ThisDrone Marksman Build focuses on optimising the Arcane Damagefrom Gunner Drone whilst staying tanky enough to progress through the game difficulties and beat all end game content.
👾 Follow Live Gameplay, Ask Questions and Join The Fun on Twitch, YouTube and Kick
🎬 Find Build Guides and Additional Info on YouTube
Once you have reached Level 100 this is where the build really starts to come online due to gaining access to the Incarnation Tree which pushes the build focus more towards the Sentry Dronesbeing the sole damage dealer and you being support to them.
At this point we focus on maxing out Gunner Drone and all skills that synergise with this finishing off with any passives that benefit our build.
Gunner Drone scales off ranks in Master Mechanic, Frag Grenadeand Homing Missile so we max all of these out allocating our left over points into Turret Mastery for a little extra damage for our Drones.
As for Sub Skill Tree Allocation you will want to max out C.Y.C.L.O.P.S each time a new rank becomes available at Level 40, 70 and 100. Beyond this the focus is mostly on Multitudewhich adds more Drones multiplying the damage for each drone available and Explosive Toolkit and Heat Unitwhich multiplies the Gunner Droneskill damage.
Cannon Turret is a bit of a hidden gem on this build as at Level 40 you gain access to Weakening Blastwhich causes all enemies affected by Cannon Turret Projectiles to take more damage. This is particularly helpful against bosses.
It goes without saying we max out Weakening Blastwhen possible as well as maxing out Landing Spot for increased AoE and Doom Ballfor a chance for even more impact size.
We continue to invest in Vaultas our main Mobility Skill.
It doesn't really matter what variant is taken for Vaultas the most important thing here for this build is the ability to move further in distance via maxing Forest Parkour and having 1 point in High Leap to allow traversing over Hard Terrain.
Frag Grenade is taken as means of Utilityto apply Stunand Burning to harder targets so that we can benefit from the damage of theOgre's Club Relic and Caffeinated Coffee ContainerPotion.
B.E.A.C.O.Nis taken to boost the damage of all Arcane Skills includingGunner Drone andFrag Grenade whilst you are standing within it's area which is particularly useful against tougher targets.
Use Master Mechanic to boost the damage of Gunner Drone for a period. This will require a very large amount of Skill Haste in order to keep it up with 100% uptime so to begin with it is used for a burst of damage against tougher targets.
Attributes
For your attributes you're going to spread your points across Intelligenceand Vitalitydepending on your needs at the time.
A general rule of thumb is to put more points into Intelligencesince that scales your Skill Damage and put in as many points into Vitality as you require to keep your Health Pool high enough to stay alive.
A starter recommendation is do follow a rough ratio of 3:1 in favour of Intelligenceso at Level 100 consider by starting with the following ratio:
Intelligence: 300
Vitality: 100
At 4000+ Maximum Life:
Intelligence: 400
Desired Stats
During the levelling process there are a few Desired Stats that you will really want to try focus on stacking to make the levelling process as smooth as possible.
These include:
All Skills
Arcane Skills
All Resistances
Movement Speed
All Attributes
Intelligence
Magic Damage
Arcane Damage
Life
Extra Damage vs Stunned Enemies
Hell+
The following recommendations currently match the latter version of the Starter Guide because they are more than enough to blast your way throughHell Mode.
Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:
Item
Attributes
Thor's Battle Sword
Weapon
Level 56
Arcane Skills
All Attributes
Arcane Damage
Witches Brimmed Hat
Helm
Level 86
All Skills
Arcane Damage
Ignore Arcane Resistance
Traveler's Leather Jacket
Body Armour
Level 1
All Skills
Arcane Damage
All Resistances
Arcane Bastion
Offhand
Level 53
4x Socket Shield Runeword (Lum, Gul, Ert, Sal)
Magic Damage
Life
All Resistances
Traveler's Double Belt
Belt
Level 1
All Attributes
Damage Reduction
All Resistances
Bone Conjurer's Grip
Gloves
Level 78
Intelligence
Magic Damage
Quickstep
Boots
Level 52
2x Socket Boots Runeword (Ymn, Del)
Big Movement Speed
Defence vs Missiles
Arcane Damage
Can use on base with Movement Speed to Damage
Khodo's Wedding Band
Ring
Level 88
Arcane Skills
Life
Satanic Eye
Ring
Level 33
All Attributes
All Resistances
Anubis' Ankh Charm
Charm
Level 87
Life
Life %
Damien's Cage
Charm
Level 65
Arcane Skills
Intelligence
Arcane Damage
Traveler's Map Journal
Charm
Level 56
All Skills
All Attributes
Movement Speed
All Resistances
Early Inferno
The following recommendations follow directly on from theHell+ setupallowing you to reach and begin blasting in Inferno Mode.
Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:
Item
Attributes
Spell Eater
Weapon
Level 99
Arcane Skills
All Attributes
Arcane Damage
Witches Brimmed Hat
Helm
Level 86
All Skills
Arcane Damage
Ignore Arcane Resistance
Arcanist's Wrath
Body Armour
Level 98
All Skills
Arcane Skills
All Attributes
Arcane Damage
Ignore Arcane Resistance
All Resistances
Traveler's Double Belt
Belt
Level 1
All Attributes
Damage Reduction
All Resistances
Arcanum Asphyxiators
Gloves
Level 78
All Skills
Arcane Skills
Arcane Damage
Ominous Aura (Magic Damage Aura)
Quickstep
Boots
Level 52
2x Socket Boots Runeword (Ymn, Del)
Big Movement Speed
Defence vs Missiles
Arcane Damage
Can use on base with Movement Speed to Damage
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Anubis' Ankh Charm
Charm
Level 87
Life
Life %
Damien's Cage
Charm
Level 65
Arcane Skills
Intelligence
Arcane Damage
Traveler's Map Journal
Charm
Level 56
All Skills
All Attributes
Movement Speed
All Resistances
Late Inferno
The following recommendations follow directly on from the Early Inferno setupand is going to be a hard setup to achieve.
Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:
Item
Attributes
Glacier Talons
Weapon
Level 98
All Skills
Intelligence
Energy
Skill Movement Diminish
Extra Damage vs Frozen Enemies (Multiplier)
Celestial's Authority
Offhand
Level 96
Elemental Damage Converted to Arcane Damage
Arcane Damage
Ignore Arcane Resistance
Faster Hit Recovery
All Resistances
Arcane Resistances
Maximum Arcane Resistance
Gabriel's Dauntless Vision
Helm
Level 92
All Skills
Skill Haste
Magic Damage
Defence vs Missiles
All Damage Reduction
Light Radius
Arcanist's Wrath
Body Armour
Level 98
All Skills
Arcane Skills
All Attributes
Arcane Damage
Ignore Arcane Resistance
All Resistances
Traveler's Double Belt
Belt
Level 1
All Attributes
Damage Reduction
All Resistances
Sand Manipulator's Authority
Gloves
Level 92
Intelligence to Magic Damage
Intelligence
Ignore Arcane Resistance
Sockets
Etherwalk
Boots
Level 61
3x Socket Boots Runeword (Pul, Uth, Sur)
All Skills
Arcane Skills
Movement Speed
Magic Damage
Ignore Resistances
Can use on base with Movement Speed to Damage
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Anubis' Ankh Charm
Charm
Level 87
Life
Life %
Damien's Cage
Charm
Level 65
Arcane Skills
Intelligence
Arcane Damage
Orange Grayon
Charm
Level 100
Sentry Skills
Sentry Amount
Sentry Damage
Torch of Shadows
Charm
Level 100
All Skills (Marksman)
All Attributes
Light Radius
All Resistances
Alternatives
Shadow Lantern
Offhand
Level 98
Sentry Skill
All Skills
Sentry Amount
Sentry Duration
Sentry Damage
2x Unholy Affixes
Grimbone's Visage
Helm
Level 100
All Skills
Intelligence
Magic Damage
All Resistance
1x Unholy Affixes (Can roll Ignore Arcane Resistance)
God Tier
The following recommendations follow directly on from the Late Inferno setupand is going to be a hard setup to achieve.
Below are some gear recommendations if you are lucky enough to come across them or are able to purchase any of them from the Auction House if you are not playing Solo Self Found:
Note: There are still some items I'm trying to obtain that will be better than shown in the image below that constitute as the true God Tier setup. Due to a lack of interactive planner support here I can only show what I have right now but will strive to get this updated ASAP with the Angelic and Unholy items that will elevate this build even higher.
Item
Attributes
Glacier Talons
Weapon
Level 98
All Skills
Intelligence
Energy
Skill Movement Diminish
Extra Damage vs Frozen Enemies (Multiplier)
Celestial's Authority
Offhand
Level 96
Elemental Damage Converted to Arcane Damage
Arcane Damage
Ignore Arcane Resistance
Faster Hit Recovery
All Resistances
Arcane Resistances
Maximum Arcane Resistance
Gabriel's Dauntless Vision
Helm
Level 92
All Skills
Skill Haste
Magic Damage
Defence vs Missiles
All Damage Reduction
Light Radius
Arcanist's Wrath
Body Armour
Level 98
All Skills
Arcane Skills
All Attributes
Arcane Damage
Ignore Arcane Resistance
All Resistances
Traveler's Double Belt
Belt
Level 1
All Attributes
Damage Reduction
All Resistances
Sand Manipulator's Authority
Gloves
Level 92
Intelligence to Magic Damage
Intelligence
Ignore Arcane Resistance
Sockets
Etherwalk
Boots
Level 61
3x Socket Boots Runeword (Pul, Uth, Sur)
All Skills
Arcane Skills
Movement Speed
Magic Damage
Ignore Resistances
Can use on base with Movement Speed to Damage
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Signet of Shadows
Ring
Level 100
Arcane Skills
Arcane Damage
Magic Damage
3x Unholy Affixes
Anubis' Ankh Charm
Charm
Level 87
Life
Life %
Orange Grayon
Charm
Level 100
Sentry Skills
Sentry Amount
Sentry Damage
Torch of Shadows
Charm
Level 100
All Skills (Marksman)
All Attributes
Light Radius
All Resistances
Fulgurite
Charm
Level 100
All Skills
All Attributes
Magic Skill Damage
All Resistances
Eye of Rakhul
Charm
Level 100
All Attributes
Defence vs Missiles
Light Radius
Experience Gain
Combat Orders(Life + Mana Aura)
Alternatives
Shadow Lantern
Offhand
Level 98
Sentry Skill
All Skills
Sentry Amount
Sentry Duration
Sentry Damage
2x Unholy Affixes
Chase Items
There are some items that will be even better than the above if you can get your hands on them but they are extremely rare and expensive so these are just a bonus if you are lucky enough to get your hands on them:
Harlequin's Veil(Magic Find)
Fulgurite
Eye of Raghul
Commander's Sentry Blaster
Majorie's Belt
Arcane Pumpkin
Overloaded Dice(If you can get Gunner Drone Sub-Skills)
Soul Collector
Annihilator
There are some chase items to aim for on the Mercenary that will greatly boost your character damage as well although they are very expensive to obtain:
Crown of Doom(Helm)
Pearlescent Dream(Boots)
Charms
There are a number of CharmStats that would be useful for this build so try to look for the best combination you can on each charm slot aiming to balance the stats between Offenseand Defence:
These include:
All Skills(Marksman)
Arcane Skills
All Resistances
Movement Speed
All Attributes
Intelligence
Vitality
Magic Damage
Arcane Damage
Life
Life %
Enhanced Defence %(Aim for at least 100%+)
Faster Hit Recovery(Aim for at least 100%+)
Defence vs Missiles(Aim for at least 100%+)
There are also a number of Satanic, Setand Heroiccharms that would be very useful for this build including the following:
Anubis' Ankh Charm
Traveler's Map Journal
Damien's Cage
Hello It's Me, Steve!
Engineer's Mini Drone
Orange Grayon
Torch of Shadows
Dragon's Heart
Loaded Dice(If you can get Gunner Drone)
Arcane Pumpkin
Overloaded Dice(If you can get Gunner Drone Sub-Skills)
Soul Collector
Potions
There are a few Unique Potions you can keep an eye out that will be useful for Utility, Offenceand Defencedepending on what you need:
Caffeinated Coffee Container(Damage vs Burning Targets)
Ghostly Potion(Magic Damage)
Empty Bottle of Vodka(All Skills)
Surstomming(Life + Mana Replenish)
Witches Potion(Life + Mana Sustain)
Socketables
If you find that you have some spare sockets on your gear then the following Socketablesare excellent choices to help boost you through the levelling process:
Chaos Gem(Intelligence + Magic Damage)
Amethyst (Damage)
Um Rune(All Resistances)
Ist Rune (Magic Find)
Relics
There are several useful Relicsthat can be taken for this build so feel free to tweak it to your preference and gear setup.
The following are a few recommended useful options:
Arcane Globe (Arcane Skills + Arcane Damage)
Ogre's Club(Damage vs Stunned Enemies)
Jefre's Subscription(Light Radius + Magic Find)
Rock Belt(Movement Speed + All Attributes)
Orb of Chaos(Ignore Arcane Resistance - if you have less than 100%)
Cheese Burger(Huge Life)
Cake (Life %)
Doom Flute (Magic Damage)
The Amputation Kit(Movement Speed)
Magic Mushroom(All Attributes)
Cookies & Milk(All Damage Reduction)
Odd Book of Spells (Magic Damage)
The Holy Bible (All Skills + All Attributes)
Newt Tail(Movement Speed + Magic Find)
Mercenary
The Mercenaryyou want to hire is the Act 1 Mercenary as he is by far the tankiest and can be used as an Aura Bot to boost your Offence, Defenceand Magic Find depending on what you need.
The items shown below are by no means the best in slot but are more than enough to keep him alive whilst beginning to boost your Offenceand Magic Find:
Sacred Whip
Weapon
Level 65
All Resistance
Magic Find
Leprachauns Green
Offhand
Level 87
Magic Find
Sockets
The Bucket
Helm
Level 85
All Damage Reduction
Magic Find
Sockets
Heaven's Might
Body Armour
Level 74
All Damage Reduction
Vitality
Sockets
Arcanum Asphyxiators
Gloves
Level 78
All Skills
Arcane Skills
Arcane Damage
Ominous Aura (Magic Damage Aura)
Crystal Belt
Belt
Level 41
All Skills
All Attributes
All Resistances
Treasure Hunter's Boots
Weapon
Level 65
All Attributes
Magic Find
Half Frozen Duration
Alternatives
Crown of Doom
Helm
Level 100
All Skills
Stone Skin Aura(All Damage Reduction Aura)
Hasteful Aura(Movement Speed + Cast Rate Aura)
Baleful Aura(Magic Damage Aura)
Fortunate Aura(Magic Find + Experience Aura)
Pearlescent Dream
Boots
Level 97
All Resistances
Magic Find
Holy Aura (Magic Damage Aura)
Incarnation Tree
Once you reach Level 100 you gain access to the Incarnation Tree which is an endgame progression Passive Tree aimed at boosting your build in ways not possible before.
Follow the pathing based on the lists below from top to bottom in that order to maximise build performance whilst you journey through the Hero Levels.
Level 1 - 24
Magisters Intellect
Bulk Intelligence
Warlocks Fury
Socket
Mechanical Engineering
Level 25 - 55
Second Socket(Top Left)
Vanguard of Arcane
Third Socket(Top Centre)
Elemental Break Cluster
Level 56 - 75
Path Through Spell Critical Chance Nodes
Amplified Intelligence(North West of start point)
Amplified Intelligence(Next to Spell Critical Chance Nodes)
Path To Northern Spell Critical Chance Nodes
Level 76 - 99
Remove Manahunger(Top Center - If you have enough Mana sustain)
Piercing Essence(Top Center)
Light In The Darkness(Light Radius Stacking)
Path To Spell Critical Chance Nodes(Top Left)
Level 100 - 116
Remove Vanguard of the Arcane (Top Left)
Remove Spell Crit Nodes West of Northern branch towards arcane break cluster
Path to Rays of Magic (Top Right Light Radius Cluster)
Path down towards Western Gem Slot
Pathed to Blessed Vanguard
Take Immovable Object
Path to Light In The Dark
Loot Filter
As for loot filters there are filters for different stages of the build that can be found below and can be copied and imported via the Loot Filter screen in game.