Seraphine·Mid Guide
Win rate | 46.5% |
Pick rate | 0.2% |
Ban rate | 1.4% |
Matches | 3 736- |
Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.
She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.
Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate R off, you will increase your chances of winning the team fight.
Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.
Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.
The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.
0 - 15 min
Use your Q and E to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.
Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your Q and E.
Getting your Ultimate R will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights.
15 - 25 min
During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.
Use your Ultimate R very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your E CC.
Fights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate R and E should be pretty easy to land.
25+ min
Your Q will hit like a truck now, and your W will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.
Since your Ultimate R will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.
Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you.
Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.
Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.
The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.
The second point in her Ultimate R will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.
Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.
The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate R.
A maxed-out Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.
She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.
All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates.