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Acidisto

Casting Reflux Sorceress Build Guide for PvE

Build

required skill points: 390

Offers the highest burst potential of builds. It makes use of casting spells similar to an Sorceress. However it has the lowest consistent damage potential. It is a turret-like playstyle, however it casts all its spells from range, making it relatively safe.

Pros

  • Best burst amongst Reflux builds due to utilizing Final Strike tripods.
  • Completely ranged, offering safety and teleports
  • Relatively cheap to build
  • Rotation is very simple and straightforward

Cons

  • Slow compared to other Reflux builds (long cast, can’t reliably stay in boundless for extra attack speed and cooldown reduction)
  • Reliant on hitting casting spells for most of its damage profile, missing them is quite punishing.
Blaze

11

Blaze

Damage AmplificationFlame ExpansionWeak Point Detection
Bleed
Explosion

12

Explosion

IgniteWeak Point DetectionFinal Strike
Galewind
Doomsday

12

Doomsday

IgniteAsteroidMagick Amplification
Galewind
Punishing Strike

12

Punishing Strike

Wide-Angle AttackElectric DischargeFinal Strike
Galewind
Seraphic Hail

1

Seraphic Hail

Judgment
Frost's Call

10

Frost's Call

EnlightenmentUnstable RuleFinal Strike
Rage
Rime Arrow

11

Rime Arrow

Quick PrepPiercing StrikeIce Pick
Conviction
Esoteric Reaction

11

Esoteric Reaction

Quick PrepFinal StrikeShockwave
Rage

Skill priority

Doomsday
Explosion
Punishing Strike

How to play

The goal is to gather 6 stacks before using any casting spells. Whenever possible, you should also trigger Conviction + Judgment before using casting spells. This will improve your crit rate and your cast count.

Opening rotation

  1. Phase Leap / Blink

After the opening rotation, becomes desynced and is cast independently off cooldown, while and remain in sync and are cast as a pair, using animation canceling. Both are cast before in the opener in order to avoid them desyncing as well as the Conviction + Judgment effect runs out.

After the opener, there is no set rotation.

Animation cancel

All three of your main casting spells have an animation at the end that can be skipped by beginning another cast that uses an indicator. This is useful for the overall flow of rotation and for positioning if you cancel the knockback from .

Common combinations

  1. + Phase Leap / Blink

  1. +

  1. +

  1. +

engravings

3

Reflux

3

Grudge

3

All-Out Attack

3

Adrenaline

3

Hit Master

can be used as a budget option, however it is less efficient than .

If you have 9-7 ability stone or with ancient accesories, goes to level 1 or level 2 and you are adding level 3.

combat stats

Crit

1800

Swiftness

600

Specialization

0

Endurance

0

Domination

0

Expertise

0

Attack Gems

Doomsday

Explosion

Punishing Strike

Esoteric Reaction

Rime Arrow

Blaze

Our most important gems are damage and cooldown gems for our main 3 burst skills - , and . Target those to level 7 first.

Cooldown Gems

Doomsday

Explosion

Punishing Strike

Esoteric Reaction

Rime Arrow

The most important gems are damage and cooldown gems for our main 3 burst skills - , and . Target those to level 7 first.

gear tripods

Doomsday
Ignite
Asteroid
Final Strike
Explosion
Ignite
Weak Point Detection
Final Strike
Punishing Strike
Wide-Angle Attack
Electric Discharge
Final Strike
Esoteric Reaction
Quick Prep
Final Strike
Shockwave
Frost's Call
Enlightenment
Unstable Rule
Final Strike
Rime Arrow
Quick Prep
Piercing Strike
Ice Pick
Blaze
Damage Amplification
Flame Expansion
Weak Point Detection

HIGHEST PRIORITY - Critical for the build to work

MEDIUM PRIORITY - Good damage gain

LOWEST PRIORITY - Nice to have but can be ignored

Gear set

Nightmare 6-Set is the default choice after reaching Relic Gear. Reaching boundless mode is hard to do with this build, but it’s important that when casting major skills, you are in magic addiction mode.

Bracelet

Bracelets have a large pool of potential effects and it can get very expensive trying to obtain specific ones. The best way to approach this item is to use one with the correct combat stats for your build and not worry too much about the extra effects until you can afford to spend a significant amount of gold for them.

Your primary goal is to have a roll of the two primary stats we use, meaning Crit and Swiftness. Crit is preferred to have the highest roll between both.

If you decide to start rolling for additional effects, look for any of the following:

  • Hammer
  • Wedge* (only if you already have Hammer)
  • Superiority* (On successful Basic Attack against a foe, Damage +1.5/2/2.5%)
  • Precise
  • Raid
  • Fervor
  • Circulate