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Drone Marksman Endgame Build - Hero Siege Season 10

Updated on Sep 3, 2026
Sep 3, 2026

Overview

This Drone Marksman Build focuses on optimising the Arcane Damage from Gunner Drone whilst staying tanky enough to progress through the game difficulties and beat all end game content.

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Starter Guide: Drone Marksman / Others: All Guides

Skills

Once you have reached Level 100 this is where the build really starts to come online due to gaining access to the Incarnation Tree which pushes the build focus more towards the Sentry Drones being the sole damage dealer and you being support to them.

At this point we focus on maxing out Gunner Drone and all skills that synergise with this finishing off with any passives that benefit our build.

Gunner Drone scales off ranks in Master Mechanic, Frag Grenade and Homing Missile so we max all of these out allocating our left over points into Turret Mastery for a little extra damage for our Drones.

As for Sub Skill Tree Allocation you will want to max out C.Y.C.L.O.P.S each time a new rank becomes available at Level 40, 70 and 100. Beyond this the focus is mostly on Multitude which adds more Drones multiplying the damage for each drone available and Explosive Toolkit and Heat Unit which multiplies the Gunner Drone skill damage.

Cannon Turret is a bit of a hidden gem on this build as at Level 40 you gain access to Weakening Blast which causes all enemies affected by Cannon Turret Projectiles to take more damage. This is particularly helpful against bosses.

It goes without saying we max out Weakening Blast when possible as well as maxing out Landing Spot for increased AoE and Doom Ball for a chance for even more impact size.

We continue to invest in Vault as our main Mobility Skill.

It doesn't really matter what variant is taken for Vault as the most important thing here for this build is the ability to move further in distance via maxing Forest Parkour and having 1 point in High Leap to allow traversing over Hard Terrain.

Frag Grenade is taken as means of Utility to apply Stun and Burning to harder targets so that we can benefit from the damage of the Ogre's Club Relic and Caffeinated Coffee Container Potion.

B.E.A.C.O.N is taken to boost the damage of all Arcane Skills including Gunner Drone and Frag Grenade whilst you are standing within it's area which is particularly useful against tougher targets.

Use Master Mechanic to boost the damage of Gunner Drone for a period. This will require a very large amount of Skill Haste in order to keep it up with 100% uptime so to begin with it is used for a burst of damage against tougher targets.

Attributes

For your attributes you're going to spread your points across Intelligence and Vitality depending on your needs at the time.

A general rule of thumb is to put more points into Intelligence since that scales your Skill Damage and put in as many points into Vitality as you require to keep your Health Pool high enough to stay alive.

A starter recommendation is do follow a rough ratio of 3:1 in favour of Intelligence so at Level 100 consider by starting with the following ratio:

  • Intelligence: 300
  • Vitality: 100

At 4000+ Maximum Life:

  • Intelligence: 400

Desired Stats

During the levelling process there are a few Desired Stats that you will really want to try focus on stacking to make the levelling process as smooth as possible.

These include:

  • All Skills
  • Arcane Skills
  • All Resistances
  • Movement Speed
  • All Attributes
  • Intelligence
  • Magic Damage
  • Arcane Damage
  • Life
  • Extra Damage vs Stunned Enemies

Hell+

The following recommendations currently match the latter version of the Starter Guide because they are more than enough to blast your way through Hell Mode.

Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:

Item

Attributes

Thor's Battle Sword

  • Weapon
  • Level 56
  • Arcane Skills
  • All Attributes
  • Arcane Damage

Witches Brimmed Hat

  • Helm
  • Level 86
  • All Skills
  • Arcane Damage
  • Ignore Arcane Resistance

Traveler's Leather Jacket

  • Body Armour
  • Level 1
  • All Skills
  • Arcane Damage
  • All Resistances

Arcane Bastion

  • Offhand
  • Level 53
  • 4x Socket Shield Runeword (Lum, Gul, Ert, Sal)
  • Magic Damage
  • Life
  • All Resistances

Traveler's Double Belt

  • Belt
  • Level 1
  • All Attributes
  • Damage Reduction
  • All Resistances

Bone Conjurer's Grip

  • Gloves
  • Level 78
  • Intelligence
  • Magic Damage

Quickstep

  • Boots
  • Level 52
  • 2x Socket Boots Runeword (Ymn, Del)
  • Big Movement Speed
  • Defence vs Missiles
  • Arcane Damage
  • Can use on base with Movement Speed to Damage

Khodo's Wedding Band

  • Ring
  • Level 88
  • Arcane Skills
  • Life

Satanic Eye

  • Ring
  • Level 33
  • All Attributes
  • All Resistances

Anubis' Ankh Charm

  • Charm
  • Level 87
  • Life
  • Life %

Damien's Cage

  • Charm
  • Level 65
  • Arcane Skills
  • Intelligence
  • Arcane Damage

Traveler's Map Journal

  • Charm
  • Level 56
  • All Skills
  • All Attributes
  • Movement Speed
  • All Resistances

Early Inferno

The following recommendations follow directly on from the Hell+ setup allowing you to reach and begin blasting in Inferno Mode.

Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:

Item

Attributes

Spell Eater

  • Weapon
  • Level 99
  • Arcane Skills
  • All Attributes
  • Arcane Damage

Witches Brimmed Hat

  • Helm
  • Level 86
  • All Skills
  • Arcane Damage
  • Ignore Arcane Resistance

Arcanist's Wrath

  • Body Armour
  • Level 98
  • All Skills
  • Arcane Skills
  • All Attributes
  • Arcane Damage
  • Ignore Arcane Resistance
  • All Resistances

Traveler's Double Belt

  • Belt
  • Level 1
  • All Attributes
  • Damage Reduction
  • All Resistances

Arcanum Asphyxiators

  • Gloves
  • Level 78
  • All Skills
  • Arcane Skills
  • Arcane Damage
  • Ominous Aura (Magic Damage Aura)

Quickstep

  • Boots
  • Level 52
  • 2x Socket Boots Runeword (Ymn, Del)
  • Big Movement Speed
  • Defence vs Missiles
  • Arcane Damage
  • Can use on base with Movement Speed to Damage

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Anubis' Ankh Charm

  • Charm
  • Level 87
  • Life
  • Life %

Damien's Cage

  • Charm
  • Level 65
  • Arcane Skills
  • Intelligence
  • Arcane Damage

Traveler's Map Journal

  • Charm
  • Level 56
  • All Skills
  • All Attributes
  • Movement Speed
  • All Resistances

Late Inferno

The following recommendations follow directly on from the Early Inferno setup and is going to be a hard setup to achieve.

Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:

Item

Attributes

Glacier Talons

  • Weapon
  • Level 98
  • All Skills
  • Intelligence
  • Energy
  • Skill Movement Diminish
  • Extra Damage vs Frozen Enemies (Multiplier)

Celestial's Authority

  • Offhand
  • Level 96
  • Elemental Damage Converted to Arcane Damage
  • Arcane Damage
  • Ignore Arcane Resistance
  • Faster Hit Recovery
  • All Resistances
  • Arcane Resistances
  • Maximum Arcane Resistance

Gabriel's Dauntless Vision

  • Helm
  • Level 92
  • All Skills
  • Skill Haste
  • Magic Damage
  • Defence vs Missiles
  • All Damage Reduction
  • Light Radius

Arcanist's Wrath

  • Body Armour
  • Level 98
  • All Skills
  • Arcane Skills
  • All Attributes
  • Arcane Damage
  • Ignore Arcane Resistance
  • All Resistances

Traveler's Double Belt

  • Belt
  • Level 1
  • All Attributes
  • Damage Reduction
  • All Resistances

Sand Manipulator's Authority

  • Gloves
  • Level 92
  • Intelligence to Magic Damage
  • Intelligence
  • Ignore Arcane Resistance
  • Sockets

Etherwalk

  • Boots
  • Level 61
  • 3x Socket Boots Runeword (Pul, Uth, Sur)
  • All Skills
  • Arcane Skills
  • Movement Speed
  • Magic Damage
  • Ignore Resistances
  • Can use on base with Movement Speed to Damage

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Anubis' Ankh Charm

  • Charm
  • Level 87
  • Life
  • Life %

Damien's Cage

  • Charm
  • Level 65
  • Arcane Skills
  • Intelligence
  • Arcane Damage

Orange Grayon

  • Charm
  • Level 100
  • Sentry Skills
  • Sentry Amount
  • Sentry Damage

Torch of Shadows

  • Charm
  • Level 100
  • All Skills (Marksman)
  • All Attributes
  • Light Radius
  • All Resistances

Alternatives

Shadow Lantern

  • Offhand
  • Level 98
  • Sentry Skill
  • All Skills
  • Sentry Amount
  • Sentry Duration
  • Sentry Damage
  • 2x Unholy Affixes

Grimbone's Visage

  • Helm
  • Level 100
  • All Skills
  • Intelligence
  • Magic Damage
  • All Resistance
  • 1x Unholy Affixes (Can roll Ignore Arcane Resistance)

God Tier

The following recommendations follow directly on from the Late Inferno setup and is going to be a hard setup to achieve.

Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:

Note: There are still some items I'm trying to obtain that will be better than shown in the image below that constitute as the true God Tier setup. Due to a lack of interactive planner support here I can only show what I have right now but will strive to get this updated ASAP with the Angelic and Unholy items that will elevate this build even higher.

Item

Attributes

Glacier Talons

  • Weapon
  • Level 98
  • All Skills
  • Intelligence
  • Energy
  • Skill Movement Diminish
  • Extra Damage vs Frozen Enemies (Multiplier)

Celestial's Authority

  • Offhand
  • Level 96
  • Elemental Damage Converted to Arcane Damage
  • Arcane Damage
  • Ignore Arcane Resistance
  • Faster Hit Recovery
  • All Resistances
  • Arcane Resistances
  • Maximum Arcane Resistance

Gabriel's Dauntless Vision

  • Helm
  • Level 92
  • All Skills
  • Skill Haste
  • Magic Damage
  • Defence vs Missiles
  • All Damage Reduction
  • Light Radius

Arcanist's Wrath

  • Body Armour
  • Level 98
  • All Skills
  • Arcane Skills
  • All Attributes
  • Arcane Damage
  • Ignore Arcane Resistance
  • All Resistances

Traveler's Double Belt

  • Belt
  • Level 1
  • All Attributes
  • Damage Reduction
  • All Resistances

Sand Manipulator's Authority

  • Gloves
  • Level 92
  • Intelligence to Magic Damage
  • Intelligence
  • Ignore Arcane Resistance
  • Sockets

Etherwalk

  • Boots
  • Level 61
  • 3x Socket Boots Runeword (Pul, Uth, Sur)
  • All Skills
  • Arcane Skills
  • Movement Speed
  • Magic Damage
  • Ignore Resistances
  • Can use on base with Movement Speed to Damage

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Signet of Shadows

  • Ring
  • Level 100
  • Arcane Skills
  • Arcane Damage
  • Magic Damage
  • 3x Unholy Affixes

Anubis' Ankh Charm

  • Charm
  • Level 87
  • Life
  • Life %

Orange Grayon

  • Charm
  • Level 100
  • Sentry Skills
  • Sentry Amount
  • Sentry Damage

Torch of Shadows

  • Charm
  • Level 100
  • All Skills (Marksman)
  • All Attributes
  • Light Radius
  • All Resistances

Fulgurite

  • Charm
  • Level 100
  • All Skills
  • All Attributes
  • Magic Skill Damage
  • All Resistances

Eye of Rakhul

  • Charm
  • Level 100
  • All Attributes
  • Defence vs Missiles
  • Light Radius
  • Experience Gain
  • Combat Orders (Life + Mana Aura)

Alternatives

Shadow Lantern

  • Offhand
  • Level 98
  • Sentry Skill
  • All Skills
  • Sentry Amount
  • Sentry Duration
  • Sentry Damage
  • 2x Unholy Affixes

Chase Items

There are some items that will be even better than the above if you can get your hands on them but they are extremely rare and expensive so these are just a bonus if you are lucky enough to get your hands on them:

  • Harlequin's Veil (Magic Find)
  • Fulgurite
  • Eye of Raghul
  • Commander's Sentry Blaster
  • Majorie's Belt
  • Arcane Pumpkin
  • Overloaded Dice (If you can get Gunner Drone Sub-Skills)
  • Soul Collector
  • Annihilator

There are some chase items to aim for on the Mercenary that will greatly boost your character damage as well although they are very expensive to obtain:

  • Crown of Doom (Helm)
  • Pearlescent Dream (Boots)

Charms

There are a number of Charm Stats that would be useful for this build so try to look for the best combination you can on each charm slot aiming to balance the stats between Offense and Defence:

These include:

  • All Skills (Marksman)
  • Arcane Skills
  • All Resistances
  • Movement Speed
  • All Attributes
  • Intelligence
  • Vitality
  • Magic Damage
  • Arcane Damage
  • Life
  • Life %
  • Enhanced Defence % (Aim for at least 100%+)
  • Faster Hit Recovery (Aim for at least 100%+)
  • Defence vs Missiles (Aim for at least 100%+)

There are also a number of Satanic, Set and Heroic charms that would be very useful for this build including the following:

  • Anubis' Ankh Charm
  • Traveler's Map Journal
  • Damien's Cage
  • Hello It's Me, Steve!
  • Engineer's Mini Drone
  • Orange Grayon
  • Torch of Shadows
  • Dragon's Heart
  • Loaded Dice (If you can get Gunner Drone)
  • Arcane Pumpkin
  • Overloaded Dice (If you can get Gunner Drone Sub-Skills)
  • Soul Collector

Potions

There are a few Unique Potions you can keep an eye out that will be useful for Utility, Offence and Defence depending on what you need:

  • Caffeinated Coffee Container (Damage vs Burning Targets)
  • Ghostly Potion (Magic Damage)
  • Empty Bottle of Vodka (All Skills)
  • Surstomming (Life + Mana Replenish)
  • Witches Potion (Life + Mana Sustain)

Socketables

If you find that you have some spare sockets on your gear then the following Socketables are excellent choices to help boost you through the levelling process:

  • Chaos Gem (Intelligence + Magic Damage)
  • Amethyst (Damage)
  • Um Rune (All Resistances)
  • Ist Rune (Magic Find)

Relics

There are several useful Relics that can be taken for this build so feel free to tweak it to your preference and gear setup.

The following are a few recommended useful options:

  • Arcane Globe (Arcane Skills + Arcane Damage)
  • Ogre's Club (Damage vs Stunned Enemies)
  • Jefre's Subscription (Light Radius + Magic Find)
  • Rock Belt (Movement Speed + All Attributes)
  • Orb of Chaos (Ignore Arcane Resistance - if you have less than 100%)
  • Cheese Burger (Huge Life)
  • Cake (Life %)
  • Doom Flute (Magic Damage)
  • The Amputation Kit (Movement Speed)
  • Magic Mushroom (All Attributes)
  • Cookies & Milk (All Damage Reduction)
  • Odd Book of Spells (Magic Damage)
  • The Holy Bible (All Skills + All Attributes)
  • Newt Tail (Movement Speed + Magic Find)

Mercenary

The Mercenary you want to hire is the Act 1 Mercenary as he is by far the tankiest and can be used as an Aura Bot to boost your Offence, Defence and Magic Find depending on what you need.

The items shown below are by no means the best in slot but are more than enough to keep him alive whilst beginning to boost your Offence and Magic Find:



Sacred Whip

  • Weapon
  • Level 65
  • All Resistance
  • Magic Find

Leprachauns Green

  • Offhand
  • Level 87
  • Magic Find
  • Sockets

The Bucket

  • Helm
  • Level 85
  • All Damage Reduction
  • Magic Find
  • Sockets

Heaven's Might

  • Body Armour
  • Level 74
  • All Damage Reduction
  • Vitality
  • Sockets

Arcanum Asphyxiators

  • Gloves
  • Level 78
  • All Skills
  • Arcane Skills
  • Arcane Damage
  • Ominous Aura (Magic Damage Aura)

Crystal Belt

  • Belt
  • Level 41
  • All Skills
  • All Attributes
  • All Resistances

Treasure Hunter's Boots

  • Weapon
  • Level 65
  • All Attributes
  • Magic Find
  • Half Frozen Duration

Alternatives

Crown of Doom

  • Helm
  • Level 100
  • All Skills
  • Stone Skin Aura (All Damage Reduction Aura)
  • Hasteful Aura (Movement Speed + Cast Rate Aura)
  • Baleful Aura (Magic Damage Aura)
  • Fortunate Aura (Magic Find + Experience Aura)

Pearlescent Dream

  • Boots
  • Level 97
  • All Resistances
  • Magic Find
  • Holy Aura (Magic Damage Aura)

Incarnation Tree

Once you reach Level 100 you gain access to the Incarnation Tree which is an endgame progression Passive Tree aimed at boosting your build in ways not possible before.

Follow the pathing based on the lists below from top to bottom in that order to maximise build performance whilst you journey through the Hero Levels.

Level 1 - 24

  • Magisters Intellect
  • Bulk Intelligence
  • Warlocks Fury
  • Socket
  • Mechanical Engineering

Level 25 - 55

  • Second Socket (Top Left)
  • Vanguard of Arcane
  • Third Socket (Top Centre)
  • Elemental Break Cluster

Level 56 - 75

  • Path Through Spell Critical Chance Nodes
  • Amplified Intelligence (North West of start point)
  • Amplified Intelligence (Next to Spell Critical Chance Nodes)
  • Path To Northern Spell Critical Chance Nodes

Level 76 - 99

  • Remove Manahunger (Top Center - If you have enough Mana sustain)
  • Piercing Essence (Top Center)
  • Light In The Darkness (Light Radius Stacking)
  • Path To Spell Critical Chance Nodes (Top Left)

Level 100 - 116

  • Remove Vanguard of the Arcane (Top Left)
  • Remove Spell Crit Nodes West of Northern branch towards arcane break cluster
  • Added 1 - 4 Spell Mana Leech Nodes (Near Elemental Break Cluster)
  • Path to Rays of Magic (Top Right Light Radius Cluster)
  • Path down towards Western Gem Slot
  • Pathed to Blessed Vanguard
  • Take Immovable Object
  • Path to Light In The Dark

Loot Filter

As for loot filters there are filters for different stages of the build that can be found below and can be copied and imported via the Loot Filter screen in game.

In case you aren't able to copy the code from the Google Drive Doc here is are screenshots of how each is setup:

Starter

Endgame

Endgame Strict

Changelog

3rd September 2026 / v1.0.4

  • Added Light Radius to Endgame Strict Loot Filter
  • Updated Endgame Strict Loot Filter
  • Updated Desired Stats
  • Updated Potions
  • Renamed Inferno+ to Early Inferno
  • Renamed God Tier to Late Inferno
  • Added new God Tier to encompass the true chase items as I acquire them
  • Updated Incarnation Tree

1st September 2026 / v1.0.3

  • Replaced Thor's Battle Sword with Glacier Talons in God Tier for more Offence
  • Replaced Arcanum Asphyxiators with Sand Manipulator's Authority in God Tier for more Offence
  • Replaced Blood of Spartan with Caffeinated Coffee Container in Potions for more Offence
  • Added Ogre's Club to Relics if you don't need Orb of Chaos to cap Ignore Arcane Resistance
  • Added Mercenary Section
  • Added Chaos Gem to Socketables

30th August 2026 / v1.0.2

  • Added Chase Item section to show what items you can chase for
  • Updated God Tier with Gabriel's Dauntless Vision in the Helm Slot for more Defence
  • Added Alternatives Section to God Tier Equipment
  • Updated Incarnation Tree
  • Updated God Tier with Celestial's Authority in the Offhand Slot for more Defence

29th August 2026 / v1.0.1

  • Updated Incarnation Trees
  • Updated Vault Sub Tree
  • Added Charms Section
  • Updated Gunner Drone Sub Tree
  • Added God-Tier Setup
  • Added Potion Section

26th August 2026 / v1.0.0

  • Added for Season 10

Table of Contents

See More

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How To Find and Farm Uber Luna - Hero Siege Season 10
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How To Find and Farm Sung Lee - Hero Siege Season 10
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How To Farm Unholy And Angelic Charms - Hero Siege Season 10
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