Morgana·Support Guide
Win rate | 50.1% |
Pick rate | 3.5% |
Ban rate | 11.1% |
Matches | 29 444- |
Really good waveclear with her W. This can allow her to shove the wave really quickly and then help her Jungler on different occasions.
Her Q helps her with gank set-ups, and picks during the mid-game. The root duration can easily allow her to hide in a Jungle brush and wait for her target to wander into her Q range.
The E can allow her to make one of her carries or herself invincible to CC for a while. This is really beneficial during team fights, or when laning against heavy CC.
Her Q can be blocked by minions. If the enemy is positioning well throughout the laning phase, it will be very hard for you to land this ability.
Misuse of her E can lead her to many nasty situations which are potentially lethal for her. This is especially true if her opponent has some form of hard CC.
Missing her Q can give her enemies a long time window to harass her freely. That ability is quite easy to dodge if she tries to land it from vision or from maximum range.
0 - 15 min
During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.
Look for picks and favourable trades with your Q. Only use your Q if you’re guaranteed to hit it. If you throw it out and it misses, you will have no pressure in the lane and will be rather vulnerable.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.
15 - 25 min
As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.
Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.
Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.
25+ min
Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.
Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.
Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.
Level 3 is a massive power spike for Morgana as she will be able to both CC enemies, deal a decent amount of damage to them, and save her allies from CC when required.
Level 6 is a massive power spike as she will be able to team fight way more efficiently once she gets her Ultimate R. Just make sure that you E your primary carry before diving into the enemy team.
Her warding quest completion is a power spike for her team. She will set a lot of vision around the map, effortlessly helping her allies avoid ganks and roams.
Morgana is quite decent in team fights as she will be able to run down enemies with her Q and Ultimate R. Her E will allow her to ave her allies from hard CC and engages.
Adding 2 points in her Ultimate R will give her a massive power spike. She will be able to use the ability frequently, impacting team fights often.
At level nine, her Q will be maxed out. It will let her get frequent picks on the enemy, especially from the fog of war.
During this phase of the game, Morgana will have multiple items which will allow her to protect her team. Combined with her E, her allies will be immune from CC.
A fully maxed out Ultimate R will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.
She is excellent in late-game fights due to her overall utility and CC on her Q. That CC can easily be chained with her Ultimate R for maximal effectiveness.