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Diablo 4 Build

Pinnacle Pulverize S4 1-100 Leveling + Endgame Full Progression (Werebear Pulverize)

presentationDruid
Season 4
Leveling
Updated on May 15, 2024
May 15, 2024

Build Overview

This build focuses on the big brawly Werebear crushing enemies with massive bear arms. Pulverize is the obvious choice for this build, giving us what we desire. A big, mighty skill to beat our foes. The playstyle of this build consists of alternating between stormstrike and pulverize to constantly shapeshift back and forth, which in turn allows us to use multiple passives and glyphs to boost our damage and survivability. And the best thing about this badboi are its insanely high overpower crits which delete bosses in an instant.

Build Variants

Assigned Skills

Primary
1
5
Secondary
1
1
1
1
Spirit Boons
Deer
Eagle
Wolf
Snake

Energize and Calamity can be swapped, but I do not think its smart to do. Our dmg is extremely bursty, which will result in very short fights. The longer duration on calamity is wasted in that case, but the additional spirit can be used to great success regardless.

Aspect & Uniques

HelmAspect of Might
Chest armorInsatiable Fury
GlovesAspect of Natural Balance
PantsBallistic Aspect
BootsWildheart Hunger
AmuletBanished Lord's Talisman
Ring 1Aspect of the Ursine Horror
Ring 2Aspect of Retaliation
WeaponShockwave Aspect
OffhandEmpty

A greater affix on the attackspeed mod on your gloves + the boosted attackspeed mod on the weapon provides you with the 100% cap for attackspeed. Additionally you should get 12 spirit per sec just through your helmet, which is enough to sustain all you spirit needs. Lastly, you will be able to reach ~70-80% crit.

Skill Tree

Available13
Spent58

Paragon Board

How it Plays

  1. Alternate between Stormstrike and Pulverize
  2. Use Trample for burst and to regenerate Spirit
  3. Keep Hurricane on cooldown for additional DR and a slow CC effect for our conditional crit dmg.
  4. Use Poison Creeper to apply a crit% chance buff and poison, which allows Envenom to take effect.
  5. Use Petrify for additional crit damage, screen wide cc and spirit regen! Its very strong vs elite packs.

What Weapon should I use?

2h for a MASSIVE increase to your dps. 1h+offhand can be used early for smoother gameplay but its much more favourable to use a 2h weapon once you get access to big shockwaves.

What gems to use?

ALWAYS get your resistances to 70% first! Afterwards, slot in skull gems for additional armor. The cap for armor is much easier to reach in S4, so make sure to not overcap it! (9230 armor)

Video Guides
I always update the written guides first before moving to youtube video guides. Make sure to check out the channel!
https://www.youtube.com/@Mordarim

How it Works

The main strength of this build is its absolutely insane AoE and devastating single target damage, capable of instantly deleting bosses. You will cruise through all NMs, The Pit and all bosses available in the game.

The basic idea is to alternate between storm and earth skills, which are also werebear skills, to constantly shapeshift and get multiple dmg buffs each time you use pulverize. The Shapeshifter Glyph gives you a flat 25% chance to crit on using a shapeshift ability, which rolls on a different instance then crit chance you already have. Next we apply the Aspect of the Ursine Horror to convert Pulverize to an Earthskill. This in turn allows it to scale with earthskill boni, like through the Aspect of Natural Balance or Resonance which we proc through Stromstrike.

We further boost our dmg by utalizing overpower as an additional multiplier. This is achieved through Banished Lord's Talisman and multiple ways to proc overpower through Pulverize. All of which results in massive crits.

And lastly we are also stacking defenses like armor, resistances, max life and fortify combined with a ton of DR. This allows us to feel nothing. We are the emo bear.

The playstyle is very enjoyable and allows for a ton of mistakes to be made without instant death looming behind every corner. You will be able to clear all content comfortably.

Unlocking Spirit Boons & Progression

The Druid class gains access to the Spirit Boons, allowing you to pick a total of 5 Boons acting as passive buffs to your character. Each Spirit provides you with 1 choice each. The 5th boon can be unlocked by offering 100 Druidic Spirit Offerings to each animal spirit. This boon can be used to unlock a 2nd passive bonus at a spirit of your choice.

To unlock this class feature, you will need to complete a questline starting in Túr Dúlra, Scosglen. Clear the Stronghold located here to progress the quest and start unlocking the Boons after completing it.

  1. Spend 50 Druidic Spirit Offerings to unlock Iron Feather in the Eagle tree.
  2. Spend 100 Druidic Spirit Offerings to unlock Obsidian Slam in the Snake tree.
  3. Spend 50 Druidic Spirit Offerings to unlock Energize in the Wolf tree.
  4. Spend 75 Druidic Spirit Offerings to unlock Wariness in the Deer tree.
  5. Finish all trees.
  6. Pick up Avian Wrath for a MASSIVE 30[x] mutliplier on crits in the Eagle tree.

Defenses and Resistances

Season 4 changes a lot of things. This warrants a bit of an extended explanation when it comes to defences. This will heavily affects how we gear in terms of DR, which is now MUCH more impactful. Each % increase is rarer but the dmg scaling of enemies takes this into account, making single increases in the paragon board or on gear insanely strong.

First a quick look at Resistances. Those have a hard cap at 70%. Meaning a 100-damage elemental damage hit would only deal 30 damage. We can further increase this cap with maximum resistance. Endgame elixirs provide you with additional 6% to one element. The 100-damage hit would now be reduced by 76% to 24, which is 20% LESS damage taken than before. This cap can be increased to 85% through special gear and consumables.

This change makes Resistances incredibly valuable, especially when pushing higher Nightmare Dungeon (70+) **. Druids get a bit of all resistance through the skilltree and the paragon board, however it is not even close to enough to cover all your needs. This makes gearing a bit more difficult than other classes. Make sure to use your **Jewelry gem slots to cap your resistances first, while looking for resistances on your other slots, f.e. through tempering.

Crafting Elixiers is a valid way to free up another affix on your gear, especially as a druid that does not get many free resistances but does get a lot of free armor and reduced damage taken.

Armour is still incredible and MUCH easier to get maxed out on a druid than a lot of other classes, especially now with the higher Item Power allowing for a much higher base value. Total Armour is much less impactful now given the hardcap for armor to reach 85% total physical reduction is at 9230 Armor. This lets us use just one to get to cap. Aspect of Disobedience is also much less mandatory now allowing you to use a different defensive aspect on your armor or slap on a unique if you happen to want to use an additional one. CAP YOUR ARMOR once you start facing Lvl 100+ enemies!

And lastly Damage Reduction. DR is now a different beast. Its insanely strong given the reduced availability of it. Enemies are now much less likely to oneshot you regardless of if you have some or not, but if you do, you will feel it immediately! Druids gain access to a ton of free DR through the paragon and skilltree, allowing you to omit it on gear while still feeling incredibly tanky.

Maximum Life is especially goated now, especially for Overpower Builds. Cap you armor and resis and slap on as much max life as possible. This will not only boost your survivability, but also increase your dmg through Overpower. Its the best defensive stat by a fair margin (after DR) and should be used on any piece of gear you can get it on.

Scaling your Damage

Season 2 also saw some big changes to how you are going to Scale your Damage. Crit Damage and Vulnerable Damage are now all added into the same bucket as Coreskill Damage or Damage to close enemies. They now work as increased damage.

Critical strikes are however still useful! A critical strike will now always deal 50% more damage. Meaning a 100 damage hit will now deal 150 damage. Because of Earthen Might you are guaranteed critical strikes whenever it procs. This makes critical strike damage a valuable stat despite it being an increased modifier now.

Vulnerable saw the same treatment with a 20% more multiplier. 100 damage will increase to 120. However, it is much harder to maintain it on enemies, making it a low priority stat. We want to apply it, but it won´t be the biggest increase to your damage anymore.

The calculation for this is now as follows:

(Base damage) x (Willpower modifier) * (increased damage) x (crit multiplier if crit [static 50%]) x (vulnerable multiplier if vulnerable [static 20%]) x (more multiplier 1) x (more multiplier 2) x (more multiplier 3) x …

This makes level to your skills INCREDIBLY STRONG. However, DR through the Aspect of Might as well as additional life and a 5th stat in S4 will make legendary helmets much more competitive in Pits and NMs. You will also gain up to 12 spirit per sec on your helmet, which is just too valueable to give up. This will make the build MUCH MUCH smoother to play. No uberunique comes even close to this.

Overpower provides you with a 1.5x multiplier based on your current life. Additionally you will gain added dmg based on the following rules.

  1. Your Life and Fortified Life are measured in percentages of your Base Life
  2. You get +2% additive damage for each 1% of Current Life that exceeds your Base Life
  3. You get +2% additive damage for each 1% of Fortified Life
    As an example, a fully Fortified character, whose Max Life is equal to 150% of their Base Life will receive +300% damage bonus to their Overpowered attacks (100% from Life rule and 200% from Fortify rule). Double this to 200% of their Base Life and you will receive +600% (200% + 400% from the Life and Fortify rule).

Willpower is also much more important now due to its natural more multiplier behaviour. We also want to stack as much Crit damage, Crit chance and Attackspeed as possible. Overpower dmg is also nice to have but not need.

Leveling

The leveling in S4 is very easy for a Pulverize build, given the milestone rewards for druid are tailored towards Pulverize. You will naturally receive gear with the right stats and aspects as you level up. However, the basic playstyle does not change, so anything you read above still applies.

Build List S4

Druid S4

  1. Thunder God S4 1-100 Leveling + Endgame Full Progression (Human Lightning Storm)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/fa10391d-2082-4ad6-a3a1-670d16417f81
  2. Pinnacle Pulverize S4 1-100 Leveling + Endgame Full Progression (Werebear Pulverize)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/6535eef3-f636-4a7d-a61d-0c7e7737721b
  3. Earthbender Landslide S4 1-100 Leveling + Endgame Full Progression (Human Landslide)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/6d843fe5-24e9-437a-8b8d-31e6f93e299d

Sorcerer S4

  1. Exodia Frost Witch S4 1-100 Leveling + Endgame Full Progression (Blizzard, Frozen Orb, Ice Shard)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/debf7082-a8eb-4d8e-bf21-c2d9cadab769
  2. Exodia Meatballmancer S4 1-100 Leveling + Endgame Full Progression (Fireball)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/ab48922a-b756-4ca8-b318-5adf67a03ae7
  3. Frozen Orb Conjurer S4 1-100 Leveling + Endgame Full Progression (Frozen Orb Conjurer)
    https://mobalytics.gg/diablo-4/profile/2ca243f3-a3b0-4f9a-ae02-aa8db0633a5c/builds/ebc61fa9-f4f2-4224-8eaf-447845467e1e

Video

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