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Seraphine·Support Guide

Stage PresenceP
High NoteQ
Surround SoundW
Beat DropE
EncoreR
Win rate52.0%
Pick rate6.9%
Ban rate1.7%
Matches100 656-
Seraphine Support has a 52.0% win rate and 6.9% pick rate in Emerald + and is currently ranked S tier. Below, you will find a very detailed guide for Seraphine Support, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Seraphine Support guide!
Seraphine Top
Seraphine Jungle
Seraphine Mid
Seraphine Bot
Seraphine Support
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Seraphine Strengths & Weaknesses
Strengths

Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.

She has a lot of CC thanks to her Passive, Beat DropE and Ultimate EncoreR. She also has a heal and shield with her Surround SoundW. This makes her a great utility champion.

Her Ultimate EncoreR has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate EncoreR off, you will increase your chances of winning the team fight.

Weaknesses

Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your Surround SoundW is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

Game plan
Early game
0 - 15 min
Seraphine is Average

During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals Surround SoundW whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Seraphine is Average

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Seraphine is Strong

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

How to Play Seraphine
How to Play Seraphine
Power Spikes
Early game0 - 15 min

Level 3 is a massive spike as she has all her abilities at her disposal during this game phase. She can use them quite effectively if she uses the lane brushes.

Level 6 is a decent powerspike as Seraphine will get her Ultimate EncoreR and can now change the tide of a fight if the enemy team is stacked together or is standing in a line. It also helps during neutral, objective fights.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

Mid game15 - 25 min

Another point in her Ultimate EncoreR will reduce the ability's cooldown and increase the damage. It allows her to be a massive threat during clumped fights.

Her pick potential is massive during this phase of the game due to her being able to CC enemies with her Beat DropE or Ultimate EncoreR. It helps quite a lot during Jungle fights as well.

The team fights are going to be really good for Seraphine. She can heal and shield her allies for quite a lot with her Surround SoundW while dishing out a lot of damage with her abilities.

Late game25+ min

The third point in her Ultimate EncoreR will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

Her pick potential will only increase during this phase of the game as her Beat DropE and Ultimate EncoreR should be beneficial.

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