This build relies repeatedly spamming your
Golems Blood active ability with 4
Golem by utilizing
Gravebloom to deal massive AOE damage in combination with
Aspect of Fel Gluttony.
Because
Hulking Monstrosity requires us to Sacrifice our
Skeletal Warriors and
Skeletal Mages for our
Golem, this allows us to gain powerful effects such as
Stand Alone,
Memento Mori, and
Sacrificial Aspect. This makes
Golem based builds incredibly tanky compared to normal minion builds.
Leveling
Follow this build for your 1-60, and swap to the pure Golem setup once you get
Gravebloom alongside the
Hulking Monstrosity Paragon Node.
Soul Rift
Traditionally minions builds have played
Army of the Dead to get access to the
Unyielding Commander's Aspect. However, there are big issues with uptime on
Army of the Dead due to its longer cooldown and the lack of Increased Duration temperings for
Army of the Dead.
Soulrift ends up having much more consistent damage while also giving a massive amount of survivability.
Minions have the ability to hit Lucky hits, which in combination of
Abhorrent Decrepify, allows us to easily get great uptime on
Soulrift especially in Pits / Tower.
Why Only Buff Golem?
Unfortunately because
Hulking Monstrosity is such a strong paragon node, it makes it much stronger to specialize around your
Golem with
Gravebloom than it is to try and run a Hybrid build. That being said, for speed farming hybrid builds are actually okay because mobs have a lot less health in lower content, and the extra damage you gain from focusing on scaling one minion isn't needed. This only works End Game though as through majority of the game you will need this damage to push into higher Torment Tiers.
Uniques
Shroud of False Death: Because
Golem based builds get to run powerful passives such as
Memento Mori and
Stand Alone, this build gets even more use out of this unique than normal minion builds. Out of all the Mythic Uniques, this one is the highest priority.
Heir of Perdition: Best in slot helmet that provides incredible stats like Critical Hit Chance and Movement Speed. While not as important as
Shroud of False Death, it's still a must have for any serious End Game minion build.
Blood Moon Breeches: The crit chance, Golem Mastery, and Hellbent Commander make this irreplaceable.
Gravebloom: Core unique that adds loads of damage while also giving additional Golems for better AOE damage.
Ring of Mendeln: While Mendeln is a large amount of damage, and should absolutely be played while leveling 1-60 if you find it, it falls behind compared to a normal ring thanks to how important the Golem Active Cooldown Reduction temper is.
Elixirs and Incenses
With the abundance of herbs now in the game it is now very easy to grab some consumables to either shore up big weakness with your character or to massively increase your strengths. I highly recommend you regularly keep Elixirs and Incenses running. Below I laid out the best consumables to use for every situation.
Elixirs
If you need more of any specific resistance or armor, use those elixirs first. Once you have enough armor and resistances, look to use the
Elixir of Advantage for the extra attack speed. If you're having trouble staying alive and you have enough armor and resistances, you can use the
Elixir of Fortitude to gain a 20% hp multiplier.
Incenses
For incense you have a couple of options, depending on what your character needs.
Core Stat
Sage's Whisper: Generally the best option as it gives the most amount of damage.
Spiral Morning: Not a bad alternative, as the all stat gives some armor and also helps hit breakpoints in paragon tree. Only use if there's specific paragon nodes you're trying to reach.
Resistance
Soothing Spices: Best all around option as it gives +10% all resistances and +2% max resistance to everything. Only use another option if needed to hit resistance caps.
Defensive
Song of the Mountain: Great early game option for the +300 Armor
Reddamine Buzz: Gives +750hp, best option if you are already armor capped.