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Hades 2 Tier List

Hex Tier List

Verified
Updated on Nov 22, 2025
Nov 22, 2025

The Best Hexes in Hades 2

S
Wolf Howl
Twilight Curse
A
Phase Shift
Night Bloom
Lunar Ray
B
Dark Side
Moon Water
Sky Fall
Total Eclipse

Overview

Hexes are a unique and powerful class of Boons offered to Melinoë by the Moon Goddess Selene. These are not your typical boons; they exist and function separately from your God pool and charge up as you spend Magick.

But with so many Hexes with different Magick costs and a unique Path of Stars upgrade tree, how do you know which ones shine brightest in the Moon? Should you go with the raw destructive power of Lunar Ray, or the defensive utility of Moon Water?

In this guide we're analyzing and ranking every Hex in Hades II to help guide your choice of both Hexes and Path of Star upgrades. Some Hexes help more with standard encounters, while others find more use in Guardian encounters. We'll delve into which Hexes are consistently powerful, which are best for specific builds, and which don't quite reach the stars.

"Moonlight guide you little star..."

  • These rankings were curated by HookieDookie, who has played over 700 hours of Hades 2, and cleared every weapon Aspect at high Fear on both the Underworld and the Surface (Including multiple at 65 Fear).

S-tier Commentary (Low Cost, High Value)

The top two Hexes bring consistent value to every run thanks to their low Magick charge cost and high impact. They are immediately strong and become incredibly overpowered with the right upgrades.

Wolf Howl

Wolf Howl's best feature is not actually its damage, but its invulnerability frames. Charging up after just 40 Magick means you'll have nearly infinite uses. Anytime you see a big attack coming out and you're not certain you will dodge it, use Wolf Howl to bypass the attack counter with your own.

Tenacity further increases its defensive use by granting Melinoë temporary Armor after each use. Don't sleep on the damage though, because after a few upgrades Wolf Howl hits hard.

Twilight Curse

No other Hex will make standard encounters feel easier than Twilight Curse. Especially when you get the +10 bounces from Spread, standard encounters start to feel like free rooms.

The only drawback is that Twilight Curse is not that useful in Guardian encounters without the upgrade Ambition or Zeus's Godsent. If you don't manage to get these upgrades, save the Morph ball for each wave of minions the Guardian summons.

  • In the challenging Unrivaled Hecate, both clones can be morphed, so use Twilight Curse whenever she splits.

A-tier Commentary (High Potential)

The A-tier Hexes are also very powerful but require more Magick usage or upgrades before feeling like a game-changing Hex.

Phase Shift

The ability to slow your enemies works on both Guardians and standard foes. Phase Shift is incredible in Magick hungry builds, but its high charge cost limits it to being useful only in these Omega Move centered builds.

Furthermore, adding Precision upgrade to the Hex increases the charge cost to 180 Magick, trading frequency for potency. When you can utilize Phase Shift, it makes Guardian encounters feel significantly easier. If you're planning to use a lot of Omega moves this night, Phase Shift will be a great addition.

Night Bloom

Night Bloom summons the last foe you slayed to fight for you. If you time your activation to summon a powerful Armored enemy, they put in serious work.

If you want to see the impact of Night Bloom, you'll need to get Hera's Godsent and Servitude. If you have revenge Boons like Divine Vengeance or Light Smite, Retaliation becomes a powerful upgrade.

Lunar Ray

Lunar Ray locks you in place while you fire a powerful laser beam. At its base level, the Hex can be useful as a ranged attack when using a close-ranged Weapon Aspect.

You need to invest multiple Path of Star upgrades or equip Moon Beam if you want Lunar Ray become a core part of your combat strategy.

Try to get Bearing for Armor, Exodus to piece through enemies, and most importantly Prominence so you are free to dodge and Strike during the Hex.

Later, when you are invoking Oaths of the Unseen, both the Vow of Frenzy and Vow of Pain buff your summon the same as when it attacked you.

B-tier Commentary (Requires Heavy Investment)

These start out feeling weak, but become really strong with the right build, enough Path of Star upgrades or with their Godsent. The amount of investment required to get these Hexes off the ground limits their viability compared to those ranked higher.

Dark Side

Dark Side is a common choice for new players because they see the chance to become invulnerable. Unfortunately, the base damage of Dark Side is poor, so it's more like wasting 5 seconds than becoming super powered.

The main situation where Dark Side is really good is when you have a Cast-focused build because you still use your regular Cast as a living nightmare.

The other way to make Dark Side feel like an ez win button is to pair it with Boons and Weapon Aspects that have lingering effect. Activating Aspect of Melinoë's Omega Special or Aspect of Anubis' Omega Attack right before using the Hex allows the previous Omega Move to persist into the Hex's duration.

Moon Water

Moon Water has limited uses, a fairly high Magick charge cost, and primarily defensive benefits. Unlike every other Hex, Moon water can't be used during every encounter becuase of its limited uses. Most encounters will be the same as if you had no Hex, even with a heavily upgraded one.Moon Water.

Where Moon Water does come in clutch, is if you have build that uses a lot of Magick, and you can save your Hex uses for each Guardian encounter. If you can do both of these, you'll be able to tank a ridiculous amount of damage from bosses.

Skyfall

The main reason we're placing Sky Fall in the bottom tier is becuase it is locked behind the Black Coat's Aspect of Selene. Moreover, you are also pretty much commiting to use Sword Hilt so you can upgrade to Ares's Godsent.

Additionally, the Hex itself is not that great. Aspect of Selene's Omega Moves are slow, and you need to track which eneimes are afflicted with Shine. Both Ares and Aspect of Selene also rank low on their respective tier lists, so together with Sky Fall, they need some love to match up with the rest of abilites in Hades II.

Total Eclipse

Total Eclipse is another Hex with high max potential, but a weaker starting point. It's also limited by its high Magick charge cost.

The two things required for a good Total Eclipse build is Eminence andHestia's Godsent. As long as your target is within the circle for the for full 4 seconds, the Scorch damage is massive and will quickly get the max of 999 damage.

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