Zyra·Mid Guide
Win rate | 51.6% |
Pick rate | 0.1% |
Ban rate | 2.4% |
Matches | 1 564- |
Zyra has good wave clear and can poke the enemy at the same time with her Q. This is great use of her mana pool.
She can turn a gank around as long as she has seeds placed down before the enemy initiates. When they go in, she can spawn some plants and potentially turn around the exchange.
Zyra has great burst potential and can easily blow up any squishy target as the game goes along.
Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.
During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won’t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.
Missing your E places you in a very vulnerable position, so only try to land it when you can guarantee a hit.
0 - 15 min
Keep using your Q and W to farm in this lane. It is really easy to do so while making sure that you take absolutely no damage from the enemy team.
You're really immobile so make sure you ward up and don't push when you don't know where the enemy Jungler is.
Be a part of neutral objective fights as your AoE burst damage is pretty significant and can easily win you a fight.
15 - 25 min
During the mid-game, switch to a longer lane to be safer and work with your team to secure picks. It will help you close the game out quickly.
Do not overextend during fights as you are immobile. The enemy will try to bait your E out so be very careful.
During neutral objective fights, you should be able to disrupt a fight due to your Ultimate R, especially if the enemy is clumped. Just make sure that you land the ability and use your W properly.
25+ min
Work with your Jungler and Support to ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.
Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.
Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must to win the game, especially once your abilities are on cooldown.
Zyra’s will have good early game poke, especially after level 4 when she has 2 point in her Q.
At level 6, Zyra can deal a considerable amount of burst damage to the enemy. Her kill pressure increases dramatically at this stage of the game.
When Zyra has completed her Mythic item, her damage output and poke in lane will be very high. Her goal at this stage is just to harass and poke the enemy down.
In the mid-game, teams will start grouping. Thanks to Zyra’s AOE abilities, she will be rather good during this stage in the game as she will be able to deal damage to multiple enemy champions at once.
Zyra would’ve also completed multiple items when the mid-game roles around. Because of this, your abilities will deal a lot more damage which will allow you to pick of squishy targets.
At level 9, Zyra would’ve maxed either her Q or her E. Regardless of which one you maxed first, you should be able to deal a lot of damage to the enemy laner during the mid-game or the later parts of the laning phase.
In the late game, your build should be coming to completion. While you will deal a considerable amount of damage, it will be harder for you to one-shot targets as the enemy team would’ve started to pick up defensive items.
At level 16, Zyra will put the final point in her Ultimate R. The utility and damage this ability provides at this rank is very good, and she will be a menace in team fights.
Thanks to her low cooldowns and plants, Zyra will help her team quickly secure neutral objectives such as the Baron or Elder Dragon. Don’t be afraid to make the call for these objectives if your team’s in a position to do so.