Seraphine·Support Guide
Win rate | 49.5% |
Pick rate | 3.6% |
Ban rate | 0.9% |
Matches | 25 340- |
Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.
She has a lot of CC thanks to her Passive, E and Ultimate R. She also has a heal and shield with her W. This makes her a great utility champion.
Her Ultimate R has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate R off, you will increase your chances of winning the team fight.
Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.
Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.
The shield and heal you get from your W is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.
0 - 15 min
During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.
Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals W whenever they need them.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.
15 - 25 min
As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.
Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.
Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.
25+ min
Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.
Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.
Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.
Level 3 is a massive spike as she has all her abilities at her disposal during this game phase. She can use them quite effectively if she uses the lane brushes.
Level 6 is a decent powerspike as Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is stacked together or is standing in a line. It also helps during neutral, objective fights.
The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.
Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. It allows her to be a massive threat during clumped fights.
Her pick potential is massive during this phase of the game due to her being able to CC enemies with her E or Ultimate R. It helps quite a lot during Jungle fights as well.
The team fights are going to be really good for Seraphine. She can heal and shield her allies for quite a lot with her W while dishing out a lot of damage with her abilities.
The third point in her Ultimate R will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.
She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.
Her pick potential will only increase during this phase of the game as her E and Ultimate R should be beneficial.