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Diablo 4 Build

Dread Claws - Best Warlock Leveling Build

Season 13
presentationWarlock
Verified
Leveling
Updated on Apr 28, 2026
Apr 28, 2026

Build Overview

Game isn't out yet so this is purely a guess on what will be strong, although I did play (briefly) at a press event and this setup did seem to be a standout. Will update this as time goes on.

This build will be using the Dread Claws core skill which seems to be ridiculously strong right out of the gate, providing insane damage, low resource cost, tons of synergies, and it happens to look sick as hell. We use the Encircling Terror Dread Claws node enabling the skill to be performed in a circle around our character providing great AoE coverage in addition to more damage via proccing an additional cast when paired with a greater demon. Summon Taz'Rauth counts as a greater demon, and provides a massive damage increase for us. I'm unsure if it's necessary, but for now it seems good to have another greater demon summon for 100% uptime on the additional cast we get, which we'll achieve with Rampage Nether Step is purely for mobility, Early we'll use Hellion Sting as our basic skill for supplemental single target damage with Eviscerate Hellion Sting, later we'll swap to Command Fallen I'm mainly using this for Fallen Rush Command Fallen because in theory it means you don't have to manually press your basic skill in order to generate wrath to spam cast Dread Claws however I haven't tried it, so it's possible in practice Doom ends up being better.

For our last skill we'll opt for an ultimate, either in the form of Terror Demon Metamorphosis or Terror Swarm. I won't know which I think is better until I play, they both have the exact same uptime, however Terror Swarm just passively does a lot of damage, while Terror Demon Metamorphosis massively buffs your Dread Claws. However, these variants of the ultimate aren't unlocked until level 41, so until then we'll be using Sigil of Subversion for hex application and some movement speed here and there. I may swap this at some point, Doomfire Ritual Doom might unironically be better for the purposes of applying hex, at least on single targets.


Build Variants

Assigned Skills

Primary
1
15
Secondary
1
1
1
8
Soul Shards

Equipment

Legendaries are quite rare now, literally just use anything that seems good. For stats I'd priortiize Movement Speed > Demonology Damage/Abyss Damage/Generic Damage > Attack Speed > Willpower > Life > Armor/Resist > Life on Hit > CDR

I have no idea what the tempers are and if we'll even ahve access to them throughout leveling, but I imagine you just go for skill specific damage, demonology damage, abyss damage etc, maybe Dread Claws size as a utility temper, resist/life/armor as defensive temper

Runes: Cir Ceh Gar Cem Qua are all good, use them interchangeably.

Talismans

tbd

Skill Tree

Available43
Spent40

Mercenary

Video

Table of Contents

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