The A-tier Hexes are also very powerful but require more Magick usage or upgrades before feeling like a game-changing Hex.
Wolf Howl
Wolf Howl's best feature is not actually its damage, but its invulnerability frames. Charging up after just 40 Magick means you'll have nearly infinite uses. Anytime you see a big attack coming out and you're not certain you will dodge it, use Wolf Howl to bypass the attack counter with your own.
Tenacity further increases its defensive use by granting
Melinoë temporary Armor after each use. Don't sleep on the damage though, because after a few upgrades
Wolf Howl hits hard.
Night Bloom
Night Bloom summons the last foe you slayed to fight for you. If you time your activation to summon a powerful Armored enemy, they put in serious work.
If you want to see the impact of
Night Bloom, you'll need to get
Hera's Godsent and Servitude. If you have revenge Boons like
Divine Vengeance or
Light Smite, Retaliation becomes a powerful upgrade.
Later, when you are invoking Oaths of the Unseen, both the
Vow of Frenzy and
Vow of Pain buff your summon the same as when it attacked you.
- On the Surface,
Night Bloom is noticeably stronger than in the Underworld because of the higher damage enemies you can raise up. S-tier Hex for Surface.
Lunar Ray
Lunar Ray locks you in place while you fire a powerful laser beam. At its base level, the Hex can be useful as a ranged attack when using a close-ranged Weapon Aspect.
You need to invest multiple Path of Star upgrades or equip
Moon Beam if you want
Lunar Ray become a core part of your combat strategy.
Try to get Bearing for Armor, Exodus to piece through enemies, and most importantly Prominence so you are free to dodge and Strike during the Hex.
Moon Water
Moon Water has limited uses, a fairly high Magick charge cost, and primarily defensive benefits. Unlike every other Hex, Moon water can't be used during every encounter becuase of its limited uses. Most encounters will be the same as if you had no Hex, even with a heavily upgraded one.
Moon Water.
Where
Moon Water does come in clutch, is if you have build that uses a lot of Magick, and you can save your Hex uses for each Guardian encounter. If you can do both of these, you'll be able to tank a ridiculous amount of damage from bosses.