This build scales Ring Of Mendeln to insane values to pump out damage while being able to use the Golem active to quickly clear packs of enemies.
Ring of Power Golem
Build Overview
Strengths and Weaknesses
- Comes Online Quickly
- Great for Leveling
- Scales Well into the End Game
- Doesn't peak as high as the other builds
Build Variants
Assigned Skills






Aspect & Uniques


















This aspect setup is focused on buffing the Golem to deal massive amounts of damage.
Chaos Perks
Skill Tree
0 (0)Paragon Board
No Glyphs Installed
Stats
This setup targets all of the best options. Once you have everything, just spend your remaining points grabbing any rare nodes that sound good.
Mercenary
How it Plays
- Keep up Soul Rift
- Decrepify enemies
- Cast Corpse Tendrils to group up enemies and gain damage
- Spam the Golem Active
How it Works
This build relies on buff up your Golem to a massive degree so that the active will be one-shotting everything. You also have the Ring of Mendeln, which ends up being a huge damage multiplier and the effect itself does lots of damage. Fully optimized versions of the build will likely either drop Ring of Mendeln or Aspect of Fel Gluttony, and focus entirely on buffing the on you keep. However for speed farming and early game, running both is very powerful.
Soul Rift
Traditionally minions builds have played Army of the Dead to get access to the Unyielding Commander aspect but there's big issues with uptime on Army of the Dead due to its longer cooldown and the lack of Increased Duration temperings for Army of the Dead. Soul Rift ends up having much more consistent damage while also giving a massive amount of survivability.
With Season 7 they have also added the ability for minions to proc lucky hit, meaning they are able to proc Abhorrent Decrepify for increased cooldown reduction. This allows us to easily get great uptime on Soulrift.
Why Only Buff Golem?
Hybrid minion builds are virtually always worse than minion builds that focus entirely on buffing one minion. This is because only focusing on scaling one minion allows you to scale it much higher than if you play a hybrid build. That being said, for speed farming hybrid builds are actually okay because mobs have a lot less health in lower content, and the extra damage you gain from focusing on scaling one minion isn't needed.
Uniques
Heir of Perdition: Massive 60% damage increase as well as crit chance, lucky hit chance, and movement speed.
Blood Moon Breeches: The crit chance, Golem Mastery, and Hellbent Commander make this irreplaceable.
Ring of Mendeln: Core damage item while also giving additional ranks of Golem Mastery.
Elixirs and Incenses
With the abundance of herbs now in the game it is now very easy to grab some consumables to either shore up big weakness with your character or to massively increase your strengths. I highly recommend you regularly keep Elixirs and Incenses running. Below I laid out the best consumables to use for every situation.
Elixirs
If you need more of any specific resistance or armor, use those elixirs first. Once your armor capped and resistance capped, look to use the Elixir of Advantage for the extra attack speed. If you're having trouble staying alive and your armor capped and resistance capped, you can use the Elixir of Fortitude to gain a 20% hp multiplier.
Incenses
For incense you have a couple of options, depending on what your character needs.
Core Stat
- Sage's Whisper: Generally the best option as it gives the most amount of damage.
- Spiral Morning: Not a bad alternative, as the all stat gives some armor and also helps hit breakpoints in paragon tree. Only use if there's specific paragon nodes you're trying to reach.
Resistance
- Soothing Spices: Best all around option as it gives +10% all resistances and +2% max resistance to everything. Only use another option if needed to hit resistance caps.
Defensive
- Song of the Mountain: Great early game option for the +300 Armor
- Reddamine Buzz: Gives +750hp, best option if you are already armor capped.
Masterworking and Greater Affixes Explained
Masterworking
Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).
In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.
For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.
Greater Affixes
Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.
In this planner, the yellow star to the left of an affix denotes that is a GA.
Example
To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:
Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%
Two MW Crits -> 2 * 25% = 50%
GA = 50%
Total = 45% + 50% + 50% = 145%
Changelog
9/20: Updated For Season 10
10/8: Updated for Patch 2.4.1
Table of Contents
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?

