Swain·Mid Guide
Win rate | 50.6% |
Pick rate | 3.6% |
Ban rate | 6.1% |
Matches | 5 857- |
Excellent CC chain if he or someone else on his team manages to CC a target. This works especially well against immobile carries. You can follow up with your E (press it twice) and pull the enemy closer.
Can regenerate a lot of health with his W and hence outsustain his enemies in the lane. His Ultimate R amplifies this effect and is really effective when fighting in closed spaces.
He can use his W to set-up ganks for his Jungler as well. This allows him to catch up to his target while also providing vision of the area. The latter part is very useful when it comes to objective control.
Very immobile and is weak during the early laning phase. This is especially true if he is facing a champion who can all-in and CC him.
Is quite vulnerable when his E is down as it is his main form of CC.
Grievous wounds can completely counter his kit during the early game and also affect his mid-game. He is very weak when his Ultimate R is down as he won’t have the amplified healing and AoE damage.
0 - 15 min
Your E and W will be pretty crucial towards winning this lane. Try to land it when the enemy is about to last hit a minion.
You will want to be a part of as many skirmishes as possible. This is because your AoE abilities will completely dismantle the enemy team.
Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you're about to get ganked or all-in'd.
15 - 25 min
Remember to take as many neutral, objective fights as you possibly can. Your Ultimate R and E will help you massively with it.
Since you will be diving into the enemy team, you will want to get a defensive item like a Zhonya's Hourglass. This will let you use your Ultimate R effectively.
You will need to take care of your backline and see that they don't get doved and killed. If an assassin is trying to kill them, E the assassin immediately.
25+ min
Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate R are both up. Delay / disengage fights if the enemy wants to fight you.
Stay with your team in the late parts of the game. If you get caught out, or the enemy initiates a fight while you're not there, the enemy will win the team fight.
Poke and delay team fights while you and your team harass the enemy and get them low. Once they're low, engage. You can also look for picks with your abilities to catch someone who is out of position.
His early game is excellent as he can completely CC and blow up an enemy target when required. Using it from the lane brushes will allow him to reap a lot of benefits.
Level six is an excellent spike as he can now control the pace of a team fight. He can easily be in between the enemy team while dealing a lot of health and regenerating a lot of health in return.
The first item component will allow him to spam his abilities frequently and dish out a lot of damage. It helps a lot with his overall laning prowess.
Multiple points in his Ultimate R will allow him to take over fights much easily. His damage output will be pretty phenomenal as well.
His mid-game presence and fighting style is really great. He can zone off enemies and separate the enemy front line from the backline. He can also pick off-targets.
The first ability will be maxed at level 9, adding a lot of burst damage to his kit. It helps Swain get rid of squishy targets quickly.
His tankiness and damage are really high during this phase of the game. He can also use his Zhonya's Hourglass to be untargetable for a while dealing damage all the time.
A maxed-out Ultimate R will let him survive fights with ease. The damage will be pretty devastating for the enemy team as well.
Swain's late game is solid due to his team fighting prowess. He can instantly kill the enemy team if he manages to catch them out near a choke point.