Vi·Jungle Build
Win rate | 48.7% |
Pick rate | 6.0% |
Ban rate | 1.6% |
Matches | 8 512- |
Vi Build
Most Popular
Win Rate 52.5% based on 1 968 matches
Import this build directly into your game client:
Recommended builds
Most Popular
52.5%2nd Most Popular
50.7%Alternative
54.4%Off-Meta
52.2%Top Players ALL
Cuzz Pro
100%Juhan Pro
50.0%자메이카흑인 OTP
78.6%Matchup Specific
Lee Sin
51.4%Graves
50.0%runes
spells
D
F
items
Starter Items
Time Target@ 14 sec
Early Items
@ 5 min
Core Items
@ 21 min
Full Build
ability order
Q
E
W
Skills
situational items
Vi Matchups Overview
Vi General information
Vi tips and tricks
Vi is an early game Jungler. Gank frequently in the early game to get your allies ahead.
Play around your Ultimate R. Whenever it’s up, try to gank a lane. It is a great tool to pick up kills and abuse weak laners.
Vi has good Dragon control in the early game. Try to secure every Dragon when possible to buff up your team.
Vi combos
Every combo you need to master the champion!
The Best Vi Builds, Runes and Items for Jungle in Emerald +
Most Popular
If you want to use the most popular Vi Jungle build, you should take Flash and Smite as your Summoner Spells. For runes, you should pick Conqueror as your keystone, followed by Triumph, Legend: Haste and Coup de Grace in the primary tree, as well as Cosmic Insight and Magical Footwear in the secondary tree. For rune shards, you want Attack Speed in offense, Adaptive Force in flex and Health Scaling in defense, though it depends on the matchup. Finally, for your items, you should build Sundered Sky as your first item, followed by Plated Steelcaps and Black Cleaver. For your last 3 items, you should build Sterak's Gage, Guardian Angel and finish with Frozen Heart. For the skill order, you want to stick with Q - E - W. Right now, this build has 52.5% winrate over 1 968 matches played.
Optional
Your second option for Vi Jungle build would be to take Flash and Smite as your Summoner Spells. The runes that this build takes advantage of are Conqueror as your keystone, Triumph, Legend: Haste and Coup de Grace in the primary tree, and Cosmic Insight with Magical Footwear in the secondary tree. The shards used in this build are Attack Speed in offense, Adaptive Force in flex and Health Scaling in defense. The items for the build are Trinity Force, which you should build first, followed by Plated Steelcaps as your second item and Sundered Sky as your third item. The rest of the items in order are Sterak's Gage, Black Cleaver and Death's Dance. The skill order for this build is Q - E - W. In the current patch, this build has a 50.7% win rate over 840 matches.
Alternative
If you're looking for alternatives, you can use Flash and Smite as your Summoner Spells, with runes being Conqueror as your keystone, Triumph, Legend: Haste and Coup de Grace in the primary tree, and Cosmic Insight with Magical Footwear in the secondary tree, as well as Attack Speed, Adaptive Force, and Health Scaling as your rune shards. The items that this build incorporates are Eclipse as your first item, then Plated Steelcaps as a second item and Sundered Sky as a third item. You want to finish the build with Black Cleaver, Death's Dance and Guardian Angel. As far as ability max order goes, you want to keep it Q - E - W. This build is currently sitting at a 54.4% win rate across 641 matches played.
Off-Meta
If you want to try an Off-Meta Vi Jungle build in the current patch, try Flash and Smite as your Summoner Spells, Hail of Blades, Sudden Impact, Eyeball Collection and Relentless Hunter as your primary rune tree, and Legend: Alacrity with Triumph as your secondary tree. Use Attack Speed, Adaptive Force and Health Scaling as your shards. For items in this build, you want to complete Eclipse as your first item, then finish Plated Steelcaps as your second item, and The Collector as third item. The last 3 options are Lord Dominik's Regards, Infinity Edge and Sterak's Gage. The ability order for this build is Q - E - W. As of the current patch, this build has a 52.2% win rate over 270 matches played.
Situational Vi Runes and Items
Depending on the context of your game, your matchup, and enemy champions, you might want to consider building some situational items or take specific runes. Carefully examine your team, enemy team, game state , and your matchup to plan your Vi build accordingly! For example, when it comes to rune shards, you might want to take either Armor or Magic Resist, depending on which champion you are about to lane against.
Furthermore, if you want a more detailed breakdown, you should also check out Vi runes page.
Probuilds
Check out the latest and best Vi Probuilds used by pros from around the world, featured by lolvvv.
New Champion: Aurora
New champion is live! Check out the latest meta Aurora build now!
In-depth Build Stats
Dive into even more Vi builds stats with additional analysis from our friends at LoLalytics.
Vi Counters - Best and Worst Matchups for Jungle in Emerald +
Best Matchups
In Patch 14.23 the best possible matchups for Vi Jungle are:
- vs. Sylas - 65.7% win rate over 35 games.
- vs. Gwen - 61.1% win rate over 36 games.
- vs. Zac - 59.5% win rate over 153 games.
- vs. Udyr - 58.5% win rate over 94 games.
- vs. Volibear - 55.6% win rate over 81 games.
Consider picking Vi into these matches to increase your chance to win a game. These are the most popular Jungle matchups that currently are in favor of Vi.
Worst Matchups
We highly recommend avoiding picking Vi in the current patch into the following Jungle matchups:
- vs. Talon - 33.7% win rate over 101 games.
- vs. Poppy - 34.6% win rate over 52 games.
- vs. Evelynn - 35.6% win rate over 87 games.
- vs. Briar - 40.9% win rate over 93 games.
- vs. Karthus - 41.0% win rate over 105 games.
These champions are considered as Vi counters in the current patch, and playing such a matchup will decrease your chances of winning a game.
Additional Notes
If you want to find out more about best and worst matchups, as well as specific matchup statistics, we highly encourage you to check our Vi counters page. Keep in mind that while the champion may counter or be countered, it also comes down to your individual skill, the skill of your opponent, your team, and enemy team compositions.