Zac·Top Guide
Win rate | 51.9% |
Pick rate | 1.1% |
Ban rate | 3.4% |
Matches | 12 938- |
Zac has great all-in potential throughout the laning phase. As soon as the enemy moves forward or overextends, he can look to play aggressive.
His Passive and Ultimate R can allow him to singlehandedly take a group of enemies out of a major team fight by simply zoning them away. He can also deal a lot of damage to the enemy backline if they ignore Zac.
Zac has good sustain in lane, thanks to his blobs. The additional health and sustain lets him survive harder matchups and out heal the enemy.
Once he goes in with his E, he can’t get out due to his E being on a very high cooldown initially.
If his Passive is down, he can’t play as aggressively due to the threat of him being killed. This is applicable for early to mid-game fights only.
Teams with lots of CC and disengage tools are really good against Zac. He struggles to get onto targets, use his Ultimate R and make use of his Q when the enemy has escapes/ or CC.
0 - 15 min
Once you get your first item, you should be able to extend the duration of your fights. Just make sure you keep the river warded as you will get ganked otherwise.
Use the lane brushes to knockup the enemy laner whenever possible. Go for extended trades as you can deal percentage health damage to tanks.
Getting your Ultimate R will allow you to be a part of many team fights. Focus on zoning the squishier targets off during skirmishes.
15 - 25 min
The fog of war should be used to catch enemies off-guard whenever you get the chance. This will allow your team to follow up and get easy kills on the enemy, especially around choke points.
Keep roaming and try to get picks with your Jungler. You are extremely good at it, and securing picks should be easy due to the enemy team changing lane assignments frequently.
You will need to keep your teammates' safety in mind while looking for an all-in. Don't just blatantly all-in the enemy team while your team just dies because of assassins or enemy bruisers.
25+ min
Chokepoint fights and fights initiated from the fog of war will be vital for you. Your ability to keep the enemies zoned out is next to none, and hence you should not let them come close to the objective pits.
You will be really tanky during this phase of the game so make sure that you initiate fights for your team. Let your team know before you all in, though, and keep track of your Passive.
Separate the enemy backline from the enemy frontline as this will let your allies play more freely and will keep them safe from the damage dealt by the enemy backline. Try to deal with the tanks first as you deal more damage to them.
Zac's level 6 is a decent power spike for both team fights and duel. It will allow him to displace key targets while also dealing damage which can be highly beneficial when dealing with low health or squishy targets.
Adding more points in his W will allow Zac to deal more damage in the long run. This is beneficial in the top lane as it deals percentage max health damage, and the top lane is generally occupied by high HP targets.
The first item component will give Zac a lot of power and survivability in the lane. He will also have access to the lane brushes, which will provide him with the element of surprise, and the enemy will have to play with a constant fear of being all-in'd.
At level 9, Zac's first ability will be maxed out. He will now be able to all-in his enemies from far away and deal a hefty amount of damage at the same time.
Once he hits level 11, he can have two points in his Ultimate R. This increases the frequency with which he can use the ability and, therefore, will also increase his pick potential.
Zac will have his core items during the mid-game. This will make him almost unkillable, and he will be able to create multiple picks during this phase of the game.
Zac is quite decent in late-game team fights, especially if he manages to get a flank on the enemy. Another reason why he is so good is that he can easily bypass vision and catch the enemy off-guard.
Once he gets to level 16, he will have three points in his Ultimate R. This means that he will be able to use it frequently and deal a lot of damage to the enemy team at a go. He should be able to catch enemies off-guard easily.
Once he reaches the stage where he has two different abilities maxed out, he will have a straightforward time securing picks while working with his Jungler. He can even assist his Jungler in setting up death brushes for the enemy.