Sett·Support Guide
Win rate | 47.0% |
Pick rate | 0.2% |
Ban rate | 1.3% |
Matches | 3 155- |
Impressive duelling power, especially if he manages to catch an enemy out with his Flash E combo. This is quite potent in the bottom lane as he can use the lane brushes to cheese the enemy.
His Ultimate R allows him to both get tanks off his carries as well as deal a lot of damage to the enemy team if he manages to ult his target into them. This can change the tide of a team fight in an instant.
His Passive allows him to regenerate a lot of health so he can resort to short burst trades against enemy champions unlike other tanks. His W does deceptively high damage as well, while providing damage mitigation to him.
Can be kited to oblivion, especially when he is against a ranged carry with some form of dash of peel.
Misuse of his W can get him killed as it is his only form of damage mitigation. He can’t escape easily if someone all-ins him after he uses this ability.
If the enemy is smart, they will avoid grouping up during fights. This will prevent Sett from using his Ultimate R effectively, as he won’t be able to land a lot of damage or slow multiple members of the enemy team.
0 - 15 min
Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.
Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.
15 - 25 min
As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.
Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.
Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.
25+ min
Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.
Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.
Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.
Level one and two are decent power spikes as Sett can use his E and W to initiate multiple all-ins. Combine this with his Flash, and Sett can easily cheese enemies once he hits level 2.
Level 6 is another significant power spike, especially if the enemy happens to have a tank Support in their ranks. He can easily Ultimate R them back into their team, dealing a lot of damage to them together.
Boots are a significant power spike as he can now roam around easily and stick to enemies with ease. It will also allow him to get to Jungle skirmishes faster than anyone else.
At level 11, Sett will have two points in his Ultimate R. This will increase his damage output, and his ability to fight against tanky teams will increase drastically.
His pick potential is really high during this phase of the game. This is because his E will allow him to set up death brushes inside the enemy jungle. This will help him get rid of any unsuspecting enemy who happens to pass by that brush.
His team fight presence is really high. This is mainly because of his W and Ultimate R. He should be able to burst down enemies with his W's true damage aspect in choke points.
Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently. This allows him to make quick work of tanks.
Sett is decent during the latter parts of the game. He can dish out a ton of damage while simultaneously peeling for his team and acting as a worthy front liner.
Sett's ability to get picks during the late game is phenomenal. He excels at fights that occur near chokepoints, making it really hard for the enemies to try and get neutral objectives.