These start out feeling weak, but become really strong with the right build, enough Path of Star upgrades or with their Godsent. The amount of investment required to get these Hexes off the ground limits their viability compared to those ranked higher.
Dark Side
Dark Side is a common choice for new players because they see the chance to become invulnerable. Unfortunately, the base damage of
Dark Side is poor, so it's more like wasting 5 seconds than becoming super powered.
The main situation where Dark Side is really good is when you have a Cast-focused build because you still use your regular Cast as a living nightmare.
The other way to make
Dark Side feel like an ez win button is to pair it with Boons and Weapon Aspects that have lingering effect. Activating
Aspect of Melinoë's Omega Special or
Aspect of Anubis' Omega Attack right before using the Hex allows the previous Omega Move to persist into the Hex's duration.
Skyfall
The main reason we're placing
Sky Fall in the bottom tier is becuase it is locked behind the Black Coat's
Aspect of Selene. Moreover, you are also pretty much commiting to use
Sword Hilt so you can upgrade to
Ares's Godsent.
Additionally, the Hex itself is not that great.
Aspect of Selene's Omega Moves are slow, and you need to track which eneimes are afflicted with Shine. Both
Ares and
Aspect of Selene also rank low on their respective tier lists, so together with
Sky Fall, they need some love to match up with the rest of abilites in Hades II.
Phase Shift
The ability to slow your enemies works on both Guardians and standard foes.
Phase Shift is incredible in Magick hungry builds, but its high charge cost limits it to being useful only in these Omega Move centered builds.
Furthermore, adding Precision upgrade to the Hex increases the charge cost to 180 Magick, trading frequency for potency. When you can utilize
Phase Shift, it makes Guardian encounters feel significantly easier. If you're planning to use a lot of Omega moves this night,
Phase Shift will be a great addition.
Total Eclipse
Total Eclipse is another Hex with high max potential, but a weaker starting point. It's also limited by its high Magick charge cost.
The two things required for a good
Total Eclipse build is Eminence and
Hestia's Godsent. As long as your target is within the circle for the for full 4 seconds, the Scorch damage is massive and will quickly get the max of 999 damage.