It is brand new to the Diablo franchise, with four animal Spirits you can mix and match: Jaguar, Eagle, Gorilla, and Centipede.
Note that the numbers we list below will be with the rank 1 of each skill. Head to our full Spiritborn skill tree within our Build Planner to dive into more details.
This guide was written by Agilio Macabasco.
Basic Spiritborn Skills
Rock Splitter, Thunderspike, Thrash, and Withering Fist (left to right)
Rock Splitter
Basic | Gorilla | Mobility
Lucky Hit Chance: 29%
Rush at a target and clobber enemies in front of you, dealing 15% damage.
Your 3rd attack strikes enemies around you, dealing 28% damage.
Enhanced Rock Splitter
Rock Splitter increases your Block Chance by 15% for 5 seconds and when you Block you gain 11 Vigor.
Sharp Rock Splitter
Rock Splitter’s 3rd attack Knocks enemies Back and grants Resolve per enemy hit.
Accelerated Rock Splitter
Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.
Thunderspike
Basic | Eagle
Lucky Hit Chance: 23%
Quickly jab forward with a piercing strike dealing 15% damage.
Your 3rd attack pierces further, dealing 23% damage and reducing your Evade Cooldown by 5 seconds.
Enhanced Thunderspike
Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.
Sharp Thunderspike
Thunderspike’s 3rd Attack strikes back again, Pulling in and Knocking Down Distant enemies for 3.0 seconds.
Accelerated Thunderspike
When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.
Thrash
Basic | Jaguar | Mobility
Lucky Hit Chance: 21%
Dive at an enemy and slash into it dealing 10% damage.
Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 25% damage.
Enhanced Thrash
After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.
Sharp Thrash
Thrash’s 3rd attack grants a stack of Ferocity.
Accelerated Thrash
Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.
Withering Fist
Basic | Centipede | Mobility
Lucky Hit Chance: 26%
Dart at and jab an enemy, dealing 5% damage and applying 30% Poisoning damage over 6 seconds.
Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.
Enhanced Withering Fist
You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
Sharp Withering Fist
Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.
Accelerated Withering Fist
Enemies Poisoned by Withering Fist deal 20% less damage.
Core Spiritborn Skills
Crushing Hand, Quill Volley, Rake, Stinger, Follow Through, and Vigorous (counterclockwise starting from the top)
Crushing Hand
Core | Gorilla
Lucky Hit Chance: 31%
Smash down next to you, creating 2 shockwaves on either side that overlap and each deal 25% damage.
Enhanced Crushing Hand
Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum life.
Advantageous Crushing Hand
Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
Rampant Crushing Hand
Crushing Hand’s radius increases by 5% for every stack of Resolve you have, up to 40%.
Quill Volley
Core | Eagle
Lucky Hit Chance: 13%
Hurl 5 feathers that pierce through enemies, each dealing 14% damage.
Enhanced Quill Volley
Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
Advantageous Quill Volley
Quill Volley hurls out 3 additional feathers and deals 30% increased damage to each enemy per hit.
Rampant Quill Volley
Quill Volley’s feathers fly 50% further and converge on your target with 0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
Rake
Core | Jaguar
Lucky Hit Chance: 17%
Conjure claws that rake through enemies in front of you, dealing 20% damage before exploding for an additional 40% damage.
Enhanced Rake
Casting Rake grants a stack of Ferocity.
Advantageous Rake
Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
Rampant Rake
Rake’s Vigor cost is reduced by 2 per stack of Ferocity you have.
Stinger
Core | Centipede
Lucky Hit Chance: 21%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
Enhanced Stinger
Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.
Advantageous Stinger
If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.
Rampant Stinger
Stinger deals 5% increased Direct damage to Elites for every Nearby Poisoned enemy.
Follow Through (Passive)
Your Basic Skills deal 10% increased damage. Double this bonus for 3rd attacks.
Vigorous (Passive)
Casting a Core Skill increases all Vigor Generation by 5% for 3 seconds.
Velocity
Generate 1 Vigor each second while moving if you have dealt damage in the last 5 seconds.
Focus Spiritborn Builds
Vortex, Soar, Mirage, Ravager, Toxic Skin, and Apex (clockwise, starting at top)
Vortex
Focus| Eagle
Cooldown: 12 seconds
Lucky Hit Chance: 21%
Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
Enhanced Vortex
Casting Vortex increases the damage of the next Skill cast by 20%
Measured Vortex
While you have an active Barrier, your Vortex does 200[x]% additional damage and Knocks enemies down for 3 seconds.
Replenishing Vortex
Critical Strikes with Vortex reduce its Cooldown by 1 second.
Soar
Focus| Eagle | Mobility
Cooldown: 15 seconds
Lucky Hit Chance: 68%
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
Enhanced Soar
The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds.
Measured Soar
Soar makes you Unstoppable for 3 seconds.
Replenishing Soar
Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.
Ravager
Focus| Jaguar| Incarnate
Cooldown: 20 seconds
Lucky Hit Chance: 31%
Passive: Minimum Ferocity increased by 2.
Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds.
Enhanced Ravager
Ravager’s duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.50 seconds.
Measured Ravager
While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%.
Replenishing Ravager
Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times.
Mirage (Passive)
Gain 100% increased Dodge Chance during Evade. Whenever you Dodge, you gain 5% Critical Strike Chance for 3 seconds.
Unrestrained
You deal 3% increased damage while Unhindered or Unstoppable.
Swift
Your Mobility Skill Cooldowns are reduced up to 2 seconds based on how far you travel with them.
Toxic Skin
Focus| Centipede | Incarnate
Cooldown: 15 seconds
Lucky Hit Chance: 10%
Passive: Enemies that attack you are Poisoned for 30% damage over 3 seconds.
Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.
Enhanced Toxic Skin
While active, Toxic Skin’s Poisoning is increased by 100% to 60% over 3 seconds.
Measured Toxic Skin
While Toxic Skin is active, your Poisoning deals an additional 25% of its damage over time as Critical Strikes to Vulnerable enemies.
Replenishing Toxic Skin
Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%
Apex (Passive)
You deal 3% increased Vulnerable damage. Double this bonus vs Elites.
Diminishment
Vulnerable enemies deal 5% less damage to you.
Defensive Spiritborn Skills
Armored Hide, Concussive Stomp, Counterattack, Scourge, Antivenom, Patient Guard, and Endurance (counter clockwise starting top left)
Armored Hide
Defensive| Gorilla| Incarnate
Cooldown: 25 seconds
Lucky Hit Chance: 31%
Passive: Gain 2 Resolve every 5 seconds.
Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds.
Enhanced Armored Hide
Activating Armored Hide grants you Maximum Resolve and increases your Thorns by 64 for the duration.
Adaptable Armored Hide
When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.
Reinforced Armored Hide
While active, Armored Hide increases your Block Reduction by 5% for every Nearby Enemy.
Concussive Stomp
Defensive| Gorilla| Incarnate
Cooldown: 10 seconds
Lucky Hit Chance: 20%
Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds.
Enhanced Concussive Stomp
Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%
Adaptable Concussive Stomp
When enemies recover from Concussive Stomp, you Dodge their next 3 attacks.
Reinforced Concussive Stomp
Concussive Stomp gains an additional charge and does [x]500% increased damage to Unstoppable enemies and Bosses.
Counterattack
Defensive| Jaguar| Incarnate
Charges: 2
Cooldown: 15 seconds
Lucky Hit Chance: 30%
Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.
Active: Dodge all direct attacks for 2 seconds.
Enhanced Counterattack
Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
Adaptable Counterattack
When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
Reinforced Counterattack
Counterattack passively increases your Critical Strike Damage by 10%[+] for every Close enemy.
Scourge
Defensive| Centipede
Cooldown: 12 seconds
Lucky Hit Chance: 20%
Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds.
Enhanced Scourge
Each time you hit an enemy with Scourge you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%.
Adaptable Scourge
Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal 35% of the damage done.
Reinforced Scourge
Casting Scourge grants 100% of your Maximum Vigor over 6 seconds.
Antivenom (Passive)
You gain 15% increased Poison Resistance and your Maximum Poison Resistance is increased by 5%
Nourishment
Your healing is increased by 25%. Whenever you Heal your Poisoning Damage is increased by 2% for 3 seconds, up to 10%.
Patient Guard (Passive)
Gain 10% Block Chance. After standing still for 1.0 seconds, you gain 10% Block Damage Reduction. Lasts for 2 seconds after you next move.
Auspicious
After not taking damage for 5 seconds, you gain up to 10% of your Maximum Life as Barrier over 10 seconds.
Bastion
Gain 6 Thorns. While you have a Barrier your thorns are increased by 30%
Endurance (Passive)
Casting a Defensive Skill grants 5 Vigor.
Perseverance
Gain 1% additional damage per stack of Resolve
Fueled
Gain increased Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
Potency Spiritborn Skills
Payback, Brilliance, Razor Wings, Rushing Claw, Potent, Touch of Death, Ravenous, and Resilient (clockwise starting top center)
Payback
Potency | Gorilla
Cooldown: 12 seconds
Lucky Hit Chance: 31%
Smash enemies in front of you, dealing 100% damage.
When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 second.
Enhanced Payback
Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%.
Poised Payback
Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent.
Invasive Payback
Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.
Brilliance (Passive)
Eagle Skills deal 1% increased damage for each 20% Movement Speed you have.
Acceleration
Casting an Eagle Skill grants 5% increased Movement Speed for 3 seconds.
Razor Wings
Potency | Eagle
Charges: 3
Charge Cooldown: 10 seconds
Lucky Hit Chance: 23%
Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing 70% damage each way.
Enhanced Razor Wings
Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.
Poised Razor Wings
Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier.
Invasive Razor Wings
Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once.
Rushing Claw
Potency| Jaguar | Mobility
Charges: 4
Charge Cooldown: 4 per 20 seconds
Lucky Hit Chance: 25%
Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% damage.
Enhanced Rushing Claw
Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%.
Poised Rushing Claw
When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds.
Invasive Rushing Claw
Using Rushing Claw’s last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity.
Potent (Passive)
Hitting enemies with Jaguar Skills increase the damage they take from you by 0.1% up, up to 10%
Furnace
Jaguar Skills deal 2% increased Critical Strike Damage per stack of Ferocity.
Touch of Death
Potency| Centipede
Cooldown: 15 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.
You can have up to 3 swarms active at once.
Enhanced Touch of Death
Touch of Death’s infection Heals you for 2.0% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches.
Poised Touch of Death
Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown.
Invasive Touch of Death
Touch of Death’s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.
Ravenous (Passive)
Your Centipede Skills deal 5/10/15% increased damage. Double this bonus vs Healthy enemies.
Oppressive
Your Centipede Skills deal 10% increased damage to Crowd Controlled enemies and gain 50% increased Crowd Control Durations.
Resilient (Passive)
Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds.
Dominant
Gorilla Skills deal 5% increased damage to Knocked Down enemies and have a 5% chance to Execute them if they are not a Boss.
Ultimate Spiritborn Skills
The Protector, The Devourer, The Hunter, Resolution, and The Seeker (clockwise)
The Protector
Ultimate| Gorilla
Cooldown: 45 seconds
Lucky Hit Chance: 16%
The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
Harmonious Protector
The Protector’s strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
Exalted Protector
The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%
The Seeker
Ultimate| Eagle
Charges: 3
Charge Cooldown: 30 seconds
Lucky Hit Chance: 31%
The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.
Harmonious Seeker
The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
Exalted Seeker
The Seeker constantly makes all Nearby enemies Vulnerable while active.
The Hunter
Ultimate| Jaguar
Cooldown: 45 seconds
Lucky Hit Chance: 16%
Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.
Harmonious Hunter
The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to injured enemies for 8 seconds.
Exalted Hunter
Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.
The Devourer
Ultimate| Centipede
Cooldown: 45 seconds
Lucky Hit Chance: 10
The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
Harmonious Devourer
As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.
Exalted Hunter
While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.
Resolution (Passive)
Casting an Ultimate Skill grants 5% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.
Spiritual Attunement
Your maximum Vigor is increased by 10/20/30 while you have an Ultimate Skill equipped.
Supremacy
Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1%, up to 10%. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.
Initiative
Casting an Ultimate Skill makes you Unstoppable for 1/2/3 seconds.
Sustenance
Hitting enemies with Ultimate Skills Heals you for 2/4/6% of your Maximum Life.
Intricacy
Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior becomes free to cast for 1/2/3 seconds.
Key Passive Spiritborn Skills
Vital Strikes, Adaptive Stances, Prodigy's Tempo, and Noxious Resonance (clockwise)
Vital Strikes
Your deal 100% increased damage to Vulnerable enemies.
After making an enemy Vulnerable, your next Direct damage dealt to them:
Heals you for 2% of your Maximum Life
Generates 5 Vigor
Removes the Vulnerable effect
Adaptive Stances
The Base Spirit of a Skill casts grants:
Eagle: 30% Movement Speed
Gorilla: 30% Damage Reduction
Jaguar: 30% Attack Speed
Centipede: 30% Life Steal
Casting a Skill of a different Base Spirit:
Swaps to the new bonus
Increases all damage by 30% for 5 seconds
Prodigy’s Tempo
Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 seconds.
Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills’ active Cooldowns by 10%, increased by 2% for each of their Skill ranks.
Noxious Resonance
Your Critical Strikes cause enemies to burst 100% of the Total Poisoning on them as Poison damage to those around them.