteric Reaction
Level priority All Quick Prep tripods first -> Damage tripods for Esoteric and Rime Arrow -> Everything else
How to play
The main goal of this build is to keep constant up-time on the boss, pressing spells as they light up and ideally utilizing blink to avoid downtime in your rotation.
Opening rotation
- Phase Leap / Blink
We start off with as our ranged skill, follow up with and Spacebar to cancel the animation and move close to the boss. After we cast to apply a synergy debuff just before icicles actually land. As we are now in a melee position we can follow up with and and finish off with {skill.sorceress-punishing-strike}} and
Priority system
Pair 1
- +
Pair 2
- +
Weaving Spells
- +
Cast if everything else on cooldown
EXPLANATION
Instaflux builds don’t have a set rotation, but instead follow a priority system. Sometimes, cooldowns overlap, meaning we have multiple skill options to choose from. The priority system is determined on three things - cooldown, damage and distance.
and are the two highest DPS skills in our kit, so they are cast in pairs and have the highest priority. Due to animation cancel of , which puts us at melee range, we now cast our melee combo which consists of and . Weaving spells such as + are usually cast between either pairs as they become available. has the lowest dps of all skills and is used when everything else is on cooldown to help with maintaining boundless state.
Generally, you would want to follow the cast priority in the table above. For more advanced users, if the target moves in a predictable manner you may choose to pre-cast spells at their destination.
Animation canceling
Instant cast builds usually only cancel one skill, which is . We animation cancel it every time with spacebar. It is the fastest way to cancel and allows us to continue the rest of our rotation uninterrupted while also allowing us to reposition.
engravings
3
Reflux
3
Grudge
3
Keen Blunt Weapon
3
Adrenaline
3
Hit Master
The engravings are pretty much set in stone. Other alternatives are straight up downgrades from a damage standpoint, example: .
If you have 9-7 ability stone or with ancient accesories, add to level 1 or level 2 and you keep other 5 engravings at level 3. Due to the use of Yearning and our Boundless relic effect we easily reach 135% + movement speed meaning at +1 provides us around 3.5-4% damage boost.
combat stats
Crit
Swiftness
Specialization
Endurance
Domination
Expertise
Popular alternative: Swiftness Ring - 1600 Crit, 800 Swift.
This alternative provides the user with a more fluid and faster rotation. It makes it easier to maintain boundless at the cost of sacrificing some burst potential. However, as Swiftness also reduces your cooldowns, the overall DPS remains similar.
Attack Gems
Reverse Gravity
Seraphic Hail
Punishing Strike
Esoteric Reaction
Rime Arrow
Blaze
Esoteric Reaction -> Rime Arrow -> Reverse Gravity-> Punishing Strike-> Seraphic Hail > Blaze
Our most important gems are damage and cooldown gems for Esoteric Reaction and Rime Arrow. Ideally you want them both at atleast lvl 7.
Cooldown Gems
Reverse Gravity
Seraphic Hail
Punishing Strike
Esoteric Reaction
Rime Arrow
Esoteric Reaction -> Rime Arrow -> Reverse Gravity-> Punishing Strike-> Seraphic Hail
Our most important gems are damage and cooldown gems for Esoteric Reaction and Rime Arrow. Ideally you want them both at atleast lvl 7.
gear tripods
HIGHEST PRIORITY - Critical for the build to work
MEDIUM PRIORITY - Good damage gain
LOWEST PRIORITY - Nice to have but can be ignored
Gear set
Nightmare 6-Set is the default choice after reaching Relic Gear. Due to the boundless effect of the set it provides us with high cooldown reduction and mana regeneration enabling the fast paced piano playstyle.
Bracelet
Bracelets have a large pool of potential effects and it can get very expensive trying to obtain specific ones. The best way to approach this item is to use one with the correct combat stats for your build and not worry too much about the extra effects until you can afford to spend a significant amount of gold for them.
Your primary goal is to have a roll of the two primary stats we use, meaning Crit and Swiftness. Crit is preferred to have the highest roll between both.
If you decide to start rolling for additional effects, look for any of the following:
- Hammer
- Wedge* (only if you already have Hammer)
- Superiority* (On successful Basic Attack against a foe, Damage +1.5/2/2.5%)
- Precise
- Raid
- Fervor
- Circulate